Same here, I was one of the few people in LoD who really appreciated the sin.
Totally gimped class when compared to the other classes, but it was without a doubt the most fun to play, and it was a completely different style than the other classes.
Though, I'd go with Druid behind her, not the Necro.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Pretty sure, at least.
Will have to look it up to be absolutely sure.
edit: Yep, that's what happens. So if you had a charm that gave you 50 poison damage over 4 seconds, it would be reduced to 5 damage over .4 seconds when using venom.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Eh, good point, forgot about that.
Even increases your defence, to boot.
That was what really got me with venom, if you had any other poison charms in your inventory, they became useless. Since only .4 seconds of their damage would be used, the rest was just wasted.
Eh, no I know what you mean. It was a total bitch to get those two orbs. Only way I could get it was to just attack twice, hope both connected, then use a finishing move. This way, I could consistently drop meteors, and hopefully, the lightning as well.
*nods*
Was something I wasn't too fond of either. I always tried to stack up massive combos of chargeups, max I could ever get to safely was 3 consecutive skills being charged, and only when surrounded by monsters. If they were spread out, you were boned.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Get yourself a vampire gaze socketed with an Um, this way, you can disregard fade, or at least it lessens the amount of damage you would be taking from elemental hits if you disregard fade, which is what I often do. It also has that leech, which you need for my build.
A fortitude/duress armor. Fortitude later, Duress is the poor man's fort. Once more, it lessens the need for fade. Both are also great melee armors, and work incredibly well with the build I've got.
Two bartucs, ditch one of the jade talons. This way, you can utilize martial arts more effectively, and much faster. This offsets the reduced resistances, since you'll be able to steal life quicker, and more of it. Plus, you'll be doing more damage to boot.
Agreed on the gloves, however.
Dungos for belt, though. You need the reduced damage, helps work through those melee encounters. Since the assassin is fragile as is, the DR helps keep you alive, as does the vitality.
Highlords for the ammy, the skills and IAS help incredibly. Once more, lets you dish out more damage faster, and steal more life faster.
BK ring and a Ravenfrost. That cannot be frozen is completely crucial to an assassin. The BK helps immensely as well, as the life leech will save your ass.
And, Gore riders for boots. There is really no alternative to them, the crushing blow lets you take down bosses incredibly fast.
Now, the key to this build, is Burst of Speed.
It's built around weening yourself off fade, so you can fully utilize BOS to kill much faster. The gore riders come into effect here, since you're landing more blows, and thus, have many more chances to trigger a crushing blow. Hence, this build is great for boss killing.
The life leech I was ranting about also comes into play, as do the bartucs. With them, the burst of speed allows you to deal significant amounts of damage quickly, and lets you steal life quickly. When combined with the damage reduction given by the vampire gaze and the verdungos, it basically lets you stand in melee combat, so long as you're consistently landing hits, you can gain more life than you lose.
For skills, I put 20 into Pheonix, Claws of thunder, and fists of fire. Blades of ice deals too little damage to be useful.
I also use the same layout for the shadow disciples skill tree, cept for Burst of speed, and Weapon block. I usually put about 10 into each, since the diminishing returns seem to kick in around here. Weapon block is necessary, since once more, you're in heavy melee combat. It, along with the damage reduction, keeps you alive long enough to steal back life using burst of speed, and your claws.
However, for traps, I only put the skills necessary for Blade Shield. This skill helps immensely, since it deals a percentage of your weapon damage. When in heavy melee combat, basically evetything around you is constantly damaged.
.... I should write a martial arts assassin guide.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
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Totally gimped class when compared to the other classes, but it was without a doubt the most fun to play, and it was a completely different style than the other classes.
Though, I'd go with Druid behind her, not the Necro.
Seriously.
Pretty sure, at least.
Will have to look it up to be absolutely sure.
edit: Yep, that's what happens. So if you had a charm that gave you 50 poison damage over 4 seconds, it would be reduced to 5 damage over .4 seconds when using venom.
Even increases your defence, to boot.
That was what really got me with venom, if you had any other poison charms in your inventory, they became useless. Since only .4 seconds of their damage would be used, the rest was just wasted.
Eh, no I know what you mean. It was a total bitch to get those two orbs. Only way I could get it was to just attack twice, hope both connected, then use a finishing move. This way, I could consistently drop meteors, and hopefully, the lightning as well.
*nods*
Was something I wasn't too fond of either. I always tried to stack up massive combos of chargeups, max I could ever get to safely was 3 consecutive skills being charged, and only when surrounded by monsters. If they were spread out, you were boned.
If I had the willpower to start playing LoD again, I think you just revolutionized my build.
I was never really a fan of venom, though. Took much too long to kill things, I always preferred the skills that dealt direct, instant damage.
I usually put a lot into vit, though. My AR was pretty massive from pumping points into Claw mastery, it was never something I had to worry about.
Get yourself a vampire gaze socketed with an Um, this way, you can disregard fade, or at least it lessens the amount of damage you would be taking from elemental hits if you disregard fade, which is what I often do. It also has that leech, which you need for my build.
A fortitude/duress armor. Fortitude later, Duress is the poor man's fort. Once more, it lessens the need for fade. Both are also great melee armors, and work incredibly well with the build I've got.
Two bartucs, ditch one of the jade talons. This way, you can utilize martial arts more effectively, and much faster. This offsets the reduced resistances, since you'll be able to steal life quicker, and more of it. Plus, you'll be doing more damage to boot.
Agreed on the gloves, however.
Dungos for belt, though. You need the reduced damage, helps work through those melee encounters. Since the assassin is fragile as is, the DR helps keep you alive, as does the vitality.
Highlords for the ammy, the skills and IAS help incredibly. Once more, lets you dish out more damage faster, and steal more life faster.
BK ring and a Ravenfrost. That cannot be frozen is completely crucial to an assassin. The BK helps immensely as well, as the life leech will save your ass.
And, Gore riders for boots. There is really no alternative to them, the crushing blow lets you take down bosses incredibly fast.
Now, the key to this build, is Burst of Speed.
It's built around weening yourself off fade, so you can fully utilize BOS to kill much faster. The gore riders come into effect here, since you're landing more blows, and thus, have many more chances to trigger a crushing blow. Hence, this build is great for boss killing.
The life leech I was ranting about also comes into play, as do the bartucs. With them, the burst of speed allows you to deal significant amounts of damage quickly, and lets you steal life quickly. When combined with the damage reduction given by the vampire gaze and the verdungos, it basically lets you stand in melee combat, so long as you're consistently landing hits, you can gain more life than you lose.
For skills, I put 20 into Pheonix, Claws of thunder, and fists of fire. Blades of ice deals too little damage to be useful.
I also use the same layout for the shadow disciples skill tree, cept for Burst of speed, and Weapon block. I usually put about 10 into each, since the diminishing returns seem to kick in around here. Weapon block is necessary, since once more, you're in heavy melee combat. It, along with the damage reduction, keeps you alive long enough to steal back life using burst of speed, and your claws.
However, for traps, I only put the skills necessary for Blade Shield. This skill helps immensely, since it deals a percentage of your weapon damage. When in heavy melee combat, basically evetything around you is constantly damaged.
.... I should write a martial arts assassin guide.