It's true that some skill's damage/mana cost ratio are insane. However it's not a problem with the mana resource itself, but with particular skills.
The mana spending skill with the right mana cost/damage ratio is Dire Bats, Haunt, Bears and Carrion Swarm. Bears is really costy but it is one of the most devastating skills in the game. I think "primary" skilsl needs some love too. I don't think Blizzard guys understand how single target DPS is important in this game because of packs. Any spammable skill that do less then 150% weapon damage is pure gabarge. It simply don't give you enough power to deal with packs. And then they throw 130% weapon unreliable melee damage frogs at us...
And if anything, WD's mana is right while other classes recourses are wrong. The way I see it a character may choose to ignore all resource management means (runes, skills and items) but he will be using mostly free/cheap skills. As the player pick "heavier" skills he faces the dilema of sacrificing affixes/skills to maintain his resources up or simply starve. Extremely heavy cost builds need alot of support to work. By design this is how all resources should work. It's not like those class specific affixes, passive skills and runes are there for nothing !
Imo one of the biggest sources of imbalance in D3 is the misscost some skills have. Imean look at the DH. He got SICK damage skills for freaking cheap. An DH can pick his strongest skills and still ignore items, passives and runes that should be vital to make those heavy skills work. If anything, that kind of resource systen is broken.
I still hold my point: mana is not the issue ! Give some balance love to the WD and you guys will see that mana actually works.
My problem with WD is not mana, cause i kind think that works. Running Act 3 using Dire Bats and an 2h weapon and only Spirit Attunement + Honored Guest is enough to keep my mana on.
Imo what need to be fixed in the class:
i. Pets should survive if you invest in 1 or 2 defensive affix (right now you need 4). I mean, right now you need HP regen, CC on Hit, Armor and All Resistance in every piece of gear. Good luck dealing damage with that ! Pets taking reduced damage from avoidables is another must have change (or else gimme the ability to micro my stuff so i can avoid.
ii. WD need armor/resist bonuses like other classes. This is absolutly needed if you want to make tanky WD functional. And how's one suppose to use spells like Toads and Charger without being tanky ?
iii. Buff healing runes please. Hegde Magic is a joke wtf
How about before you start flaming people for complaining about a class, you give examples on how they are wrong. You can't just say dumb shit and then not give examples on how they are wrong. Since apparently lots of people need to learn to play, why don't you give us your build and the stats that you build for.
Instead of OP, I will answer your question nicely.
I'm clearing Act 3 and Act 4 for 20 days with EZ mode.
I never used Bears, I never used fail forum builds and any dps build you make such is locust, haunt, zombie wall will work.
Just as OP said, if you are bad, reroll or learn to play. I killed diablo on Inferno 3 weeks ago. If you can't pass Act 1 then you really need to quit the game or just question your IQ.
DPS builds fails on hardcore *sigh* Not that HC is mandatory but you can't blame someone for not trying to find a build that does not depends on luck of not being one shotted by firechains vortex packs.
Also, if the class has only one viable play style (DPS w/o using mana spenders) the class is broken. Some people can't see the difference between being good player and using a good build.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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The mana spending skill with the right mana cost/damage ratio is Dire Bats, Haunt, Bears and Carrion Swarm. Bears is really costy but it is one of the most devastating skills in the game. I think "primary" skilsl needs some love too. I don't think Blizzard guys understand how single target DPS is important in this game because of packs. Any spammable skill that do less then 150% weapon damage is pure gabarge. It simply don't give you enough power to deal with packs. And then they throw 130% weapon unreliable melee damage frogs at us...
And if anything, WD's mana is right while other classes recourses are wrong. The way I see it a character may choose to ignore all resource management means (runes, skills and items) but he will be using mostly free/cheap skills. As the player pick "heavier" skills he faces the dilema of sacrificing affixes/skills to maintain his resources up or simply starve. Extremely heavy cost builds need alot of support to work. By design this is how all resources should work. It's not like those class specific affixes, passive skills and runes are there for nothing !
Imo one of the biggest sources of imbalance in D3 is the misscost some skills have. Imean look at the DH. He got SICK damage skills for freaking cheap. An DH can pick his strongest skills and still ignore items, passives and runes that should be vital to make those heavy skills work. If anything, that kind of resource systen is broken.
I still hold my point: mana is not the issue ! Give some balance love to the WD and you guys will see that mana actually works.
Imo what need to be fixed in the class:
i. Pets should survive if you invest in 1 or 2 defensive affix (right now you need 4). I mean, right now you need HP regen, CC on Hit, Armor and All Resistance in every piece of gear. Good luck dealing damage with that ! Pets taking reduced damage from avoidables is another must have change (or else gimme the ability to micro my stuff so i can avoid.
ii. WD need armor/resist bonuses like other classes. This is absolutly needed if you want to make tanky WD functional. And how's one suppose to use spells like Toads and Charger without being tanky ?
iii. Buff healing runes please. Hegde Magic is a joke wtf
Lefty spotted
DPS builds fails on hardcore *sigh* Not that HC is mandatory but you can't blame someone for not trying to find a build that does not depends on luck of not being one shotted by firechains vortex packs.
Also, if the class has only one viable play style (DPS w/o using mana spenders) the class is broken. Some people can't see the difference between being good player and using a good build.