I used to hate Act III, but it's since become my favorite. I've written several fanfics set in Kurast--I just love the idea of a proud city fallen for the wickedness in men's hearts, then overcome by nature. Destroyed. Alone. It had some of the most vivid and brutal displays of grisly carnage in the entire game. And, I love the idea of Mephisto and his soulstone--how it was broken apart and given to multiple humans. It's just interesting, and it felt unique. Even the windy, twisty layout started to make sense after a while. It is a frickin' jungle, after all.
Edit: Erp, forgot my least favorite!
Act II. It was always the place I'd get stuck. Certain quest mechanics and monster attributes in that act sometimes made it very annoying to get through, especially when I'd start from nothing again and have to work through it. I think what most people don't realize is that unless you're exactly level 15 when you get there, you can get your ass handed to you on the first quest, by those damn archers. No life steal, missile damage, ranged. Sometimes with elemental damage. I'd have to port every two mobs just to survive.
Beyond that, it was one of the most visually repetitive places in the game, with the exception of the harem and the arcane sanctuary, the idea of which I loved and whose implementation was too simple.
Edit: Erp, forgot my least favorite!
Act II. It was always the place I'd get stuck. Certain quest mechanics and monster attributes in that act sometimes made it very annoying to get through, especially when I'd start from nothing again and have to work through it. I think what most people don't realize is that unless you're exactly level 15 when you get there, you can get your ass handed to you on the first quest, by those damn archers. No life steal, missile damage, ranged. Sometimes with elemental damage. I'd have to port every two mobs just to survive.
Beyond that, it was one of the most visually repetitive places in the game, with the exception of the harem and the arcane sanctuary, the idea of which I loved and whose implementation was too simple.