I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.
I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.
From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.
And I'm hoping that's the way it is at launch. PoE style.
Nah, d2 style.
Touche. Regardless. I think its a much needed implementation.
I get a feeling that adventure mode isn't an "open world" where you can travel between any Acts. I feel that it's a series of map, dungeons, random events and 1-2 bosses at the end. The questing part is gone.
I guess it's similar to Loot Runs (Nephalem Rifts?) but longer.
From what we've datamined so far it's the whole game, but without the questing parts, where you can travel anywhere.
And I'm hoping that's the way it is at launch. PoE style.
Touche. Regardless. I think its a much needed implementation.
And I'm hoping that's the way it is at launch. PoE style.