I noticed when I was watching my friend play a WD, spiders seemed kind of lacking. I never saw one attack more than twice, and that was fairly rare.
They usually hopped out, ran around a bit, and attacked once. Based on the damage numbers, they seem to be balanced around attacking 1-2 times as well.
the spiders last 4 seconds and die, they will attack a maximum of 2 times per spider so you have to aim them well on top of mobs or in the path of them so the spiders get to hit. once i started aiming it right it turned out to be the best spell in the beta and i killed the SK in mere seconds with it
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
gruesome feast offers far higher potential damage then those other 2 passives combined if you can keep the max stacks up by killing fast enough. also added soul harvest for higher int for higher dmg as well. gruesome feast also returns 10% mana per globe too.
with this build i would stack super high health globe pick up radius, which at max at lvl 60 is 49 yards, which is pretty huge. so in co op i can suck up those health globes from super far away to keep the stacks up.
also if you golden runed spiders, which only has 14% less dmg. you could spam spiders A LOT more without worrying about mana and get other skills that arent for mana regen. but i get that your trying to get the highest possible damage
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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the spiders last 4 seconds and die, they will attack a maximum of 2 times per spider so you have to aim them well on top of mobs or in the path of them so the spiders get to hit. once i started aiming it right it turned out to be the best spell in the beta and i killed the SK in mere seconds with it
gruesome feast offers far higher potential damage then those other 2 passives combined if you can keep the max stacks up by killing fast enough. also added soul harvest for higher int for higher dmg as well. gruesome feast also returns 10% mana per globe too.
with this build i would stack super high health globe pick up radius, which at max at lvl 60 is 49 yards, which is pretty huge. so in co op i can suck up those health globes from super far away to keep the stacks up.
also if you golden runed spiders, which only has 14% less dmg. you could spam spiders A LOT more without worrying about mana and get other skills that arent for mana regen. but i get that your trying to get the highest possible damage