I don't know the exact differences of a Mage (D1) and Wizard, but I'm pretty sure they are the closesly related in some way.;)
Do u reckon the Wizard will be too similar to the mage class? Except for the Time stop and disinigrate spells it may seem this way.
Mainly similar. They're all offensive caster types: glass cannon, powerful ranged attacks, access to strong Area-of-effects, poor defenses, fragile, relies on first strikes and distance from enemies to protect him/herself.
The major difference would be the Wizard's Conjuration skills. That skill tree gives physical damage and close combat options that the Sorceror (D1) and Sorceress (D2) didn't have. Spectral Blade is the basic attack spell for Conjuration, a non-projectile ranged attack that deals physical damage. Magic Weapon enchants a weapon to deal more damage. And while all the Wizard's skill trees give some form of protection and damage mitigation, Conjuration's is the closest to buffing up basic stats and defenses.
Another difference: the Sorceress's skill trees where all elemental magic in nature, while the Wizard has a more mixed set, dealing Lightning (his/her only elemental magic), Arcane (pure magic in most fanatasy world's lore), and even Physical (Conjuration) damage. That means fighting monsters resistant or immune to the various elements won't be so tough.
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The major difference would be the Wizard's Conjuration skills. That skill tree gives physical damage and close combat options that the Sorceror (D1) and Sorceress (D2) didn't have. Spectral Blade is the basic attack spell for Conjuration, a non-projectile ranged attack that deals physical damage. Magic Weapon enchants a weapon to deal more damage. And while all the Wizard's skill trees give some form of protection and damage mitigation, Conjuration's is the closest to buffing up basic stats and defenses.
Another difference: the Sorceress's skill trees where all elemental magic in nature, while the Wizard has a more mixed set, dealing Lightning (his/her only elemental magic), Arcane (pure magic in most fanatasy world's lore), and even Physical (Conjuration) damage. That means fighting monsters resistant or immune to the various elements won't be so tough.