On the other hand, high damage but slow hitting weapons are excellent for spells/abilities that are unaffected by attack speed. For instance, long cooldown nukes like seven sided strike would benefit much more from a big 2 hander, because it's getting all the damage advantage and no speed drawback (since it goes on CD anyway).
Don't forget that they are excellent for any move that costs resources, especially those of the WD and Wiz (As they don't have generators)
In those situations you have to look at damage per resource, which 2h is almost always going to win.
I mean it's not that you can throw out 3 arcane orb as fast as the guy with a 2h can throw 2, but if his 2 do as much damage as your 3, he's dealing 50% more damage with his 3, and your arcane power fills at the same rate. It's the same for witch doctors who might actually go oom if their weapon isn't slow enough.
For the most part, I found 2h weapons to be better on almost every class in the beta.
The exceptions were classes that had access to much higher level 1h weapons and could dual wield them. But at that point it was comparing level 12 1hs to level 8 2hs.
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In those situations you have to look at damage per resource, which 2h is almost always going to win.
I mean it's not that you can throw out 3 arcane orb as fast as the guy with a 2h can throw 2, but if his 2 do as much damage as your 3, he's dealing 50% more damage with his 3, and your arcane power fills at the same rate. It's the same for witch doctors who might actually go oom if their weapon isn't slow enough.
The exceptions were classes that had access to much higher level 1h weapons and could dual wield them. But at that point it was comparing level 12 1hs to level 8 2hs.