Yes but 1 million damage is still low for having killed 20 mobs. Remember you are talking about maxing life after kill on items. There are similar skills like a Cleave rune that does more damage but no one uses them. The big problem with on kill effects is that in co-op the chance is low that you're the one actually killing the enemies, especially if you're using slow attacks and have CM/WW/WD in party that just drains out the life over time. They should make it on assist like Archon or a debuff like Exploding Palm.
ItemPassive_Unique_Ring_644_x1 - When you kill an enemy, it explodes for 500% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill. (Previously increased chance to find Health Globes by 100%)
You can currently stack about 11507 life after kill as it is right now, so 11507 x 500% = 57535 damage within 20 yards. Not bad if it doesn't change seeing how lvl 70 monsters would have much more hp. But who knows.
Way too low damage to be useful.
Yes thank god they're removing LS completely, that is gonna buff my tank wiz a lot since I refused to play with LS items.
Yes thank god they're removing LS completely, that is gonna buff my tank wiz a lot since I refused to play with LS items.