Well, if you look at it, it can make sense. We know that since Marius survived Tristam, he is at least somewhat capable of keeping himself alive, even if it's just running from the monsters. I always figured the cinematics implied he snuck in, and that much of the demons only really manifested themselves AFTER the wanderer passed by.
I agree with that. But Kurast sure as hell was filled with nasty monsters and fanatics by the time Marius got there, and this time he was not traveling in the protective company of Diablo.
I thought it was generally accepted that the warrior was the wanderer, the rogue was blood raven, and the wizard become the false summoner. And if they did die to the Butcher, why is BR described in D2 as a great captain in the fight against Diablo in Tristram?
Oh right, I forgot that "great captain" part.
Still, my point of game mechanics and heroes not actually levelling applies. If anything, Hell difficulty should be viewed as closest to how things did go down.
Perhaps they made a fake Wanderer when they left the Kurast Docks and when someone would come close it would spew out monsters to kill them/slow them down? And I'm not saying this because we're now questioning the logic of it all... I actually thought this is what happened the first time I encountered the thing and have never actually thought it was really Diablo who we were catching up to :/
I am going to doubt that is what actually happened purely based on the hoops we have to jump here to actually make this story fit together
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
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There's a difference one has to make between game limitations and obvious lore blunders. The former are most of what you point out: problems that they do not want to fix because it would affect gameplay negatively. Introducing all thousands of Night Elves who obviously fought against the Burning Legion wouldn't have worked very well in the WC3 engine.
The situation with Marius however is only told through cinematics, which stick to believability (you never see marines shooting at battlecruisers in the cinematics). Blizzard could have fixed this if they'd just sat back and said "hey, this doesn't make any sense at all" and it would not have had to effect the actual gameplay of D2. Rewrite the script for the cinematics, change some npc conversations, remove the Dark Wanderer from the Spider Forest, done.
In War3, the hero description of the demon hunter makes it seem like there are a decent number of them, yet in game, there is only one.
There are more demon hunters, a few appear in WoW. Not a whole lot, but more than one. And whatever we see in WC3 isn't everything that's happening, and obviously not to scale. Or did only 50 Night Elves fight against 50 Undead in the Battle for Mount Hyjal?
In SC and Warcraft, you have the whole size issue with ships and dragons and boats and what not.
Similarly, in the story, infantry has no hope vs dragons, capital ships, tanks, ultralisks, etc, but in game, mass marines tend to counter almost all air.
Again, similar to above, in SC1, the lore about the wraith is that they were used because they could "dodge" the capital ship energy weapons, thus deal damage over time to a ship and not get killed. In game this "dodge" mechanic consists of them sitting in place and getting shot.
A doge mechanic would probably have made the wraith too powerful, since it wouldn't be that hard to actually implement. Perhaps the Wraiths started with a dodge function in an alpha version.
Why are the heroes from D1 who become D2 mini-bosses so easily killed? Blood Raven is killed by lvl 4-6's, and the false summoner is killed by lvl 12-15ish.
Because people don't level up in a "real world". That's solely a gameplay mechanic, if it hadn't been a game then all heroes would already be "high-level", and they would not have to run through Nightmare after killing Baal.
And besides, who said the Rogue and Sorcerer did a good job in D1? Perhaps they died to the Butcher?
In D2, why exactly does the Pally voluntarily fight? He's a member of the Zakarum, shouldn't one of the corrupted leaders have said "uh, go do something else"?
This actually isn't a blunder. The Paladin belongs to an off-shot of Zakarum warriors who disagreed with the harsh methods of conversion the church employed. When the Zakarum became more and more fanatical, the group the Paladin belongs to set up shop in Westmarch instead. The guys in Kurast would probably label him rebel or heretic. Though I agree it is never made explicitly clear. It's in the manual though.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I was going to give you a reply, but there are a lot of problems which I blame on game constraints and poor timeline check by Blizzard. They simply didn't notice the inconsistencies, or didn't deem them interesting.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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Oh right, I forgot that "great captain" part.
Still, my point of game mechanics and heroes not actually levelling applies. If anything, Hell difficulty should be viewed as closest to how things did go down.
I am going to doubt that is what actually happened purely based on the hoops we have to jump here to actually make this story fit together
The situation with Marius however is only told through cinematics, which stick to believability (you never see marines shooting at battlecruisers in the cinematics). Blizzard could have fixed this if they'd just sat back and said "hey, this doesn't make any sense at all" and it would not have had to effect the actual gameplay of D2. Rewrite the script for the cinematics, change some npc conversations, remove the Dark Wanderer from the Spider Forest, done.
There are more demon hunters, a few appear in WoW. Not a whole lot, but more than one. And whatever we see in WC3 isn't everything that's happening, and obviously not to scale. Or did only 50 Night Elves fight against 50 Undead in the Battle for Mount Hyjal?
Right. But solely a gameplay issue.
A doge mechanic would probably have made the wraith too powerful, since it wouldn't be that hard to actually implement. Perhaps the Wraiths started with a dodge function in an alpha version.
Because people don't level up in a "real world". That's solely a gameplay mechanic, if it hadn't been a game then all heroes would already be "high-level", and they would not have to run through Nightmare after killing Baal.
And besides, who said the Rogue and Sorcerer did a good job in D1? Perhaps they died to the Butcher?
This actually isn't a blunder. The Paladin belongs to an off-shot of Zakarum warriors who disagreed with the harsh methods of conversion the church employed. When the Zakarum became more and more fanatical, the group the Paladin belongs to set up shop in Westmarch instead. The guys in Kurast would probably label him rebel or heretic. Though I agree it is never made explicitly clear. It's in the manual though.
Next question: Did he also bring with him some stonemasons to fix the hole in the wall after using the stave to open Tal Rasha's Chamber?