Really appreciate the tips Xago. I also did not know the mechanic for the teleport. I thought it was distance based, but looking back I was kiting around the crystals in the middle. Perhaps I will work on Act 4 tonight.
It's a really easy (but long) fight once you learn to keep him from teleporting assuming that you have enough dps to kill the images in P2 (wasn't a problem for me). Use the hex +20% damage rune and the + damage rune on mass confusion too. They die so quickly then.
Hey Xago, what sort of DPS did you have when you did Rakanoth? I'm at 32k and with zombie bears I couldn't even get him to 50% when he spawned the adds.
I think I had around 35k DPS. Make sure you have 5 stacks of soul harvest and the 20% more damage passive.
You have to get a bit lucky as well if your dps is low. I just beat him yesterday (with around 40k) and it took quite a few tries before I got him. If he targets you early it's game over.
I notice that you don't have a video for Azuel.. he isn't that hard, but it's a bit tricky with having to wait long enough to push him into his 2nd insta-kill flash freeze. I'm sure it would help people out that might not have thought about waiting for Spirit Vessel.
Thanks for the video on Diablo. I was having a heck of a time with him teleporting but after knowing the trick it was a simple fight. In fact, I think I only had 3 attempts after learning that trick before I beat him.
Only variation I use is the hex glyph for +damage, but considering changing it for those damn reflects damage packs. Currently up to 65k DPS and down to 20k HP, been soloing pony level for days now. More WD need to use this instead of the stupid bears build, though I too have had to resort to it for killing certain bosses quickly (before getting instagibbed). I hope to eventually have the resist, armor, and hp to survive, but for now this lets me kite and kill everything.
haha... funny that you say that because I'm in the same boat. I was using the pig glyph for awhile until reflects damage packs annoyed the crap out of me.
I'm jealous of your 65k dps... I'm only at about 27k Takes forever to kill stuff.
I just beat Belial this weekend (finally had some time to play over the long weekend). I have some good advice for people trying it. I was having trouble avoiding his single slam attack in Phase 3 and I was using a fairly slow 2 handed weapon. I'd usually die because the attack animation was preventing me from moving quick enough. I decided to buy a decent 1 hander off the AH and sure enough, I beat him on my 2nd attempt after I did that. It's a lot easier fight with a 1 hander.
I used mostly the same build as Xago but I picked up Gruesome Feast instead of Jungle Fort. The hardest part for me was burning him down in P2 before too many adds came and this helped a lot.
I wouldn't say I've beaten Act 2 though... I still can't kill 75% of the rare packs in Act 2... oh well though. Act 3 lickers piss me off so much.....
Champions and Rares:
A few people have be asking how to deal with certain champs in inferno. There are some champs with affixes that just seem impossible to do. Off the top of my head these are the ones that I feel need explaining. Fast - I generally skip fast champs. Simply because they are impossible to kite and will just run up to you and 1-shot you. Some champs like skeletons in Act 1 move so slow that even with the Fast affix they are still kite-able so it's possible to do those. Invulnerable Minions - My most hated affix. I will instantly skip these rares since my main strategy is to pick off the minions then focus on the rare himself which is pretty easy with the Hex skill. Trying to only damage the rare and avoid his minions at the same time is too much of a headache and very hard to do with Poison Darts. Mortar - Do-able but takes some practice. It's simple a combination of shooting Poison Dart once then moving back, shooting, moving, shooting, moving etc. It will generally take a while to kill them so put down Grasp constantly and try to line up a nice Pile On. I tend to try and keep the champs a little bit off-screen which seems to be out of range for them to use Mortar. Use Spirit Walk for emergencies. Illusionist - Do-able but kind of annoying. Just kite them regularly though Grasp and use Darts and Zombies to damage. If they move too fast to kite them just skip them. Jailer and Waller - Spirit Walk Although you can't use Spirit Walk to run through the walls, you can just use it to run through the monsters and kite them the other way. Teleport - I've found that if the champs are a bit off-screen they won't teleport to you. So just spam Darts and hope they hit. If they do teleport to you then just Spirit Walk away. However I have found that some champs with teleport are almost impossible to do. Vortex - Same strategy as Teleport.
I like how people tell me I should stop complaining about the game 1 shotting me and say it's because I have crappy gear. What you say above seems to imply that the only way to play the game (Even with good gear) is to kite. That is my compliant with Inferno, you have no choice but to kite every single mob. I'm a bit sad to see that things one shot you even though you claim to do alright in Inferno. I'm not interested in kiting every mob, it's not what the WD class is and it's just really boring. There's a reason why I picked a WD and not a wizard... I wanted to use pets and I didn't want to kite every single mob. ::sigh::
I tried a build like this but it was so slow killing anything compared to bears/bats. Also... it's pretty much impossible to kill an illusionist pack and the mobs in Act 2 run through grasp VERY quickly.
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It's a really easy (but long) fight once you learn to keep him from teleporting assuming that you have enough dps to kill the images in P2 (wasn't a problem for me). Use the hex +20% damage rune and the + damage rune on mass confusion too. They die so quickly then.
You have to get a bit lucky as well if your dps is low. I just beat him yesterday (with around 40k) and it took quite a few tries before I got him. If he targets you early it's game over.
I notice that you don't have a video for Azuel.. he isn't that hard, but it's a bit tricky with having to wait long enough to push him into his 2nd insta-kill flash freeze. I'm sure it would help people out that might not have thought about waiting for Spirit Vessel.
Thanks for the video on Diablo. I was having a heck of a time with him teleporting but after knowing the trick it was a simple fight. In fact, I think I only had 3 attempts after learning that trick before I beat him.
haha... funny that you say that because I'm in the same boat. I was using the pig glyph for awhile until reflects damage packs annoyed the crap out of me.
I'm jealous of your 65k dps... I'm only at about 27k Takes forever to kill stuff.
I used mostly the same build as Xago but I picked up Gruesome Feast instead of Jungle Fort. The hardest part for me was burning him down in P2 before too many adds came and this helped a lot.
I wouldn't say I've beaten Act 2 though... I still can't kill 75% of the rare packs in Act 2... oh well though. Act 3 lickers piss me off so much.....
I like how people tell me I should stop complaining about the game 1 shotting me and say it's because I have crappy gear. What you say above seems to imply that the only way to play the game (Even with good gear) is to kite. That is my compliant with Inferno, you have no choice but to kite every single mob. I'm a bit sad to see that things one shot you even though you claim to do alright in Inferno. I'm not interested in kiting every mob, it's not what the WD class is and it's just really boring. There's a reason why I picked a WD and not a wizard... I wanted to use pets and I didn't want to kite every single mob. ::sigh::
I tried a build like this but it was so slow killing anything compared to bears/bats. Also... it's pretty much impossible to kill an illusionist pack and the mobs in Act 2 run through grasp VERY quickly.