Outta some of the popular builds, my favorite is the Bone Spear based build.
20 Bone Spear
20 Bone Spirit
20 Bone Prison
20 Bone Wall
1 Bone Armor
9 points left of your choosing
It's straight forward, and simple.
Strength - Enough for gear (minimum base value of 75)
Dexterity - Nothing (Unless you are going for max block)
Vitality - Every other level (What is Bone Armor for?)
Energy - Every other level (I live dangerously in Hell)
First, you alternate Strength and Vitality, with Strength starting. Once you hit a base of 75 strength, put the points into energy. You need a large mana pool for the massive amount of Bone Spears.
Suggestions for wands are easy, look for Bone Spear. Other skills such as teeth won't help Bone Spear. Points to Poison and Bone skills will work.
That build will get weak towards the end of the game in hell, unless you have some GODLY gear. Even then, your damage still won't be that high.
I'm glad it's going to help, ;). I really enjoyed playing this character, it's my current main. I like the whole Summoning concept; i'm considering making a Summoning Druid next, which I think would be a lot of fun. From there, I was thinking about making builds with other classes built around summoners: Amazon's Valkyrie, Assassin's Shadow Master, and the Barbarian's Grim Ward, ;). As far as the Paladin goes, you could use Conversion... Sorceress is out of luck.
Grim Ward is, essentially, crap; don't bother with that one.
Summoners are fun for the first while, then you just get bored watching everyone doing the work for you. It's kinda the same with Bonemancers, but Bonemancers still give you the feel of power. Many would disagree, I'm sure.
Why are you putting that much in the Mages? Synergies are a way better place to dump all those points in, honestly. I also wouldn't use an Enigma since realistically speaking, no one will even get to you when you get powerful and capable enough.
I'm gonna take my Bonemancer all the way through level 99, and remove all the tweaks that I did on him using my Hero Editor.