Puncturing Arrow is obviously better than any Wizard skill in single target.
But look at Bola Shot (imminent Doom) = 182% on initial target with 154% in 7 yard area. That is damn near comparable to say Arcane orb at 175% in 10 yard area.
So yah, the DH has single target and AoE generators on par with the wizards spenders, and you guys still think you are the glass cannon? No, not even close.
I guess you could argue that she does specialize in AoE, but only in the same way you can say a bad mechanic specializes in automobile repair. Its all they do, but it doesn't necessarily mean they are very good at it.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I did not ignore this, I specifically made a paragraph about this.
50 Hatred for cluster arrow
60 Arcane power for Meteor
Depending on skills and gear you could potentially match the wizards resource regeneration.
4 hatred /sec + Bat companion = +3 Hatred per second.
No. If a DH get ressource generation from his gear and skills, the wizard can get it too.
Now consider generators. The Wizard has to use a rune to get resources, and its a laughable amount often times like +1 or +2. The DH gets from 3-8 depending on which spell/rune.
The wizard does not work the same way as the demon hunter. The wizard resource generation mechanic does not work with abilities. The AP just regenerate itself really fast. You (normally) don't use a signature spell to gain arcane power, you use it because you need something to do while your arcane power regenerate. The demon hunter, on the other hand, is FORCED to use his hatred generators. Technically a wizard with good AP regen gear could rune some abilities to cost less AP, and do not use signature spells at all.
A DH can match a wizards base regen with some gear. Yes, the wizard could take the lead again with +AP on Crit gear though.
A DH can easily make a build without a generator....its much harder to pull that off, signatureless, for a wizard. That alone, kind of tells you who gets to use their spenders more frequently....
However, I favor a build with a generator, because they are actually quite good on a DH.
I've seen this exact thread about every class in the game.
And when it's based on almost no skills, no runes, having less than 6 abilities slotted, no gear, and only 1/4 of the way through act 1 on normal mode- it just comes off as completely fucking retarded.
Couldn't have said it better myself.
Yet, that troll failed to produce said threads.
I just thought of another amazing DH ability that recently got changed.
.
Spike Trap is now a hatred spender, and it got a huge dmg increase. There are a lot of good rune choices with that ability, and they almost all outclass any wizard AoE. Ohh and before you say, zomg there is a delay, guess what meteor has a delay too.
Are you one of the employees of BLZ ? How did you get this data: "It takes an equally geared wizard 25% longer to kill the Skeleton king than any other class in patch 15!"
There are plenty of videos of play-throughs floating around.
Devouring Arrow = 280% wpn dmg on avg
Impale is 250% dmg noncrit and 625% or 750% on crits (Depending on interpretation of skill)
Fan of Knives is 464% dmg
Rain of Vengeance is 408% wpn dmg
There are 4 % dmg modifiers,
+12% Mark of death
+20% Steady Aim
+15% Bow
+15% Cull of the weak
Someone else showed that Devouring Hunger does more like 220% later on in that thread where you posted your (very speculative), and I'm not sure if even that one takes into account that it only triggers after 2 consecutive pierces, not every pierce. Everyone else who has crunched the numbers has come up with it being behind Piercing Arrow. And those times when it does do high damage are few and far between, so it is not reliable. The vast majority of the time you'll be doing 115% with Devouring
Your passives damage boosts are not as good as Wizard passives. Cull the Weak is very conditional - you're not going to be able to get 100% of all mobs slowed by caltrops 100% of the time, so on average it probably does something more like 7% or 8% damage increase rather than 15%. And the fact that you have to spend every 8 seconds casting Caltrops instead of a damaging ability reduces your damage further (you'll have to spend time casting Mark on mobs too). Steady Aim is also conditional; you'll often not be able to stay 10 yards away from mobs. And it directly conflicts with FoK and Rain of Vengeance, where you need to be near the mobs for both.
You are doing less than 200% wpn dmg + passives. Look at the DH #s, by comparison, they are over 400%, with a generator at 230%. This isn't even a competition.
