Because if he just said "i agree with you", then Thasador would come in, post his "You're all dumb for not puting reasoning with your answers", and then close the thread for being unproductive
They really both have their ups and downs. It would be easier just to say that as a whole, all three Diablo installments (I'm saying the expansion is an installment, since it added lots of content, storyline, etc) were good. Amazing even. Period.
I’m going off topic here, but Tristram from Diablo 1, in comparison to every other town in diablo 2 was more realistic and felt better. When you came back from the labyrinth, you felt like you were right at home in Tristram, that you hade shelter from everything. You felt amerced in the land and you taught as if you knew everyone in the town like your best friend even that drunk. However...in Diablo 2, you don't get that same kind of feeling for some reason.
Wow, I couldn't quite put my finger on the right words for a while, but you just nailed it. Tristram felt like a safe place, which made the absurdly evil and dark dungeons, and flaming pits, stand in dark contrast to it.
I picked Diablo I. I remember when I was real little, like 8 or something, and I'd actually have nightmares of the Butcher, rofl. Diablo II just doesn't have that, although it's lame to base it on fear factor. Diablo II was more of an epic feel to me (although that disappeared as I became more well acquainted with the various places.) Diablo I was more of an at-home kind of conflict. It's hard to describe.
And at the NPC's not all being conversational- That might have been something they wanted to do, but had to cut for disk space or something, although that's not really an excuse for you not to dislike it. (did that make sense?) In Diablo I, there was just one town. In Diablo II, theres 5, if you include the expansion. Technology has increased dramatically since 2001, so that we can store more of this stuff through more compact coding and better storage mediums- back in the day, when D2 and D2LOD were made, they had only the still-developing, and now massively-out-of-date coding to work with, and, of course, I don't think DVD playing drives for computers were that popular back then (did they even have them for computers back then? I can't remember.), so it would be a bad marketing procedure to put that kind of data on them.
Wow, I couldn't quite put my finger on the right words for a while, but you just nailed it. Tristram felt like a safe place, which made the absurdly evil and dark dungeons, and flaming pits, stand in dark contrast to it.
I picked Diablo I. I remember when I was real little, like 8 or something, and I'd actually have nightmares of the Butcher, rofl. Diablo II just doesn't have that, although it's lame to base it on fear factor. Diablo II was more of an epic feel to me (although that disappeared as I became more well acquainted with the various places.) Diablo I was more of an at-home kind of conflict. It's hard to describe.
And at the NPC's not all being conversational- That might have been something they wanted to do, but had to cut for disk space or something, although that's not really an excuse for you not to dislike it. (did that make sense?) In Diablo I, there was just one town. In Diablo II, theres 5, if you include the expansion. Technology has increased dramatically since 2001, so that we can store more of this stuff through more compact coding and better storage mediums- back in the day, when D2 and D2LOD were made, they had only the still-developing, and now massively-out-of-date coding to work with, and, of course, I don't think DVD playing drives for computers were that popular back then (did they even have them for computers back then? I can't remember.), so it would be a bad marketing procedure to put that kind of data on them.