If more people could do what you just did, Maka, the world would be a much better place.
In fairness, it does seem a little hard to understand clearly, I still don't feel like I'm not getting it 100%. I'm sure more explanations will come out as questions are hurled at the CMs in the next week or two...then again...two or so weeks from now is Blizzcon, so if they don't answer now, there's always the big event, :-)
Meh, I just never like these 'all-encompassing' categories, in any game; they're pretty meaningless. I'll have to open the 'Details' tab more often, I suppose.
Definitely have to agree to an extent with this, I mean, if some of those stats are clear-cut, then I like them. But even "Damage," that's clearly a reference to DPS, but when factoring in kiting, retreats, etc....it's not as clear. I like knowing that when I shoot an enemy or swing, I do X damage. Eh...then again, D2's damage was supposedly clear cut, and that still didn't seem accurate 100%, so...maybe I can get used to this.
At least the actual stats aren't hidden like they were in D2. May be another page, bit of an inconvenience, but at least they're accessible. That's good.
As for CD not being included on the enchanting list...probably just didn't come up in that particular list, or that particular batch. They said when you enchant, it gives you a kind of random assortment of possible things to slot in, so if that's the case, it's possible CD might be on a different item's list.
Not to drag this tin-foil hat out, but I believe the list you're referring to on the right is all possible options for that slot, not what you can choose from. To the left, in the box, you have 430 STR, (original option) Socket, or 7% CD reduction, which is where you make your choice. I guess you can only roll two of the possible options. Anyway, in that right side bar, CD isn't to be seen.
But anyway, there's no way I'll find out right now even if it were true, so I'll just forget about it, but... it's curious.
I see what you mean now, Ignatius, I looked at the images a little closer.
Still, though, that's a pretty narrow list. I mean, some pretty cool stuff on it, like I said before, but it is pretty narrow a list. My guess, they're just testing it with a short list (mainly because they know critical fans, like all of US) are going to pick apart each and every thing and see it as real, which it might not be, :-)
Plus, along the right side is a scroll bar. If each list was decidedly short, they wouldn't bother with a scroll bar.
Socket is there because it was the original property. The original property is always available as a choice.
It's entirely possible I'm still looking at these images wrong, apparently I just did it with Ignatius here, :-)
But when I look at the order...it seems like +430 Strength is one of the item's original stats (seen in the first image alongside damage modifiers, Intel and Vitality, fairly common for Echoing Furies, I believe). Strength gets replaced with a Socket, and then the last image is showing the option to switch it out for what was originally there, which to me seems like Strength.
Can't wait for RoS day one when I transmog/enchant the shit out of my gear.
Then replace it all two levels later!
Really low damage on that Wizard especially with such good gear. I guess it might just be the effect of changing Adds to Elemental Damage and the fact she just doesn't have trifecta gloves, but I want to think it's more than that. Did they get rid of CD?! :/
Also, where is the CD option on that enchanting list? Hmmm?
Either way, very interesting that a Wizard with 4500 INT and a Witching Hour and only have 100k DPS. Of course, it's possible they removed CD from that belt in Reaper of Souls, but still to get that low, even without any IAS, I think you'd have to have 0 CD, and that's zero base CD, as in non-existent.
Not saying this is certain or anything, but it's awfully suspicious. I've also been thinking about this since the recent massive buffs to all skill damage, perhaps as a way to make up for lack of CD?
I wouldn't stress on the damage aspect too much, it's clearly a test/alpha/beta/whatever screenshot, it's not a final build situation. Then again, I did like the fact that the Paragon menu looks to be incorporated into the character sheet. Not only that, but along with Toughness being a stat calculation, but Healing is added too, so it's very possible that EHP will be much easier to calculate come the expansion.
As for CD not being included on the enchanting list...probably just didn't come up in that particular list, or that particular batch. They said when you enchant, it gives you a kind of random assortment of possible things to slot in, so if that's the case, it's possible CD might be on a different item's list.
Then again, maybe it was left off the list because they want to take into account the item stat caps? Even though they weren't in one of the last batches of dataminings, my theory is that they'll still make it into the final release...and if that's the case, especially since it's just a damage modifier and can be added by enchanting in a socket and throwing in an emerald, maybe they felt it wasn't as necessary to add to the list of enchantable affixes?
I don't know, I'm speculating out loud here, don't quote me. I'm excited about Myriam, I gotta save her, she's got work to do on my gear, :-)
Being able to un-bind the item would kind of remove the point of binding in the first place.
