What am i missing? If there's no flat damage reduction AFTER the percent reduction, what do you gain by not stacking +VIT?
You could take 2 hits and be at 10k health (just making up a number) or 500health. Why is 500 better?
It becomes harder to heal yourself back to full the more HP you have.
Life regen & Life on hit usually heal for low #s, but if your HP is really low they can heal huge chunks of your total HP.
The basic idea is that in inferno the mobs might hit so hard that they take away 35% of your HP per hit anyways. If that is the case, and it appears to be, then this not only yields more survivability but also gives you the ability to throw defense to the wind and completely stack offensive stats.
Okay, if that's the only answer, then what we're really talking about is just "Force Armor" will be good for inferno.
But since it has no answer for poison or bleed, it won't actually save you much in itemization... unless you think they're won't be ANY poison damage in inferno.
Force armor should work on poison dmg as well. I would think so anyways. If it doesn't then this build would potentially be much less effective in some areas of the game.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
What am i missing? If there's no flat damage reduction AFTER the percent reduction, what do you gain by not stacking +VIT?
You could take 2 hits and be at 10k health (just making up a number) or 500health. Why is 500 better?
It becomes harder to heal yourself back to full the more HP you have.
Life regen & Life on hit usually heal for low #s, but if your HP is really low they can heal huge chunks of your total HP.
The basic idea is that in inferno the mobs might hit so hard that they take away 35% of your HP per hit anyways. If that is the case, and it appears to be, then this not only yields more survivability but also gives you the ability to throw defense to the wind and completely stack offensive stats.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
You still want things like IAS, crit, crit dmg, +AP on crit, etc...
Still lots of good dmg stats to pickup.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I am sure we don't need a 3rd grade math lesson. Just evidence.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
But why bother using a shield? The armor is rather meaningless since you have no HP.
That was an example, we still don't know if force armor comes or not at the very end of the defense chain. Diamond skin and the shield might indeed be useless..
It would have to come at the end wouldn't it? Otherwise at higher difficulties it would work for basically every attack that hit you, no matter if you avoided vitality of not. Pretty much every mob would hit more than 35% of your HP if you had no armor or resistances.
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Simply put 35% HP cap is too high, you die in 3-4 hits and if they come close enough together or you get stunned or similar in the meantime then it's game over. Could work vs a single very strong foe that doesn't spawn any adds at all.. Aka won't work.
In inferno you die in 3-4 hits anyways....If this works the way as expected, then your survivability in inferno would actually go up.
Obviously, this build is focused too much on defensive abilities and lacks therefore damage. There is no gain in surviving almost everything if you are unable to kill something. Balance is the key.
Good point.
But why bother using a shield? The armor is rather meaningless since you have no HP.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Obviously, this build is focused too much on defensive abilities and lacks therefore damage. There is no gain in surviving almost everything if you are unable to kill something. Balance is the key.
Easy fix, drop wormhole.
You can only use 2-3 attacks.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Just because it's possible to do in another game doesn't mean it shouldn't be discussed or that it isn't interesting. I already made the link between this idea and the 55HP Monk from GW, but I didn't abuse anyone for bringing this up.
However I've been thinking about it more and I don't think it will work (as you said), because it doesn't seem possible to reduce the 35% damage, or to heal faster than once per second.
Doesn't mean it shouldn't be discussed though. Maybe you should go play some more Guild Wars.
That guy is a troll. Just ignore him.
There are potentially 3 ways to heal yourself.
Normal health regen from gear and galv ward
The templar's loyalty buff might be on a separate timer as normal regen.
Also, the heals from the Amethyst Gems would happen at different times.
The gem heal alone could easily push 2 heals per second with some IAS gear.
Throw all that together and you have 3-4 heals per second.
Also if the diamond skin idea works, it wouldn't even matter, as you would literally be unkillable. If not then you can still spam mirror images that either do dmg, or blow up and stun for 2 seconds.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Top of the line chest armor (or an amulet) can provide up to 599 health per second in natural regen; misc armor peices and rings can give up to 342. A full set of perfect regen gear gives 4618 health per second. Since at base health you'd take 541 damage per hit, that means you'd regenerate the damage taken every 0.117 seconds.
Weapons, off-hand items, and amulets can also provide up to 959 health restored per hit. Couple that with items that have a high tick rate, and you'll restore nearly two hits worth of damage for each hit you take.
I'm not sure what could kill you in that circumstance - a very high tick rate DoT? Getting completely swarmed and bursted? I'd really like to know.
I would assume that 1000 health per second is just that 1000 health per second, not 100 health per 0.1 seconds. Though you bring up an interesting point about gear. If you could regen more health than you have, then you could drop galvanizing ward as it would be worthless at that point.
Normal Regen
The templar's loyalty buff might be on a separate timer as normal regen.
Also, the heals from the Amethyst Gems would happen at different times.
So that is potentially 3 heals, all coming in at different times to help ensure you don't get burst down by a bunch of guys.
Force armor doesn't say the attack has to lower your health by more than 35%, just if it could. Also Diamond skin doesn't technically add to your health pool, just absorb dmg. Therefore the attacks would come in and hit for like 500 dmg(35% of your max health), whilst Diamond Skin absorbs 10k.
Edit: Illusionist might require you to actually take dmg...if so they its out, along with mirror image.
Hmm, Diamond Skin is really interesting with this build.
It just depends on the order that the numbers are applied.
If Diamond Skin blocks damage prior to Force Armor converting the damage to 35% of your max health, then it would probably be useless.
