Firebats was really strong before and got a 50% buff.
And people seem to be forgetting the what, 215% dmg buff to haunt? It's at 575% now. RAAAAAAAAAAAAAAGE lol
I'm not sure I would consider the aboves to be "buffs" so much as hidden nerfs.
Firebats got a 50% damage boost yes, but now they cost 123 instead of 27 mana. Boosting Haunt from 360 to 575 might seem like a boost, until you realize that it now costs 10 times as much mana. I wonder if this will make the Witchdoctor slower later on in the game, as they have to use other abilities to get mana back.
And just like the lesson everyone else is trying to pass on, we will have NO idea until release! I can argue back that it's NOT a hidden nerf, on say haunt, because the HUGE increase in damage might over compensate. For all we know, with adequate weapons in inferno, a 575% damage dot, while costing more mana, might kill at the same rate coupled with another attack or two, and actually cost less mana as a whole because you didn't have to cast it as much.
I don't really feel that the WD's have been that weak in the beta...
They don't have the same bursting capability of the Barb or Wizard but they're sustained DPS capability is on par with both (if not slightly higher). With the buff to haunt and firebats, along with the "nerfing" of other skills, I'd say all-in-all this was more of a side-step for the WD.
I'm excited to give it (this new patch) a go - I liked previous iterations of haunt and with the damage re-increase, I'm excited to see what it can do.
Well since it's beta, it suffers from something Blizzard can't fix short of release; Not every skill or rune unlocked. Since they've been internally testing D3 since Blizzard was known as Chaos, I think come release we'll be fine =P
You do realise wizzard damage have also been reduced quite abit from earlier patches so I assume that it's just a general problem that everyone was doing too much damage
NOOOO!!! RAWR!!!! THE CLASS I <3 HAS BEEN NERFED AND WHILE I HAVE ZERO EXPERIENCE WITH THE GAME PAST LVL 13 THIS MEANS THIS CLASS WILL TOTALLY SUCKZORZ!!!!!!!
The WD might have lost to some poll, true. But there's no way in hell you can tell they've been 'nerfed out of the game'. Have you played anything past the sk? No? Then you're going to have to wait until release to tell the difference.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
And just like the lesson everyone else is trying to pass on, we will have NO idea until release! I can argue back that it's NOT a hidden nerf, on say haunt, because the HUGE increase in damage might over compensate. For all we know, with adequate weapons in inferno, a 575% damage dot, while costing more mana, might kill at the same rate coupled with another attack or two, and actually cost less mana as a whole because you didn't have to cast it as much.
Again, release date my son.
Well since it's beta, it suffers from something Blizzard can't fix short of release; Not every skill or rune unlocked. Since they've been internally testing D3 since Blizzard was known as Chaos, I think come release we'll be fine =P
And people seem to be forgetting the what, 215% dmg buff to haunt? It's at 575% now. RAAAAAAAAAAAAAAGE lol
NOOOO!!! RAWR!!!! THE CLASS I <3 HAS BEEN NERFED AND WHILE I HAVE ZERO EXPERIENCE WITH THE GAME PAST LVL 13 THIS MEANS THIS CLASS WILL TOTALLY SUCKZORZ!!!!!!!
*phew