No it wouldn't. It just means you can't enchant and transmog a bunch of stuff and hand it out and sell it to people. It also allows players to have their items protected, to an extent, so that they can't be taken or used by other people. Ya know...because the idea is that if a player cares enough about their items that they want to enchant or transmog them, they probably don't want them to get stolen or handled.
That's all. You want them to be allowed to be given to another player, just disenchant or remove the transmog. Simple.
I guess it depends on what the purpose of binding actually is, from Blizzard's perspective. If it's just about preventing the altered item from being tradeable, then removing the change to remove the binding would make sense. But if it's moreso about removing items from the economy or applying a more permanent 'penalty' for using the service, then they should stay bound.
Whether or not binding is actually necessary at all is another discussion outside the scope of this thread.
Well, without the AH, taking items out of the economy is already both less necessary, and harder to do (that is, if particular items are being formally traded person-to-person extremely regularly). Currently, the AH makes it insanely TOO easy to keep certain items just juggling from one player to the next. When the AH gets shut down, items aren't going to be as easy to come by, so whatever people get may stick with those players longer, and people may be less willing to part with particular things.
So, my estimation, the purpose to take items out of the economy might not be as important, since there will inevitably be less items being traded around.
I guess what I'm asking is this: Are the benefits of transmogging, which are PURELY visual, really worth the 'cost'?
Depends on the player. Most of my characters' gear looks pretty much fine the way they are, I've dyed everything I want, etc. Then again, some people haven't been able to dye anything, or have things that can't be dyed, so they may want to change the appearances of their gear more. To that person, transmog will be a lifesaver.
But then, you have to think...many of the 2.0 changes, as well as the AH shutdown, are about giving items more personal value, rather than just having monetary value. Transmog is going to be huge for some players, others aren't going to care. But as long as it's there, it'll be an option for everyone.
Being able to un-bind the item would kind of remove the point of binding in the first place.
No it wouldn't. It just means you can't enchant and transmog a bunch of stuff and hand it out and sell it to people. It also allows players to have their items protected, to an extent, so that they can't be taken or used by other people. Ya know...because the idea is that if a player cares enough about their items that they want to enchant or transmog them, they probably don't want them to get stolen or handled.
That's all. You want them to be allowed to be given to another player, just disenchant or remove the transmog. Simple.
Awesome, I was so disappointed when the Mystic didn't make it into the game to begin with, so this is definitely good news.
However, am I the only one who thinks transmogrification, and the fact that it binds an item to your account, as counter productive? I mean, unless you have enough purchasing power to not worry about losses - and most of us don't - you'll never wanna bind your best gear to your account. I, at least, view my gear as currency. I need to be able to sell it off(or trade it come the expansion), and I can't afford to tie it down just for looks.
Don't get me wrong, I LOVE the transmogrification idea! It's one of the key upgrades in RoS, but this kinda wrecks it for me. Or am I missing something?
Well, binding is a good way of removing items from the economy so inflation doesn't set in. It's questionable whether that's really necessary with the AH being removed, but we have yet to see what Blizz's plans are for trading in the future. They may yet remove the binding restriction.
Nice sig, btw. Daft Punk rules.
Yeah, I don't think the details above stated it, but I think the devs said that when you enchant something, it binds it to your account, but when you return the item to normal, it kinda disenchants it and removes the binding.
I want to believe, if it works that way for enchanting, the same might work with transmog....?
So, uh...anyone else checking out that "possible properties" list?
Reduce Cooldowns of all skills?
Reduce Resource cost of all skills?
And the widely demanded...SOCKET!? That's gonna make some people happy.
Also...funky new crafting materials, check that out!
If I remember right, they said adding a socket to items felt necessary, which is why they didn't give that ability to Haedrig. I'm guessing the fact that you have to drop a stat to get the socket balances it out?
But ya, this is a nice little preview of things to come.
They did say that, yeah, that adding a socket shouldn't be a chore. But like you said, this does seem to balance it out pretty nicely. On the one hand, if you have a piece in desperate need of a socket, and it only has stats you don't need, a socket is an easy choice. Then again, if you have a damn near perfect item, adding a socket might not be as good as the other choices presented.
In fairness, it does seem a little hard to understand clearly, I still don't feel like I'm not getting it 100%. I'm sure more explanations will come out as questions are hurled at the CMs in the next week or two...then again...two or so weeks from now is Blizzcon, so if they don't answer now, there's always the big event, :-)
Definitely have to agree to an extent with this, I mean, if some of those stats are clear-cut, then I like them. But even "Damage," that's clearly a reference to DPS, but when factoring in kiting, retreats, etc....it's not as clear. I like knowing that when I shoot an enemy or swing, I do X damage. Eh...then again, D2's damage was supposedly clear cut, and that still didn't seem accurate 100%, so...maybe I can get used to this.
