Yes, agreed with both of the two most recent posts.
From an abilities perspective, logically, you're going to have DW that does less damage per hit but generates resources faster so you can hit more frequently. The opposite is true of 2H.
I guess we'll have to see how it balances out when we get access to top tier items and do real calculations over the span of a 30 second boss fight. That's where rotations come into play and we'll be able to start calculating damage per spirit/fury point, etc. I think it's too early to be discussing rotations without access to all the runes.
For the end practical dps for Fists, you are doing 3.11s at 140% WD, and 1 instance of 200% for every 3.727s. Add the two damage values and divide by the time to get the overall dps:
Fists: 100 DPS / 1.4 APS = 71.4 Avg Dmg
Daibo: 135.9 DPS / 1.1 APS = 123.5 Avg Dmg
Fists: (3.11 * 115 * 1.4) + (71.4 * 2) = 172.5 DPS
Daibo: (4.55 * 135.9 * 1.4) + (123.5 * 2) = 203.9 DPS
So as a result, Daibo is doing 18.2% more dps, which is exactly what you expect.
Why don't you use 1.61 APS for the fists and 1.1 for the daibo in your calc? You have defined it at the top, but appear to be using a different APS in the calc, I don't understand that.
It should bring the two weapons very close together and, very likely, actually show that fists are superior.
I genuinely think they will need to buff 1h'ers damage.
I just finished a DH play through and the 2h'ers were a clear winner. The speed isn't that much difference for the amount of damage change a 2h gives you.
Other classes are different, but for DH it was massive for me.
Thus, the faster hitting weapon that kills the same enemy is more effective. Further, damage procs on weapons (such as fire or arcane) occur more often on faster weapons, and the damage on those doesn't scale, so faster weapons get a boost there as well.
I just want to clarify one point here, damage procs don't occur faster on 1h weapons vs 2h weapons.
Most procs have a hidden mechanic called "PPM" or procs per minute, which is a rough calculation that takes into account the speed of the weapon. It's the same mechanic for many items in WoW.
So if you've got the same "proc" on a 1h and a 2h, they should hit roughly the same. The 1h will have a lower chance of proccing but hits faster, the 2h will have a higher chance of proccing but hits slower - so in summary, every 60 seconds they should be comparable from a proc perspective.
From an abilities perspective, logically, you're going to have DW that does less damage per hit but generates resources faster so you can hit more frequently. The opposite is true of 2H.
I guess we'll have to see how it balances out when we get access to top tier items and do real calculations over the span of a 30 second boss fight. That's where rotations come into play and we'll be able to start calculating damage per spirit/fury point, etc. I think it's too early to be discussing rotations without access to all the runes.
Why don't you use 1.61 APS for the fists and 1.1 for the daibo in your calc? You have defined it at the top, but appear to be using a different APS in the calc, I don't understand that.
It should bring the two weapons very close together and, very likely, actually show that fists are superior.
I just finished a DH play through and the 2h'ers were a clear winner. The speed isn't that much difference for the amount of damage change a 2h gives you.
Other classes are different, but for DH it was massive for me.
Diablo is an action-rpg, so yeah it mostly is about damage!
There are no "healers" or "tanks" in this game really.
If you're doing more damage, you don't need to use your more defensive, movement, secondary abilities. There is a direct correlation here.
But if you do more damage, you won't be needing as many resources.
Just food for thought....
I just want to clarify one point here, damage procs don't occur faster on 1h weapons vs 2h weapons.
Most procs have a hidden mechanic called "PPM" or procs per minute, which is a rough calculation that takes into account the speed of the weapon. It's the same mechanic for many items in WoW.
So if you've got the same "proc" on a 1h and a 2h, they should hit roughly the same. The 1h will have a lower chance of proccing but hits faster, the 2h will have a higher chance of proccing but hits slower - so in summary, every 60 seconds they should be comparable from a proc perspective.