A door-shaped black portal use as triggers to trick enemys that's right behind you ran into it, warp them into an exit you arranged earlier, let teammate barbarian be doormen to bash anything that's coming out of it.
Or warp victims into a 5 second cubical zone, immediately warp in beefy teammates to bash the life out of him. Can also be used to simply seperate enemy team members.
The door-shaped black portal can be cool if it can be drawn out fast; but perhaps it will be more sensible to be set as trap arrangments.
Freaks: The Demon Hunter's soul is infested with lunatic, powerful humans, (necromancer without bodies) and soldier demons that she lost in battles, unsuccessful posssession within her, parttake her to experience her mortal life. Within series of range attack taking place, she can potentially morf out a mirrored self in random drop location of each arrows. 1)She can trigger a skill and continue to multiply her minions by continuing to dealt range damage each seconds without interruption, she will be teleporting throughout all the vessels during her attacks. 2) Stabilize the single random reflection her arrow produced, allow it to copy some of her skills, use it as a shadow like in D2. 3) She can eat it??
Back Stab: melee close range stabbing dealt spontaneous damage growth. Wound Walk: Grow yourself out of enemy's wound after dealing severe damage to his/her flesh. Tracking the prey down like a out-closet witch hunt. Perhaps use the prey as a vessel to haunt and destroy near by members of his/her teammates. Watch Tower: Suit stand the demon hunter in a strategic location in the battle ground, dementionally dropping down drones and sentry, being a watchtower for pvp teamplay. Droping down Blockades at the enemy for teamates retreat/tunneling underground.(I'm afraid this is only an idea; not constructive well) Glassy Bloody Marry: Create a fractured image of the demon hunter giving the enemy opportunities to batter it, the fracture glass structure stands out as meteor spike depends on how much it was takening the blow, instant heavy damage will react immediate death retaliation. Making the enemy cautious before throwing down instant dmg spell at the demon hunter. This explores delusional mind game for demon hunter's survival skill without having to give DH additional health boost, ruining the core value for the character. Blood Sucker: the demon hunter was slaven by vampires in her/his past life. Having the ability to sunken the enemy dry. Using fast dps (damage per second) out grown the damage that is dealt by the enemy in close range, and strategically sucking the enemy dry while struggling to survive. (triggered only in battered low health?) A Toy From An Angry God: Shoot and mark the target with her private collections of arrows, arrows that she charmed away from the angry god, Zeus. Who ever was marked by the arrow will be zapped by animalized attack from the horrible above (lightning bolts). Obey the instructions (draw back distances, or attack teammates) or significant elemental disaster will occur on the body. Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The screen of the computer acts as a blizzard attack, weather effects works like d2's Druide. When the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engaged, demon hunter hold-click mouse key, and drawn its cursor at the opposite direction to surface the tentacle for the attack. Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane.
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Or warp victims into a 5 second cubical zone, immediately warp in beefy teammates to bash the life out of him. Can also be used to simply seperate enemy team members.
The door-shaped black portal can be cool if it can be drawn out fast; but perhaps it will be more sensible to be set as trap arrangments.
Wound Walk: Grow yourself out of enemy's wound after dealing severe damage to his/her flesh. Tracking the prey down like a out-closet witch hunt. Perhaps use the prey as a vessel to haunt and destroy near by members of his/her teammates.
Watch Tower: Suit stand the demon hunter in a strategic location in the battle ground, dementionally dropping down drones and sentry, being a watchtower for pvp teamplay. Droping down Blockades at the enemy for teamates retreat/tunneling underground.(I'm afraid this is only an idea; not constructive well)
Glassy Bloody Marry: Create a fractured image of the demon hunter giving the enemy opportunities to batter it, the fracture glass structure stands out as meteor spike depends on how much it was takening the blow, instant heavy damage will react immediate death retaliation. Making the enemy cautious before throwing down instant dmg spell at the demon hunter. This explores delusional mind game for demon hunter's survival skill without having to give DH additional health boost, ruining the core value for the character.
Blood Sucker: the demon hunter was slaven by vampires in her/his past life. Having the ability to sunken the enemy dry. Using fast dps (damage per second) out grown the damage that is dealt by the enemy in close range, and strategically sucking the enemy dry while struggling to survive. (triggered only in battered low health?)
A Toy From An Angry God: Shoot and mark the target with her private collections of arrows, arrows that she charmed away from the angry god, Zeus. Who ever was marked by the arrow will be zapped by animalized attack from the horrible above (lightning bolts). Obey the instructions (draw back distances, or attack teammates) or significant elemental disaster will occur on the body.
Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The screen of the computer acts as a blizzard attack, weather effects works like d2's Druide. When the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engaged, demon hunter hold-click mouse key, and drawn its cursor at the opposite direction to surface the tentacle for the attack. Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane.