I agree with Bhaal, those quests just had a weird humor that failed imo.
That Gharbad was like, oh hey I can't kill him wtf. Oh it's a quest. Then you complete it and he then suddenly fights you and you 1 - 3 hit him and he's dead.
It just... well compared to all the other quests was stupid.
And the other one, why would demons steal a sign, that's just silly. D:
I liked those kick ass moments with the king and the butcher much more.
Well, I guess I can work with your response.
Here's why those quests are so great. They both offer some interesting insight into the minds of demons and also what is truly happening beneath the town of Tristram.
In Ogden's Sign, some lesser demons, the Fallen, have stolen Ogden's sign because it has a depiction of the sun on it (or perhaps the Overlords did, but we're not positive how it all exactly went down) . In their deranged logic, they believe the sign to somehow either possess the powers of the sun or somehow channel them. Demons are conniving, scheming, and manipulative creatures. But that does not necessarily mean they are smart either. And that's precisely what this quest reveals to the player.
It also reveals that there is much more going on underneath Tristram than we realize. The stealing of Ogden's sign suggests a prelude to a much larger attack on Tristram. It indicates that demons below are willing to make grabs for power because they believe their ascendancy is near. And these particular bands of demons who were involved in taking the sign, they're looking for any edge they can find in securing some amount of power. One thing that seems certain about demons, at least in the Diablo universe, is that they desire power above all else and constantly plot to acquire it.
So yeah, the quest is a little funny because of how dumb they are to think the sign possesses power, but it wasn't meant to be outright funny in anyway, I don't think. But it's showing you that such things are not in fact very isolated incidents but what is to be a pattern of demons emerging from the surface to establish themselves and hold on to power. And we see that's exactly what they've done by D2 where they have camps all over the place.
With Gharbad, I'm not sure exactly what his purpose was. But it was easy for me to imagine a story for him. The Khazra (or goatmen as they were once called), seem to have a very hierarchical social structure. And here you have one in particular that is probably very inept and was perhaps banished from their society because he was in fact weak. So this particular Khazra is gonna brood in private for a long time and think of ways to be accepted back into his society. Maybe by killing one of those humans from the surface and bringing back his head would make all his peers accept him again. So when you find him, he's going to pretend he is really weak and afraid of you so he can catch you off guard perhaps. It fails obviously, but it was really the only tactic he could think of.
So maybe that's not really true of the Gharbad character, but being that you were never quite sure, but it's not like what he was doing there seemed totally pointless to him either. Gharbad did seem to have a plan at least. And both these quests are great because it made you wonder about them. And also because you just happened upon them and it was more spontaneous than the more rigid quest system of D2. And even if you didn't like them, it's not like it required a lot to finish the quests, nor did you even have to in order to move on.
Quote from "Musica" »
Me too! Funny how we can actually remember it though. True diablofans!
My first time playing Diablo I remember starting a new game with a new character before finishing it all the way through. I think I even did this a few times before finally beating the game. And I got Leoric at least once.
Its a fun/shit your pants fight. Jesus that sword of his does some good damage and knockback or something. Too bad he has a mace or whatever that is in D3 instead of his 2h sword.
Mm hmm.
I know we all talk about how scary the fight with The Butcher is, but I've always felt the one with King Leoric was totally underrated among hardcore fans. Just his taunt upon entering the tomb totally had me quaking in my bug boots.
That's a sad affair right there. I played through Diablo all the way at least twenty times and must've had King Leoric in my game at least ten. At least!
You can still get the whole plot pretty good through NPC dialogue and the books found in the labyrinth, but encountering King Leoric on the way to Albrecht definitely adds intrigue to the story. And Leoric's story is supposed to be really sad and tragic. A once very noble king who was corrupted by Diablo and ultimately ended up as an undead servant-great stuff.
Okay thanks guys. Weird, I could have sworn that Leoric wasn't randomized. And to think, I call myself a Diabo fan!
Considering how important Leoric is to the story, with Albrecht and Lazarus, it actually is kind of surprising it wasn't a non-randomized quest. Imagine playing D1 all the way through without the Leoric quest, then to play a second time and getting to kill him and hearing your character say to him, "....I'll find your son." You'd feel a little cheated, yes?
Well, I guess I can work with your response.
Here's why those quests are so great. They both offer some interesting insight into the minds of demons and also what is truly happening beneath the town of Tristram.
In Ogden's Sign, some lesser demons, the Fallen, have stolen Ogden's sign because it has a depiction of the sun on it (or perhaps the Overlords did, but we're not positive how it all exactly went down) . In their deranged logic, they believe the sign to somehow either possess the powers of the sun or somehow channel them. Demons are conniving, scheming, and manipulative creatures. But that does not necessarily mean they are smart either. And that's precisely what this quest reveals to the player.
It also reveals that there is much more going on underneath Tristram than we realize. The stealing of Ogden's sign suggests a prelude to a much larger attack on Tristram. It indicates that demons below are willing to make grabs for power because they believe their ascendancy is near. And these particular bands of demons who were involved in taking the sign, they're looking for any edge they can find in securing some amount of power. One thing that seems certain about demons, at least in the Diablo universe, is that they desire power above all else and constantly plot to acquire it.
So yeah, the quest is a little funny because of how dumb they are to think the sign possesses power, but it wasn't meant to be outright funny in anyway, I don't think. But it's showing you that such things are not in fact very isolated incidents but what is to be a pattern of demons emerging from the surface to establish themselves and hold on to power. And we see that's exactly what they've done by D2 where they have camps all over the place.
With Gharbad, I'm not sure exactly what his purpose was. But it was easy for me to imagine a story for him. The Khazra (or goatmen as they were once called), seem to have a very hierarchical social structure. And here you have one in particular that is probably very inept and was perhaps banished from their society because he was in fact weak. So this particular Khazra is gonna brood in private for a long time and think of ways to be accepted back into his society. Maybe by killing one of those humans from the surface and bringing back his head would make all his peers accept him again. So when you find him, he's going to pretend he is really weak and afraid of you so he can catch you off guard perhaps. It fails obviously, but it was really the only tactic he could think of.
So maybe that's not really true of the Gharbad character, but being that you were never quite sure, but it's not like what he was doing there seemed totally pointless to him either. Gharbad did seem to have a plan at least. And both these quests are great because it made you wonder about them. And also because you just happened upon them and it was more spontaneous than the more rigid quest system of D2. And even if you didn't like them, it's not like it required a lot to finish the quests, nor did you even have to in order to move on.
Agreed, Musica.
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I know we all talk about how scary the fight with The Butcher is, but I've always felt the one with King Leoric was totally underrated among hardcore fans. Just his taunt upon entering the tomb totally had me quaking in my bug boots.
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