Last thing, a serious farmer wants max dps everywhere, and if you give up damage in a slot it should be for an excellent reason. I can see wearing leorics, lacuni, etc. - but I can't see giving up the huge damage potential in an offhand for 20 yards pickup radius.
In this build, 20 yard pickup radius is a huge damage boost due to the interaction with Gruesome Feast. In general this build requires min 20 yard radius just for Gruesome Feast/Grave Injustice to work at good potential. When I ran it, I went as high as 28 yds (4 pieces of gear that had 7 yds each). That said, I don't like the build because of the short range of bears and thus the lack of choice in positioning. It just didn't end up being as survivable -- any time gained in quicker individual pack kills seemed to be lost in additional unnecessary corpse runs.
With my build, I've got enough movement speed through gear (24%), I rarely die, and the pack kills are still remarkably quick. Sure higher uptime on Spirit Walk for faster movement would be very nice but it's not worth the loss in survivability to me.
In this build, 20 yard pickup radius is a huge damage boost due to the interaction with Gruesome Feast. In general this build requires min 20 yard radius just for Gruesome Feast/Grave Injustice to work at good potential. When I ran it, I went as high as 28 yds (4 pieces of gear that had 7 yds each). That said, I don't like the build because of the short range of bears and thus the lack of choice in positioning. It just didn't end up being as survivable -- any time gained in quicker individual pack kills seemed to be lost in additional unnecessary corpse runs.
With my build, I've got enough movement speed through gear (24%), I rarely die, and the pack kills are still remarkably quick. Sure higher uptime on Spirit Walk for faster movement would be very nice but it's not worth the loss in survivability to me.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579