Hungering Arrow Shatter or one of the other choices is pumping out 230% dmg, which is still likely higher than the wizard even if you assume the passives aren't as good. Though the condition was this was a single target fight so it won't be hard to keep that mob slowed, or stay 10 yards away. Wizard passives have weaknesses as well, black ice only works on cold dmg for instance, so it wont be helping magic missile which you use half or more of the time.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I usually don't do this, but you're a hopeless case. You're not reading what we are writing. You want to be right so bad that you don't even realise how epicly stupid you sound. You are not listening to a single point we're making. We're not saying DH is inferior to Wizard. We're just displaying how the classes have different strenghts and customiziation options. You're just looking at small aspects of the classes and saying "THIS IS BAD. THIS IS GOOD. THIS IS OP. THIS IS UNDERPOWERED. THIS IS SUPPOSED TO BE LIKE THIS, BUT ITS NOT" etc etc.
I give up and leave thread. I, as well as italofoca, have left several facts for the readers who are actually interested in the topic and not in the art of being correct. Wizard is a strong class, so is DH. No officials promised Wizard would deal more dmg than DH - anyone who claims that are speaking lies. The classes are and will remain equally as powerful.
I'm out of here, forever - never to return. Lost cause.
I posted a page full of math, you posted BS opinions based on nothing.
All your arguments can be summarized as '10>4, therefore it all works out somehow.'
We are not saying the wizard can't kill things. We are saying that she is not the glass cannon with amazing aoe dmg that we were told about. The numbers are right there, staring you in the face. Its plain as day to see.
When meteor, our most powerful spell, fails to compete with similar spells of other classes then there is a problem. We have mediocre AoE, which is at best on par with other classes, yet almost no single target capability. There is obviously a problem here, even if you don't think the wizard should be a glass cannon.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Your build currently has only 80 Arcane Power due to Energy Armor.
Also ALL spells are affected by your weapon speed, so spectral blade doesn't gain any more than other signatures from that perspective.
As for Arcane Orb - I always preferred the reduced cost rune rather than that extra damage, if you look at Arcane Power per Damage you'll see it's better to spam it more often than make it dish more burst (unless we're talking pvp or kiting).
Don't forget you have to consider the # of casts and the signature spells weaved in,
Lets say you have 1.5 APS.
Regen is 12 AP/sec = 8 AP/cast
Obliteration 228% @ 27 AP
Tap the source 175% @12 AP
Spectral Blade 135% @ -8 AP
So, to maintain neutral AP expenditure
1.5 Spectral Blades to sustain Tap the Source - AO.
3.375 Spectral Blades to sustain Obliteration - AO.
Avg dmg with neutral AP expenditure,
Tap the source: (1.5*135+175)/2.5 = 151% wpn dmg
Obliteration (3.375*135+228)/4.375 = 156.3% wpn dmg
Example of real game scenario.
6 x Obliterate = 1368% @ 162
8 x Spectral = 1080% @-64
--------------------------------------
Total: 2448% @ 98 AP expended
To match that dmg output would require
14 x Tap the Source = 2450 @ 168 expended
(Without a lot of +AP gear/skills, would not be possible, and the expended AP is a full 70 higher)
Bottom line: Don't underestimate expensive spells + weaving in signatures. Other rune choices drastically lower the cost, but you also have to consider the lost GCD to cast the 2nd orb will be replaced by a signature. HOWEVER, if we were to replaced spectral blade with say electrocute, then we would have seen the a slightly different outcome.
Example of real game scenario.
6 x Obliterate = 1368% @ 162
8 x Electrocute = 640% @-64
--------------------------------------
Total: 2008% @ 98 AP expended
To match that dmg output would require
10 x Tap the Source = 1750% @ 120 expended
4 x Electrocute = 320% @ -32 AP
----------------------------------
Total: 2070% @ 88 AP expended
Though, even in this scenario its still pretty damn close.
Here you can see just how important the GENERATOR dmg output really is, and being able to spam a cheap spell isn't always the best plan.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
No the wizard has AP on Crit, which is far more random.
