Only 3 champions have linear scaling for 1-13 naked Vitality stats, the other 2 are off in a weird way I don't really understand. The Wizard for example, his Health per Vitality decrease by leveling up. Now to understand this better we will need some numbers from beta testers adding Vitality items to diffent champion types and provide us with the results. Obviously we won't be able to determine the formula from the base stats only.
You can't calculate Vitality scaling based on naked stats from characters of different level. Base HP and HP-per-Vit could easily change from level to level. In WoW, characters have a substantial amount of base HP that scales a lot per level. The equations published in this thread assume that characters have the same base HP regardless of level. (for example "Baba HP = Vit*6 + 18") I find this incredibly improbable.
The correct methodology for testing Vitality scaling is to take one character, put on and take off +Vitality gear, and see how much his HP changes.
I think character's base HP (the hp they'd have with 0 Vitality) scales with level. It is also possible that the HP-per-Vit scales with level (and may even be non-integer!) as the screenshots we've seen of level-60 characters have ridiculously high HP.
It is pretty safe to say that the client recieves only trunicated values. Otherwise this mess wouldn't make sense. The only explanation I can come up with is some weird rounding of the calculation that would cause the given Vitality numbers as seen here.
It is always a possibility that the LCS ("lying character sheet") is completely full of crap and giving us wrong values. However, I think it'd be extremely unlikely for HP to lie to us. (otherwise, our characters might die while having more-than-0 displayed HP)
It is possible that Vit is rounded prior to its use in HP calculations, while Precision/Defense/etc are only rounded after they have been used in calculations. This effect is pretty common in WoW. (ie, Expertise only works in whole numbers while Mastery works in fractional numbers)
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You can't calculate Vitality scaling based on naked stats from characters of different level. Base HP and HP-per-Vit could easily change from level to level. In WoW, characters have a substantial amount of base HP that scales a lot per level. The equations published in this thread assume that characters have the same base HP regardless of level. (for example "Baba HP = Vit*6 + 18") I find this incredibly improbable.
The correct methodology for testing Vitality scaling is to take one character, put on and take off +Vitality gear, and see how much his HP changes.
http://www.youtube.com/watch?v=4hj0gBPyxfk&feature=related
Baba Vit = 69, HP = 393 (your formula = 432)
http://www.youtube.com/watch?v=8rBGhsYqa90&feature=related
Baba Vit = 85, HP = 475 (your formula = 528)
I think character's base HP (the hp they'd have with 0 Vitality) scales with level. It is also possible that the HP-per-Vit scales with level (and may even be non-integer!) as the screenshots we've seen of level-60 characters have ridiculously high HP.
It is always a possibility that the LCS ("lying character sheet") is completely full of crap and giving us wrong values. However, I think it'd be extremely unlikely for HP to lie to us. (otherwise, our characters might die while having more-than-0 displayed HP)
It is possible that Vit is rounded prior to its use in HP calculations, while Precision/Defense/etc are only rounded after they have been used in calculations. This effect is pretty common in WoW. (ie, Expertise only works in whole numbers while Mastery works in fractional numbers)