I'm actually really interested in seeing this in action. I kinda wanna tell my brother about this. He's gonna be playing Wizard with my Barbarian. It'd be interesting to see if maybe I can keep guys off him and just let him blast away with maxed out damage. It'd be something fun to do one day.
You could kite melee all day and not die, sure. But throw in two ranged guys and you're done.
Could you explain why? The idea is that you can survive due to Force Armor reducing damage to 35% of your max HP, and your regen replenishing you to full HP extremely quickly. Why does it matter if they're ranged or melee?
Melee, obviously, can't hit you if they aren't right next to you. Being a Wizard, and especially playing one with such an unforgiving build, you'd not want things anywhere near you. So that removes melee from the problem if you're smart enough to avoid them. Though there are some monsters out there who, even being melee, could still get you. I'd be surprised if there were no charging guys.
Ranged can hit you no matter how far away you are (within reason of course). If you get hit three times in a split second, you'd be dead. Attack speed is based on weapon speed, so unless you find a way to have 10 attacks a second, you probably can't keep up with three arrows hitting you in one second. Just one ranged you could probably handle, granted they don't have some affix that adds more projectiles coming your way, but the more ranged monsters you have to handle, the more dangerous using this build becomes.
I will say though that it is a really interesting concept. Before I really thought about how it could easily be countered in the right (wrong?) situation, I thought to myself "Damn, that's a good idea."
Ranged can hit you no matter how far away you are (within reason of course). If you get hit three times in a split second, you'd be dead. Attack speed is based on weapon speed, so unless you find a way to have 10 attacks a second, you probably can't keep up with three arrows hitting you in one second. Just one ranged you could probably handle, granted they don't have some affix that adds more projectiles coming your way, but the more ranged monsters you have to handle, the more dangerous using this build becomes.
I will say though that it is a really interesting concept. Before I really thought about how it could easily be countered in the right (wrong?) situation, I thought to myself "Damn, that's a good idea."