Blizzard could have fixed this if they'd just sat back and said "hey, this doesn't make any sense at all" and it would not have had to effect the actual gameplay of D2. Rewrite the script for the cinematics, change some npc conversations, remove the Dark Wanderer from the Spider Forest, done.
Well, if you look at it, it can make sense. We know that since Marius survived Tristam, he is at least somewhat capable of keeping himself alive, even if it's just running from the monsters. I always figured the cinematics implied he snuck in, and that much of the demons only really manifested themselves AFTER the wanderer passed by.
As to the wanderer right outside the docks, yeah, that's not well explained. While there are ways to justify it (some plausible, some not so much), I just chalk it up to poor communication between the cinematic team and the map team.
There are more demon hunters, a few appear in WoW. Not a whole lot, but more than one. And whatever we see in WC3 isn't everything that's happening, and obviously not to scale. Or did only 50 Night Elves fight against 50 Undead in the Battle for Mount Hyjal?
There were? Sorry, I never played WoW, and was going soley based on how the campaign portrayed Illidian (what with the way people responded to his particular powers)
And besides, who said the Rogue and Sorcerer did a good job in D1? Perhaps they died to the Butcher?
I thought it was generally accepted that the warrior was the wanderer, the rogue was blood raven, and the wizard become the false summoner. And if they did die to the Butcher, why is BR described in D2 as a great captain in the fight against Diablo in Tristram?
This actually isn't a blunder. The Paladin belongs to an off-shot of Zakarum warriors who disagreed with the harsh methods of conversion the church employed. When the Zakarum became more and more fanatical, the group the Paladin belongs to set up shop in Westmarch instead. The guys in Kurast would probably label him rebel or heretic. Though I agree it is never made explicitly clear. It's in the manual though.
If you think about, Blizz has never been too interested in keeping a coherent in game lore. They're much more interested in game play mechanics.
Some examples of this (beyond what has been mentioned):
In War3, the hero description of the demon hunter makes it seem like there are a decent number of them, yet in game, there is only one.
In SC and Warcraft, you have the whole size issue with ships and dragons and boats and what not.
Similarly, in the story, infantry has no hope vs dragons, capital ships, tanks, ultralisks, etc, but in game, mass marines tend to counter almost all air.
Again, similar to above, in SC1, the lore about the wraith is that they were used because they could "dodge" the capital ship energy weapons, thus deal damage over time to a ship and not get killed. In game this "dodge" mechanic consists of them sitting in place and getting shot.
Why are the heroes from D1 who become D2 mini-bosses so easily killed? Blood Raven is killed by lvl 4-6's, and the false summoner is killed by lvl 12-15ish.
In D2, why exactly does the Pally voluntarily fight? He's a member of the Zakarum, shouldn't one of the corrupted leaders have said "uh, go do something else"?
Anyway, this is probably why Blizz decided that books are canon (at least, I'm pretty sure they said that), cause the writers are better at creating a coherent lore.
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As to the wanderer right outside the docks, yeah, that's not well explained. While there are ways to justify it (some plausible, some not so much), I just chalk it up to poor communication between the cinematic team and the map team.
There were? Sorry, I never played WoW, and was going soley based on how the campaign portrayed Illidian (what with the way people responded to his particular powers)
I thought it was generally accepted that the warrior was the wanderer, the rogue was blood raven, and the wizard become the false summoner. And if they did die to the Butcher, why is BR described in D2 as a great captain in the fight against Diablo in Tristram?
Thanks, didn't know that.
Some examples of this (beyond what has been mentioned):
In War3, the hero description of the demon hunter makes it seem like there are a decent number of them, yet in game, there is only one.
In SC and Warcraft, you have the whole size issue with ships and dragons and boats and what not.
Similarly, in the story, infantry has no hope vs dragons, capital ships, tanks, ultralisks, etc, but in game, mass marines tend to counter almost all air.
Again, similar to above, in SC1, the lore about the wraith is that they were used because they could "dodge" the capital ship energy weapons, thus deal damage over time to a ship and not get killed. In game this "dodge" mechanic consists of them sitting in place and getting shot.
Why are the heroes from D1 who become D2 mini-bosses so easily killed? Blood Raven is killed by lvl 4-6's, and the false summoner is killed by lvl 12-15ish.
In D2, why exactly does the Pally voluntarily fight? He's a member of the Zakarum, shouldn't one of the corrupted leaders have said "uh, go do something else"?
Anyway, this is probably why Blizz decided that books are canon (at least, I'm pretty sure they said that), cause the writers are better at creating a coherent lore.