Another thing to consider is that the massive number of attacks could potentially trigger procs, like critical mass and +AP on critical hit. Assuming this occurred, the Hydra would be like a little generator you throw out.
Good point. We don't know if Hydra/Familar crits can return you ap. If they do yea it would have a big impact on ap regen.
A fire and forget with low enough arcane cost and high enough duration. Use it to enhance your total damage and not as your primary attacking spell.
It's one of those spells, like Familiar and Magic Weapon, that is a damage increase. You need to cast it every 15secs, unlike these two, but hydra's contribution to damage is way higher. I'm not sure about the numbers posted above. 1260% damage over 15secs is way too powerful for an instant. We can't confirm or deny it so far because we don't know exactly how often Hydra attacks and how our attack speed affects it. Even if the damage is really 28% every second (the lowest possibility) it's already worth it.
How to use Hydra? You pop it and for 15 seconds you do your normal damage. You're using a slot to improve your damage and it's definitely a increase. It's simple and very effective as a single target spell.
In multiple target situations you have runes like the one that makes the Hydra shoot 28% arcane orbs. Its effectiveness in this case depends on how gathered enemies are, just like our regular arcane orb. Actually most aoe abilities, not only from wizard, suffer from scattered enemies.
In an aoe situation it works similar. You pop an Arcane Hydra, and go throw your arcane orbs or w/r you use for aoe. Instead of your regular aoe you're now dealing extra 28% aoe.
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How to use Hydra? You pop it and for 15 seconds you do your normal damage. You're using a slot to improve your damage and it's definitely a increase. It's simple and very effective as a single target spell.
In multiple target situations you have runes like the one that makes the Hydra shoot 28% arcane orbs. Its effectiveness in this case depends on how gathered enemies are, just like our regular arcane orb. Actually most aoe abilities, not only from wizard, suffer from scattered enemies.
In an aoe situation it works similar. You pop an Arcane Hydra, and go throw your arcane orbs or w/r you use for aoe. Instead of your regular aoe you're now dealing extra 28% aoe.