Hmm.. So when I was putting in my stats I put in my int and then subtracted my resists from int before putting it in the calculator. Was that the wrong way to do it? Seems like it would be double dipping if I counted my resists from int in the total there so I had a 0 for resist all (I have some single resistances but no all gear at the moment and wanted the worst case scenario EH) and it came out as energy armor-Prismatic gave me no beneift. When I changed it to 100 just to test it increased my EH by about16k.
Should I have instead listed both my ~1500 int and ~150 resistances from it?
Thanks
edit: Read the Blur number instead of the Prismatic number when I was jumping back and forth so i swapped that in correctly.
Str/Dex/Int are only used for specific abilities. No double dip is happening because it doesnt calculate Str when it calculates Armor, just like it doesnt do Int for Resists.
Just a small detail that may be useful. Instead of saying "Insert your most common resistance", you should try to say "Insert your lowest resistance". Since there's no negative stats on gear, inserting your lowest resistance is sure to insert the resist with the least special resistance.
My lowest resist is 178, and my most "common" resist turns out to be 211.
...On the other hand, new website is broken, which is expected, here's a screenshot of both websites:
I wished it worked like the experimental version, i would get rid of one of my +60 all resist and suddenly gain 2.79 million EHP!
Edit: Just thought about it, you may want to add Enchantress' 15% Armor Buff.
Not sure if any other follower has a buff that affects EH...
I suggest you treat it as a class option, just add it for all classes. That is until you have a more refined system going on.
Could we get other classes aura buffs added to the classes they're not part of? Like Warcry + Impunity, Mantra of Evasion + Hard Target, ect.
Also Dodge% doesn't support a decimal.
I added support for decimals,
applying cross-class buffs is kinda tough technically and trying to get everything in the interface is an even bigger challange so for now I'm just gonna put that one on my todo list (at the bottom xD).
As soon as a get a chance to rewrite some code and redo the interface with some tabs I could do that one, since I am kinda interested in weither or not the sharing of the buffs make up for the +15% dmg done by the mobs when I'm grouping with my Monk buddy :-)
FYI; there is someone working on witch docter implementation (I got an open pull request on github for it from someone), he ain't done yet, but it will be in soon I hope :-)
If he's done that would leave just demon hunters ... but most of them run around with < 15k hp anyway since they don't freakin care about anything other then have insane high damage xD but if WD is added then I got no choice but to add DH too this weekend
Demon Hunter is easy:
Add an option called Smokescreen
If (Smokescreen) then EHP = NaN, else = 1.
That was hard.
Alright but kidding aside, thanks for implementing the Archon
But i noticed something lately, i stopped ticking the Blur option because i saw it appears on the details screen as 20% Melee reduction. And since i have 23, i didnt know how the program would react to Blur + 3% and consider it additively or multiplicatively. So i just type 23 in melee reduction and leave Blur unchecked. I suspect some people are doing both since it seems like something that can easily be an oversight.
...And while reading this i was also going to write how i guess the same could be said of the armor but its easier to find out because you can turn off the buff and then input the stats. That's fine until i realized that this means Glass Cannon is probably taking its 10% off my resists and armor... which are the numbers in input in your program and your program then takes ANOTHER 10% because i ticked Glass Cannon...
Okay, this is basically a third train of thought i just had, while writing the same post. Dear god. Anyway, At the start of this post i said that i wonder why those are even options since you cant easily see the numbers "without", that's considering you already have those, but considering i asked to add Archon just to "see what it would do", then it would be stupid of me to ask to remove options in case you dont have them in your spec and want to see what it would do to your EHP. But one thing learned at least from this is that i hope Melee Only Reduction and Blur are added before they are calculated in your EHP since they are additive.
Wizard: Archon adds 40% Armor and Resistances, which stacks with Force armor. Could it be possible to add it to the equation? It may only be a 15 second effect on a 2 minute cooldown, so instead of trying to "even it out", it would be preferable to see my archon EHP, and if i uncheck it, see my EHP without.
Also, overall request, it may sound silly and adds another layer of numbers, but i would like to see my actual total damage reduction. as nice as it is to know i have 200k EHP, i also like to know stuff like "Im reducing all damage by 83%, awesome"
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Str/Dex/Int are only used for specific abilities. No double dip is happening because it doesnt calculate Str when it calculates Armor, just like it doesnt do Int for Resists.
My lowest resist is 178, and my most "common" resist turns out to be 211.
...On the other hand, new website is broken, which is expected, here's a screenshot of both websites:
Normal Version: http://dl.dropbox.co...3728/OldEHP.jpg
Experimental version, stat input with all buffs on: http://dl.dropbox.co...3728/NewEHP.jpg
I wished it worked like the experimental version, i would get rid of one of my +60 all resist and suddenly gain 2.79 million EHP!
Edit: Just thought about it, you may want to add Enchantress' 15% Armor Buff.
Not sure if any other follower has a buff that affects EH...
I suggest you treat it as a class option, just add it for all classes. That is until you have a more refined system going on.
Demon Hunter is easy:
Add an option called Smokescreen
If (Smokescreen) then EHP = NaN, else = 1.
That was hard.
Alright but kidding aside, thanks for implementing the Archon
But i noticed something lately, i stopped ticking the Blur option because i saw it appears on the details screen as 20% Melee reduction. And since i have 23, i didnt know how the program would react to Blur + 3% and consider it additively or multiplicatively. So i just type 23 in melee reduction and leave Blur unchecked. I suspect some people are doing both since it seems like something that can easily be an oversight.
...And while reading this i was also going to write how i guess the same could be said of the armor but its easier to find out because you can turn off the buff and then input the stats. That's fine until i realized that this means Glass Cannon is probably taking its 10% off my resists and armor... which are the numbers in input in your program and your program then takes ANOTHER 10% because i ticked Glass Cannon...
Okay, this is basically a third train of thought i just had, while writing the same post. Dear god. Anyway, At the start of this post i said that i wonder why those are even options since you cant easily see the numbers "without", that's considering you already have those, but considering i asked to add Archon just to "see what it would do", then it would be stupid of me to ask to remove options in case you dont have them in your spec and want to see what it would do to your EHP. But one thing learned at least from this is that i hope Melee Only Reduction and Blur are added before they are calculated in your EHP since they are additive.
Wizard: Archon adds 40% Armor and Resistances, which stacks with Force armor. Could it be possible to add it to the equation? It may only be a 15 second effect on a 2 minute cooldown, so instead of trying to "even it out", it would be preferable to see my archon EHP, and if i uncheck it, see my EHP without.
Also, overall request, it may sound silly and adds another layer of numbers, but i would like to see my actual total damage reduction. as nice as it is to know i have 200k EHP, i also like to know stuff like "Im reducing all damage by 83%, awesome"