Anyway, I don't wan't to fight, so if your hell bent on fighting, find somebody else to fight with. I'd really like it is there were no fights in this thread that caused it to be closed. Kthx.
Sorry if you think I'm being hostile, but a good start would be not saying stuff like "it just looks stupid as shit". Makes people not want to play on the same server as you- more so than an ugly building. I'm done with this argument.
I got a question. Are we using roads or subways to get to the mines? I mean I know we have to use roads at first, but I assume we are going to use subways afterwards.
Also, how long does everybody expect the city to take to build? If there are monsters, and town takes a few days to build, we may be in some trouble, no?
A subway system would be cool, but I think people might appreciate using it to get around town so a trolley system would make more sense.
If it's really going to be bad, we can focus on getting up a basic city hall as the main shelter. But If everyone just gets a weapon it should be alright. I mean in singleplayer it's not that hard to fend for yourself in the first couple nights with some torches and a hole in the wall.
Nothing is wrong with it, it just looks stupid as shit, with all due respect.
I personally don't want anything like that in our town.
Imagine folks, a tower made of nothing but steps. -.-;
Ouch. Trust me I would take things more seriously if there was actually a town. But just so you know, there is a very kind family that lives in that tower, and you're dissing them.
Ok see I thought there was going to be designated miners, but if it's every person for themselves then that works. How many mines are we shooting for? I think 4 will be a good number.
Regarding mining and "ownership" of precious materials... since everyone is going to have their own space to get creative, I imagine some people will need precious materials. What will be definitions of entitlement as far as those things go (diamonds, redstone, gold, etc) from the community mine?
To avoid complications I was kind of thinking materials from the community mine should go toward city structures and outfitting workers tools, and guards weapons, etc. For personal property, people need to mine their own stuff. And for that I think we need to designate specific mining areas (although so far there hasn't been conflict), or some buddy system where two or more people share a mine space.
Sorry if you think I'm being hostile, but a good start would be not saying stuff like "it just looks stupid as shit". Makes people not want to play on the same server as you- more so than an ugly building. I'm done with this argument.
A subway system would be cool, but I think people might appreciate using it to get around town so a trolley system would make more sense.
If it's really going to be bad, we can focus on getting up a basic city hall as the main shelter. But If everyone just gets a weapon it should be alright. I mean in singleplayer it's not that hard to fend for yourself in the first couple nights with some torches and a hole in the wall.
With all due respect, I would have expected the "Lead Architect" to be a little more open minded...
Ouch. Trust me I would take things more seriously if there was actually a town. But just so you know, there is a very kind family that lives in that tower, and you're dissing them.
Hey! What's wrong with my tower? You don't like my tower?! People live in that tower! Just so you know...
I don't know about this - I'd rather have my 10x10 plot and do whatever I want with it as long as I'm not stepping on to someone else's yard.
To avoid complications I was kind of thinking materials from the community mine should go toward city structures and outfitting workers tools, and guards weapons, etc. For personal property, people need to mine their own stuff. And for that I think we need to designate specific mining areas (although so far there hasn't been conflict), or some buddy system where two or more people share a mine space.
Thoughts?