Yah Prodigy is pretty good. It actually allows your generators to generate, though it costs a passive to do so.
He does not lose his defensive abilities. Shadow Power / Smoke Screen are great defensive abilities and can generate hatred. Even if he did, that would by definition make him more like a glass cannon.
He has cheap skills. You didn't even bother to make a rebuttal to that one I see. Just an absurd comment about how that doesn't make him a glass cannon. Ahh ok, I never said it did.
Generators generate 3, 4, 6, 8 Hatred depending on which you get actually.
You can actually cast at the air and regenerate if you need to.(Which you actually do quite frequently, when killing barrels and what not.)
A wizard will likely have more than 100 AP. Though you are correct, you can get your generators up to par to DH with enough skills. Of course in that scenario your magic missile will be doing less than HALF the dmg of hungering arrow.
You apparently know absolutely nothing about the DH.
Sure the wizard has the highest base regen. Big Whoop! You are saying 10>4, and that is correct, do you want a cookie? However, you are saying to ignore every other factor and declare that the wizard can cast her spenders more, thus averaging out the dmg. But that is simply not true.
Yes your math skills are quite terrible.
3 zombie bears at 60 with full mana?!
Only manage 5-6 meteors in 20 seconds?!
Only manage 2 cluster arrows in 20 seconds?! You are just saying 10 > 4 again!!!
HORRIBLE!
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Hydra is better than turret, just like Hungering arrow is way way better than magic missile. Its not rocket science, 143 < 230.
Maybe because hydra and turret don't make a good comparison.
Wrath of the berserker is a 2 min cooldown, and shadow power doesn't even give IAS anymore.
The barb and the DH use completely different types of resource mechanics, not so for the WD/Wiz/DH.
You just compared Hydra and Turret and now you claim they don't make a good comparison? Your credability is dropping as we speak. One might think you'll change your mind about hungering arrow as well soon.
By the way - if we are to say Hungering Arrow deals 230% weapon damage, we can also state that Magic Missile deals 220% weapon damage (Penetrating blast). Because on paper, that's true. Hence, the dmg difference between them is neglectable. The difference will be hungering is guided while Magic Missile is not. This is overall a better thing, but in some cases it's better to not have guided (for instance when killing fallen shamans or other summoners).
By the way: The comparison between WOTB and Shadow Power was, at the time, correct. WOTB had no cooldown according to patch notes and was better in every way. The resource system was off, JUST LIKE YOURS IS:
Hence, the demon hunter relies a lot more on spamming hatred regenerators rather than spenders. She therefore needs strong hatred regenerators to be able to compeat with wizard who will use more ap spenders.
/thread
Ahh no....There are lots of viable builds that can be made with a DH that has 0 generators.
Its not even remotely hard.
You need to consider a lot of things,
DH's gear has Hatred/Sec on it.
The DH can get bat companion and templar and his Hatred generation doubled. I know you can get Astral Presence and arcanot as a wizard, but they are nowhere near as large of a buff. Also Arcanot is terrible.
He has numerous skills that turn Disc into Hatred. Something a wizard absolutely can't do.
He has numerous cheap spells, like elemental arrow.
And most importantly his generators actually generate Hatred, they don't need to be runed to do so.
Ohh and his generators actually deal a good amount of dmg, and even have 2nd uses like back flip.
You have to consider all that, not just say "lolz wiz regen is higher so he wins!"
My thoughts exactly. Its so easy to play the game in your head and predict the value of skills.
Still you're enable to do that. Because you don't realise a wizard can cast 5 or 6 meteors in 20 seconds while DH casts 2 cluster arrows (3 max). You don't really in D3 we're more limited by resources then by time (when it comes down to use heavy resource spenders).
Again you are thinking in 1D. Your math skills are terrible.
See above.
The wizard is no longer a glass cannon anymore, as her damage is middle of the road at best.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
=> Unless you can provide a formula for calculating Pierce, and compensate for the slight slowness of Hungering Arrow, your comparison is not apples vs apples.
There is a thread in the DH forums that shows the pierce drastically increases the dmg output to 230%-280%. The 300% is based on one interpretation of how shatter will work, but I find it unlikely.
