He was talking about the number of skills that a given player would use in their frequent arsenal.
Looking at the Wizard Skill tree, if they don't change anything, my first build would probably be someething like Temporal Armor + Slow Time for defense, and Arcane Orb for mobs, and possibly Magic Missile for bosses. But I don't see a any reason to think that Wizards in D3 will be more general spellcasters who using many different spells, because you still have to focus on making a few skills work powerfully. So I don't think that will be any different.
Now if they switched to a D&D spell model, where each spell simply has a set effect, then they could get a lot more diversification. But they haven't opted to do that.
The own fact of use more skills at once make the gameplay much more complex.
In D2 the reason we used only 2~3 skills is because we have a stronger skill, so the others don't worth to use. Here the same build will have diferent attack skills.
So you must use the better for the situation.
As you said you would use temporal armor, slow time, orb and missile.
I guess you forgot the teleport. And the repulse. (in a pure arcane build)
You allready got 5 active skills, and every skill of this build are good in a diferent situation.
Thats allready alot more complex then D2.
No. of skills a high level soc use: 2~3. (mindless skill spam gameplay)
No. of skills a high level wiz use: 5~6 (strategic skill spam gameplay - i hope).
So the D3 gameplay is much more complex then D2 (in theory). This new system allows the player to have multiple good spells at once, then you have many different ways to kill the same monster, then the chalenge is to think about what way is better. A much more fun way to think then have to make choices of what skills are good and what are not good (wich is a boring way to think once 30 minutes in a FAQ gimme all the answer i can ever need).
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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Yeah a Arcane Missile may appear weak for you, but i'm sure it appears a very deadly thing when you got a runa that makes you shoot 5 of then at once.
The own fact of use more skills at once make the gameplay much more complex.
In D2 the reason we used only 2~3 skills is because we have a stronger skill, so the others don't worth to use. Here the same build will have diferent attack skills.
So you must use the better for the situation.
As you said you would use temporal armor, slow time, orb and missile.
I guess you forgot the teleport. And the repulse. (in a pure arcane build)
You allready got 5 active skills, and every skill of this build are good in a diferent situation.
Thats allready alot more complex then D2.
No. of skills a high level soc use: 2~3. (mindless skill spam gameplay)
No. of skills a high level wiz use: 5~6 (strategic skill spam gameplay - i hope).
So the D3 gameplay is much more complex then D2 (in theory). This new system allows the player to have multiple good spells at once, then you have many different ways to kill the same monster, then the chalenge is to think about what way is better. A much more fun way to think then have to make choices of what skills are good and what are not good (wich is a boring way to think once 30 minutes in a FAQ gimme all the answer i can ever need).