Whoa ... back up a bit guys! It's this kind of back and forth that leads to confusion. The question remains, what is the point of knowing that some of the resultant 1000 DPS is created by +Damage if it only matters that the 1000 DPS is the same for both weapons? And if it is just FYI, why have it as a 'searchable' field when considering weapons? In my particular situation: Does a monk depending on LifeOnHit see any merit in a higher +Damage weapon over that which has a higher attack speed? Of the two example weapons I created, after 10 seconds would they have done the same damage regardless of what class wields them?
Eerie and Vomica, you have said two different things! If I understand you, Eerie, the FIERCE weapon will average 1200 DPS while the BRUTE weapon will average 1400 DPS. Vomica, I believe you're saying the FIERCE weapon will do (450+550)/2 + 200 to 300 either result x 120% which would be 840 to 960 DPS. The same calculations for the BRUTE weapon would result in well more than 1700DPS
The explanation in countless postings claims that regardless of the details, because both weapons ultimately are rated as 1000 DPS, both weapons, after let's say 10 seconds, will do exactly the same amount of damage. Putting aside the other benefits (LoH, etc.), what would the 20% vs 40% mean to me as a monk or as a barbarian or as a wizard?
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I've created two fictitious weapons, to serve as examples:
Fierce Dagger
1000 DPS
450-550 Damage
2.0 Attack Speed
+20% Damage
+200 Minimum
+300 Maximum
Brute Mace
1000 DPS
750-850 Damage
1.25 Attack Speed
+40% Damage
+400 Minimum
+500 Maximum
The explanation in countless postings claims that regardless of the details, because both weapons ultimately are rated as 1000 DPS, both weapons, after let's say 10 seconds, will do exactly the same amount of damage. Putting aside the other benefits (LoH, etc.), what would the 20% vs 40% mean to me as a monk or as a barbarian or as a wizard?