Cast speed/atk speed are completely dependent on weapon speed, so you don't know wtf you are talking about here.
Also with 2x 1h Xbow the DH will be able to attack much faster than the wizard.
=> This one is disproved easily. Poison dart - splinters is much slower and not what I consider "spammable" and very often not all 3 darts will hit a target. A comparison with MM is not possible.
I can't think of a single time that all 3 darts did not hit, unless I just straight up missed completely.
It is completely spammable, as it is cheaper than your regen rate.
- You're right on target here. Its a straight 143% and very very spammable. In face I venture to say the most spammable spell in D3 right now. If you assume that all 3 are the same casting time, I would seriously ask you to try all 3 spells again. At the very least you have to concede that Magic Missile - Charged Blast is at LEAST twice as fast as Poison dart - splinters.
Cast speed/atk speed are completely dependent on weapon speed, so you don't know wtf you are talking about here.
Also with 2x 1h Xbow the DH will be able to attack much faster than the wizard.
The OP is right, the wizard spells have become gimp.
Aside from that, to the actual point of the thread, Wizards were nerfed for a good reason. They were one-shotting -everything- with their -AOE- skills.
Another point to edit in, is that sure other classes are being buffed to match the Wizard's AOE potential with a single skill, but Wizards have a great deal -more- AOE skills than any other class, with extra perks to those abilities as well (slows, and the like).
Wizard AoE is all we have! There is only 1 single target spender, and even that is only slightly better, if that, then the WD and DH's cheap spells.
Again, thats the only thing the wizard has is AoE. If you give other classes superior aoe, then WTF is the point of the wizard?
There are obviously a lot of fan boys here that don't understand even basic math, or just kind of ignore it, and hope blizzard will balance things. Faith is a terrible thing.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
This is an joke, you're ignoring resource costs, how the resource behave and the AoE/range of skills.
Cluster Arrow costs 50 hatred. A DH can only casts two. I know meteor costs 60, however Arcane Power comes back incredibly fast while hatred don't. This is also the reason why DH's hatred generators are so freaking strong, because he have to spam then much more commonly.
The same works for zombie bears. 3 zombie bears and the WD's mana is done. And his mana takes quite a while to go back. Not to mention zombie charge is a incredibly slow spell and has very short range.
I did not ignore this, I specifically made a paragraph about this.
50 Hatred for cluster arrow
60 Arcane power for Meteor
Depending on skills and gear you could potentially match the wizards resource regeneration.
4 hatred /sec + Bat companion = +3 Hatred per second.
Wizards recovers 10 per second, thats more then twice. If wizard uses similar skill (Arcanot Familiar) he reachs 12 per second.. If he picks astral Presense, he reachs 14 AP per second, doubling the DH's amount.
Theres no comparison, DH hatred are far more limited then an wizard's AP. You can throw items in the mix, but wizards have items to buff too, it's moot point.
Wizard's spell cycles are much faster then the WD and DH one, thats why he have "weaker" spell. Because his "strong" spells are much more frequent.
3 zombie bears?!? He could cast like 9 with some decent gear! The ability to front load that much dmg is insanely good, and he can still cast cheap spells like splinters.
c =(1000-20*1.5)/(140-20*1.5) = 8.88 casts
Thats without any mana return skills as well.
I don't have any idea what those calculations represents. WD's maximun mana pool is 740 and he has an constant 20 mana per second regen at all levels.
He can cast 5.3 bears with his full mana (740/140). However his mana regen is super low compered to wiz. While an wiz takes 3.5 seconds to fully recover the AP used in casting Arcane Orb, the Which Doctor takes 7 seconds to recover the mana spent in the zombie bears.
Also you're assuming the WD casts 3 bears, each one dealing 236% weapon damage (for a total of 708%!). Thats much problably NOT the case because you don't know if the same bear can hit a target twice and you don't know how the bears behave etc... Sure, if WD are able to cause 708% weapon damage in area using only 140 mana thats plain simple OP.