But if Force Armor converts the damage first, then Diamond Skin blocks damage, that would be pretty amazing.
I guess we'll have to wait and see.
Yah, I guess it could work that way I suppose. It would all have to be tested.
From the wording it doesn't seem like force armor has any kind of internal CD, but I am also worried about that.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Top of the line chest armor (or an amulet) can provide up to 599 health per second in natural regen; misc armor peices and rings can give up to 342. A full set of perfect regen gear gives 4618 health per second. Since at base health you'd take 541 damage per hit, that means you'd regenerate the damage taken every 0.117 seconds.
Weapons, off-hand items, and amulets can also provide up to 959 health restored per hit. Couple that with items that have a high tick rate, and you'll restore nearly two hits worth of damage for each hit you take.
I'm not sure what could kill you in that circumstance - a very high tick rate DoT? Getting completely swarmed and bursted? I'd really like to know.
I would assume that 1000 health per second is just that 1000 health per second, not 100 health per 0.1 seconds. Though you bring up an interesting point about gear. If you could regen more health than you have, then you could drop galvanizing ward as it would be worthless at that point.
Normal Regen
The templar's loyalty buff might be on a separate timer as normal regen.
Also, the heals from the Amethyst Gems would happen at different times.
So that is potentially 3 heals all coming in at different times to help ensure you don't get bursted down by a bunch of guys.
Force armor doesn't say the attack has to lower your health by more than 35%, just if it could. Also Diamond skin doesn't technically add to your health pool, just absorb dmg. Therefore the attacks would come in and hit for like 500 dmg(35% of your max health), whilst Diamond Skin absorbs 10k.
Edit: Illusionist might require you to actually take dmg...if so then its out, along with mirror image.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
In inferno, it would seem to be gameover anyways....
Templar yields 155 life regen as well.
Gear also offers +regen.
Combined with radiant with fast attack speed and you could gain a huge chuck of your life back consistently.
Interesting idea.
Ohh shit, I just came up with a sexy idea. Diamond skin - Enduring skin
Force armor doesn't say the attack has to lower your health by more than 35%, just if it could.
Therefore the attacks would come in and hit for like 500 dmg, whilst Diamond Skin absorbs 10k.
Edit: Illusionist might require you to actually take dmg...
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Epicurus
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Epicurus
Life regen & Life on hit usually heal for low #s, but if your HP is really low they can heal huge chunks of your total HP.
The basic idea is that in inferno the mobs might hit so hard that they take away 35% of your HP per hit anyways. If that is the case, and it appears to be, then this not only yields more survivability but also gives you the ability to throw defense to the wind and completely stack offensive stats.
Epicurus
Still lots of good dmg stats to pickup.
Epicurus
Epicurus
It would have to come at the end wouldn't it? Otherwise at higher difficulties it would work for basically every attack that hit you, no matter if you avoided vitality of not. Pretty much every mob would hit more than 35% of your HP if you had no armor or resistances.
Incoming Swing
-Armor
-Resistances
-absorb
-Force Armor
Absorb might be before or after force armor.
Epicurus
Good point.
But why bother using a shield? The armor is rather meaningless since you have no HP.
Epicurus
Easy fix, drop wormhole.
You can only use 2-3 attacks.
Epicurus
That guy is a troll. Just ignore him.
There are potentially 3 ways to heal yourself.
Normal health regen from gear and galv ward
The templar's loyalty buff might be on a separate timer as normal regen.
Also, the heals from the Amethyst Gems would happen at different times.
The gem heal alone could easily push 2 heals per second with some IAS gear.
Throw all that together and you have 3-4 heals per second.
Also if the diamond skin idea works, it wouldn't even matter, as you would literally be unkillable. If not then you can still spam mirror images that either do dmg, or blow up and stun for 2 seconds.
Epicurus
From the wording it doesn't seem like force armor has any kind of internal CD, but I am also worried about that.
Epicurus
I would assume that 1000 health per second is just that 1000 health per second, not 100 health per 0.1 seconds. Though you bring up an interesting point about gear. If you could regen more health than you have, then you could drop galvanizing ward as it would be worthless at that point.
Normal Regen
The templar's loyalty buff might be on a separate timer as normal regen.
Also, the heals from the Amethyst Gems would happen at different times.
So that is potentially 3 heals all coming in at different times to help ensure you don't get bursted down by a bunch of guys.
=============================================================================
Ohh shit, I just came up with a sexy idea.
Diamond skin - Enduring skin
Force armor doesn't say the attack has to lower your health by more than 35%, just if it could. Also Diamond skin doesn't technically add to your health pool, just absorb dmg. Therefore the attacks would come in and hit for like 500 dmg(35% of your max health), whilst Diamond Skin absorbs 10k.
http://us.battle.net...PXOj!gdf!aYbYYb
Edit: Illusionist might require you to actually take dmg...if so then its out, along with mirror image.
Epicurus
Templar yields 155 life regen as well.
Gear also offers +regen.
Combined with radiant with fast attack speed and you could gain a huge chuck of your life back consistently.
Interesting idea.
Ohh shit, I just came up with a sexy idea. Diamond skin - Enduring skin
Force armor doesn't say the attack has to lower your health by more than 35%, just if it could.
Therefore the attacks would come in and hit for like 500 dmg, whilst Diamond Skin absorbs 10k.
http://us.battle.net/d3/en/calculator/wizard#UkPXOj!gdf!aYbYYb
Edit: Illusionist might require you to actually take dmg...
Epicurus