Ball lightning's tooltip is correct. It says 155% because it hits things two times. So the first hit is 77.5% and the second hit is 77.5% which equals 155% weapon damage. The whole reason NT was broken was because it hit 155% multiple times, so you'd be able to run through things hitting them for 120k+ crits 4 times which basically wipes out any mob or set of mobs. That is OP and unfair to other classes. I've played my DH for almost 200 hours and fully agree that we were TOO OP. We are still OP as hell, but now we aren't so far above and beyond all the other classes that it makes it somewhat viable to at least play the other ones. Makes things a little bit more fair imo. In the beginning we were invincible, powerful, and hit like brick shithouses. Now we have to spend gold to be mostly invincible, and can still hit hard as fuck.
And Multishot hits harder than Nether Tentacles ever did, and it goes through Invulnerable minions just the same
The ONLY benefit MS has over EA is that you don't need to use it intelligently because its just one massive spread of arrows. But that's it.
This is actually pretty substantial. Multishot will hit an entire quadrant of your screen instantaneously. Nether does its aoe in a straight line, but whats worse is that it moves so freaking slow. You WILL miss, and you will miss often with nether. If you're out in the open, forget it. You'll miss more than half of your nether shots unless you get insanely close to the mobs. It's doable in confined places with halls and doorways, but even then it's no sure thing. Nether's saving grace was its ability to hit multiple times. Now, I don't really see a role that nether can fill that's not done better by another skill.
I actually agree with the majority of this. What I think Blizz should've done with NT was nerf it down to 100% weapon damage based on how quickly it travels and let it hit as many times as it can. It makes the most logical sense imo. It would make me use it again, but because of them nerfing it the game has become more challenging as a DH and actually makes you l2p. Which is what they were going for in the first place.
I am doing act3 right now with 54k dps 25k hp and 110allres and as long as I don't mess up while kiting I don't die. I run ball lightning (which I also find to be extremely OP as it has a much longer distance than NT, and travels faster) and hungering arrow. SS, Prep with heal (which I am gonna replace had the heal for a2 where I wasn't as easily 1 shot during bosses), bat companion, and vault. I don't run SS, I use Tactical Advantage, Archery, and something else that I can't think of right this second because it's late and I'm tired. Fact is we are still exceptionally OP and nothing can really touch us in either the solo department or in a party. We can easily swap gear to MF when the mob is almost done with very little troubles. The game is still easy for a DH. Only thing I was sad about is I didn't have a lot of money pre IAS nerd so I didn't get to get some kick ass crit gear.
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Noobie#1931
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Noobie#1931
I actually agree with the majority of this. What I think Blizz should've done with NT was nerf it down to 100% weapon damage based on how quickly it travels and let it hit as many times as it can. It makes the most logical sense imo. It would make me use it again, but because of them nerfing it the game has become more challenging as a DH and actually makes you l2p. Which is what they were going for in the first place.
Noobie#1931
Noobie#1931