I've just completed Hell; I'm a level 60 Wizard. Here are tips, regrets and notes on leveling my wizard, in no particular order:
*Do not level blacksmithing till 60. You simply don't need it. Spend the money keeping your weapon/gear current from the AH. Don't worry about crafted stuff - it's simply too expensive to level and craft things.
*Ray of Frost/Disintegrate do not critically hit. Probable bug, and a very crippling one. These are most likely your best ST/AoE spells respectively till 59.
- Thus does not work with Shocking Aspect.
*I generally use three survivability cooldowns, have from the very start. Force Wave (Runed Stun) Frost nova (Runed CD) and Diamond Skin (Runed Prism). I can't imagine getting by with less then two.
*I figured out Ray of Frost(Snowblast), even though it cannot crit, is better DPS then any signature spell. With 120 Arcane Power, casting for 15 seconds at 280% DPS is better DPS then MM for 25. It also has the perk of being tremendous burst. ROF is the clear winner, single target, if you can stand still.
*Prism synergy with Channeled Spells is superb.
*Treasure goblins, if knocked back away (a la Wave of Force) from their summoned portal, will have to take the time to cast a new one, dramatically increasing your time to kill them (and making it fairly easy to do so)
*Mortar enemies are too strong. Illusionists are not strong enough.
*Sell ALL your rares not good enough for the AH to venders for gold. Don't salvage them. It's pointless. It's questionable, even erroneous, to salvage non-inferno/hell blues period.
- Sell back old AH equipment you have outgrown to the AH! you'd be surprised at how many people still think BoP applies.
*Slowly leveling jewelcrafting to craft your own gems is advised.
*Pick up all the JC/BS scrolls/Books you see, for later, when you DO level BS at 60.
*Hydra is most useful, but difficult to work in your build (you'd have to drop to two surv. skills, probably impossible in Inferno)
*Disintegrate is the best spell in a wizard's arsenal. I simply cannot stress how GOOD this spell is, especially with Intensify.
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*Do not level blacksmithing till 60. You simply don't need it. Spend the money keeping your weapon/gear current from the AH. Don't worry about crafted stuff - it's simply too expensive to level and craft things.
*Ray of Frost/Disintegrate do not critically hit. Probable bug, and a very crippling one. These are most likely your best ST/AoE spells respectively till 59.
- Thus does not work with Shocking Aspect.
*I generally use three survivability cooldowns, have from the very start. Force Wave (Runed Stun) Frost nova (Runed CD) and Diamond Skin (Runed Prism). I can't imagine getting by with less then two.
*I figured out Ray of Frost(Snowblast), even though it cannot crit, is better DPS then any signature spell. With 120 Arcane Power, casting for 15 seconds at 280% DPS is better DPS then MM for 25. It also has the perk of being tremendous burst. ROF is the clear winner, single target, if you can stand still.
*Prism synergy with Channeled Spells is superb.
*Treasure goblins, if knocked back away (a la Wave of Force) from their summoned portal, will have to take the time to cast a new one, dramatically increasing your time to kill them (and making it fairly easy to do so)
*Mortar enemies are too strong. Illusionists are not strong enough.
*Sell ALL your rares not good enough for the AH to venders for gold. Don't salvage them. It's pointless. It's questionable, even erroneous, to salvage non-inferno/hell blues period.
- Sell back old AH equipment you have outgrown to the AH! you'd be surprised at how many people still think BoP applies.
*Slowly leveling jewelcrafting to craft your own gems is advised.
*Pick up all the JC/BS scrolls/Books you see, for later, when you DO level BS at 60.
*Hydra is most useful, but difficult to work in your build (you'd have to drop to two surv. skills, probably impossible in Inferno)
*Disintegrate is the best spell in a wizard's arsenal. I simply cannot stress how GOOD this spell is, especially with Intensify.