In this case it's not the wizard whos too weak. It's the WD, particulary, his Zombie Bear skill, whos too strong. 708% is the kind of damage that only appears in skill with 30 seconds or more of cooldown, NO WAY he will be able to use that as standard spell. It would make Wd stronger then any other class in the game and force him to use only this skill because it is at least 4 times better then any other skill available in the game.
The Wizard can't use his spenders much more frequently. Thats just flat out false. It would be very dependent on gear and spec, and even then I would argue that it would likely favor the DH and WD. For example, the elemental arrow on the DH can be casted and casted near indefinitely. Hell, there is a whole DH thread dedicated to making builds without using generators at all.
I'm not taking gear and spec in consideration because gear and specs are at dispoosal of all 5 classes. It's moot point. If an DH can triple his hatred gen with gear, theres no reason to think the wiz can't do the same thing.
Taking only the base stats as basis for our analysis, you can cleary see the wizard uses his spenders with much higher frequency. The most expensive ability for the wizard is meteor and it takes 6 seconds to recover all the resource spend there.
The most expansive WD spell is Locust Swarm and he takes entire 19 seconds to recover the mana back. DH takes 12.5 seconds to recover the hatred spend in Cluster Arrow (less if he have targets to use his generators, still you're wasting time using an "weak" generator ability while the wiz can fuctionaly spam arcane orbs non stop).
Wizard uses his strong spells far more frequent then any other class, thats an fact. His not weaker then other classes. He can kill boss as fast as other classes just pick the damn ray of frost skill or arcane turrent.
You talk about regen for the wizard, then ignore it for the WD. You seem to just be making sweeping assumptions based on your faith that blizzard will get it right.
Then you talk about AoE and regen some more, and ignore other methods of regen.
You are seriously thinking in like 1 dimension. There are far more factors to consider with each of those points, and you are only thinking about one at a time.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
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http://d3db.com/tool...or/demon-hunter
Puncturing Arrow is obviously better than any Wizard skill in single target.
But look at Bola Shot (imminent Doom) = 182% on initial target with 154% in 7 yard area. That is damn near comparable to say Arcane orb at 175% in 10 yard area.
So yah, the DH has single target and AoE generators on par with the wizards spenders, and you guys still think you are the glass cannon? No, not even close.
I guess you could argue that she does specialize in AoE, but only in the same way you can say a bad mechanic specializes in automobile repair. Its all they do, but it doesn't necessarily mean they are very good at it.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
A DH can easily make a build without a generator....its much harder to pull that off, signatureless, for a wizard. That alone, kind of tells you who gets to use their spenders more frequently....
However, I favor a build with a generator, because they are actually quite good on a DH.
---------------------------------------------------------------------------------------------------------------------
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I just thought of another amazing DH ability that recently got changed.
.
Spike Trap is now a hatred spender, and it got a huge dmg increase. There are a lot of good rune choices with that ability, and they almost all outclass any wizard AoE. Ohh and before you say, zomg there is a delay, guess what meteor has a delay too.
There are plenty of videos of play-throughs floating around.
Level ~8 DH Patch 15
Puncturing Arrow = 230% wpn dmg
Rapid Fire = 228% wpn dmg
Level ~8 Wizard Patch 15
Magic Missile Charged blast = 143% dmg
Arcane Orb = 175% dmg or RoF = 215% dmg
The outcome seems pretty obvious don't ya think?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
You are doing less than 200% wpn dmg + passives. Look at the DH #s, by comparison, they are over 400%, with a generator at 230%. This isn't even a competition.
Hungering Arrow Shatter or one of the other choices is pumping out 230% dmg, which is still likely higher than the wizard even if you assume the passives aren't as good. Though the condition was this was a single target fight so it won't be hard to keep that mob slowed, or stay 10 yards away. Wizard passives have weaknesses as well, black ice only works on cold dmg for instance, so it wont be helping magic missile which you use half or more of the time.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I posted a page full of math, you posted BS opinions based on nothing.
All your arguments can be summarized as '10>4, therefore it all works out somehow.'