At least the actual stats aren't hidden like they were in D2. May be another page, bit of an inconvenience, but at least they're accessible. That's good.
I see what you mean now, Ignatius, I looked at the images a little closer.
Still, though, that's a pretty narrow list. I mean, some pretty cool stuff on it, like I said before, but it is pretty narrow a list. My guess, they're just testing it with a short list (mainly because they know critical fans, like all of US) are going to pick apart each and every thing and see it as real, which it might not be, :-)
Plus, along the right side is a scroll bar. If each list was decidedly short, they wouldn't bother with a scroll bar.
It's entirely possible I'm still looking at these images wrong, apparently I just did it with Ignatius here, :-)
But when I look at the order...it seems like +430 Strength is one of the item's original stats (seen in the first image alongside damage modifiers, Intel and Vitality, fairly common for Echoing Furies, I believe). Strength gets replaced with a Socket, and then the last image is showing the option to switch it out for what was originally there, which to me seems like Strength.
Am I interpreting that wrong? :-)
I wouldn't stress on the damage aspect too much, it's clearly a test/alpha/beta/whatever screenshot, it's not a final build situation. Then again, I did like the fact that the Paragon menu looks to be incorporated into the character sheet. Not only that, but along with Toughness being a stat calculation, but Healing is added too, so it's very possible that EHP will be much easier to calculate come the expansion.
As for CD not being included on the enchanting list...probably just didn't come up in that particular list, or that particular batch. They said when you enchant, it gives you a kind of random assortment of possible things to slot in, so if that's the case, it's possible CD might be on a different item's list.
Then again, maybe it was left off the list because they want to take into account the item stat caps? Even though they weren't in one of the last batches of dataminings, my theory is that they'll still make it into the final release...and if that's the case, especially since it's just a damage modifier and can be added by enchanting in a socket and throwing in an emerald, maybe they felt it wasn't as necessary to add to the list of enchantable affixes?
I don't know, I'm speculating out loud here, don't quote me. I'm excited about Myriam, I gotta save her, she's got work to do on my gear, :-)
Well, without the AH, taking items out of the economy is already both less necessary, and harder to do (that is, if particular items are being formally traded person-to-person extremely regularly). Currently, the AH makes it insanely TOO easy to keep certain items just juggling from one player to the next. When the AH gets shut down, items aren't going to be as easy to come by, so whatever people get may stick with those players longer, and people may be less willing to part with particular things.
So, my estimation, the purpose to take items out of the economy might not be as important, since there will inevitably be less items being traded around.
Depends on the player. Most of my characters' gear looks pretty much fine the way they are, I've dyed everything I want, etc. Then again, some people haven't been able to dye anything, or have things that can't be dyed, so they may want to change the appearances of their gear more. To that person, transmog will be a lifesaver.
But then, you have to think...many of the 2.0 changes, as well as the AH shutdown, are about giving items more personal value, rather than just having monetary value. Transmog is going to be huge for some players, others aren't going to care. But as long as it's there, it'll be an option for everyone.
No it wouldn't. It just means you can't enchant and transmog a bunch of stuff and hand it out and sell it to people. It also allows players to have their items protected, to an extent, so that they can't be taken or used by other people. Ya know...because the idea is that if a player cares enough about their items that they want to enchant or transmog them, they probably don't want them to get stolen or handled.
That's all. You want them to be allowed to be given to another player, just disenchant or remove the transmog. Simple.
Yeah, I don't think the details above stated it, but I think the devs said that when you enchant something, it binds it to your account, but when you return the item to normal, it kinda disenchants it and removes the binding.
I want to believe, if it works that way for enchanting, the same might work with transmog....?
They did say that, yeah, that adding a socket shouldn't be a chore. But like you said, this does seem to balance it out pretty nicely. On the one hand, if you have a piece in desperate need of a socket, and it only has stats you don't need, a socket is an easy choice. Then again, if you have a damn near perfect item, adding a socket might not be as good as the other choices presented.
Decision making!! I like it!
Reduce Cooldowns of all skills?
Reduce Resource cost of all skills?
And the widely demanded...SOCKET!? That's gonna make some people happy.
Also...funky new crafting materials, check that out!