"Each consecutive pierce increases dmg by 70%."
You have each each consecutive pierce spawns another arrow that hits for 70% dmg.
The question is whether devouring arrow increases every subsequent pierces damage by 70%, or whether it simply adds 70% of the initial 115% for each additional pierce. I'm not a mathematician or even a math major, but by my calculations that either equals ~284% or ~244%, not the 215% listed in the OP.
Pure speculation but I imagine the ~244% is closer to reality. This makes it slightly better than Puncturing for bosses, but due to some of the aforementioned drawbacks less and less good the weaker and weaker your enemies are. I think I personally still prefer Puncturing, and assuming the ~244% is correct, it seems there wont really be a right or wrong choice, just preference.
So just to clarify, you found Devouring to actually raise each subsequent hit by a factor of 1.7, as opposed to it simply adding 70%*115% weapon damage each pierce (the former gives us that ~284% figure, the latter would give us ~244%)? You aren't just assuming this, but actually tested it, correct?
I used this briefly and from what I could tell, only 1 arrow would come back and hit the original target again, The other 2 arrows Shot off screen and it was hard to decipher what happened to them. Also I am uncertain if the arrow capable of tracking is also capable of multiple pierces. It happens so fast you might need to FRAPS it to get definite confirmation of the mechanics.
Though my guess is that the one arrow acts just like hungering arrow and the other 2 arrows just go off straight trajectory w/o pierce. The would in turn probably make this rune a poor choice.
EDIT: Of course it won't split more than once, that is clearly written in the description.
I'm just going to echo this. I have yet to notice one of the split arrows piercing, but again it all occurs very fast...it's definitely possible I've just missed it. It certainly does not seem to be a particularly good rune choice.
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The question is whether devouring arrow increases every subsequent pierces damage by 70%, or whether it simply adds 70% of the initial 115% for each additional pierce. I'm not a mathematician or even a math major, but by my calculations that either equals ~284% or ~244%, not the 215% listed in the OP.
I'm just going to echo this. I have yet to notice one of the split arrows piercing, but again it all occurs very fast...it's definitely possible I've just missed it. It certainly does not seem to be a particularly good rune choice.