We are not saying the wizard can't kill things. We are saying that she is not the glass cannon with amazing aoe dmg that we were told about. The numbers are right there, staring you in the face. Its plain as day to see.
When meteor, our most powerful spell, fails to compete with similar spells of other classes then there is a problem. We have mediocre AoE, which is at best on par with other classes, yet almost no single target capability. There is obviously a problem here, even if you don't think the wizard should be a glass cannon.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Here you can see just how important the GENERATOR dmg output really is, and being able to spam a cheap spell isn't always the best plan.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Yah Prodigy is pretty good. It actually allows your generators to generate, though it costs a passive to do so.
He does not lose his defensive abilities. Shadow Power / Smoke Screen are great defensive abilities and can generate hatred. Even if he did, that would by definition make him more like a glass cannon.
He has cheap skills. You didn't even bother to make a rebuttal to that one I see. Just an absurd comment about how that doesn't make him a glass cannon. Ahh ok, I never said it did.
Generators generate 3, 4, 6, 8 Hatred depending on which you get actually.
You can actually cast at the air and regenerate if you need to.(Which you actually do quite frequently, when killing barrels and what not.)
A wizard will likely have more than 100 AP. Though you are correct, you can get your generators up to par to DH with enough skills. Of course in that scenario your magic missile will be doing less than HALF the dmg of hungering arrow.
You apparently know absolutely nothing about the DH.
Sure the wizard has the highest base regen. Big Whoop! You are saying 10>4, and that is correct, do you want a cookie? However, you are saying to ignore every other factor and declare that the wizard can cast her spenders more, thus averaging out the dmg. But that is simply not true.
Yes your math skills are quite terrible.
3 zombie bears at 60 with full mana?!
Only manage 5-6 meteors in 20 seconds?!
Only manage 2 cluster arrows in 20 seconds?! You are just saying 10 > 4 again!!!
HORRIBLE!
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Ahh no....There are lots of viable builds that can be made with a DH that has 0 generators.
Its not even remotely hard.
Whole thread dedicated to this,
http://www.diablofan...s/page__st__140
You need to consider a lot of things,
DH's gear has Hatred/Sec on it.
The DH can get bat companion and templar and his Hatred generation doubled. I know you can get Astral Presence and arcanot as a wizard, but they are nowhere near as large of a buff. Also Arcanot is terrible.
He has numerous skills that turn Disc into Hatred. Something a wizard absolutely can't do.
He has numerous cheap spells, like elemental arrow.
And most importantly his generators actually generate Hatred, they don't need to be runed to do so.
Ohh and his generators actually deal a good amount of dmg, and even have 2nd uses like back flip.
You have to consider all that, not just say "lolz wiz regen is higher so he wins!"
Again you are thinking in 1D. Your math skills are terrible.
See above.
The wizard is no longer a glass cannon anymore, as her damage is middle of the road at best.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Cast speed/atk speed are completely dependent on weapon speed, so you don't know wtf you are talking about here.
Also with 2x 1h Xbow the DH will be able to attack much faster than the wizard.
I can't think of a single time that all 3 darts did not hit, unless I just straight up missed completely.
It is completely spammable, as it is cheaper than your regen rate.
Cast speed/atk speed are completely dependent on weapon speed, so you don't know wtf you are talking about here.
Also with 2x 1h Xbow the DH will be able to attack much faster than the wizard.
The OP is right, the wizard spells have become gimp.
Wizard AoE is all we have! There is only 1 single target spender, and even that is only slightly better, if that, then the WD and DH's cheap spells.
Again, thats the only thing the wizard has is AoE. If you give other classes superior aoe, then WTF is the point of the wizard?
There are obviously a lot of fan boys here that don't understand even basic math, or just kind of ignore it, and hope blizzard will balance things. Faith is a terrible thing.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
You talk about regen for the wizard, then ignore it for the WD. You seem to just be making sweeping assumptions based on your faith that blizzard will get it right.
Then you talk about AoE and regen some more, and ignore other methods of regen.
You are seriously thinking in like 1 dimension. There are far more factors to consider with each of those points, and you are only thinking about one at a time.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."