Its also incredibly misleading when you enter a thread making assumptions and correcting people,
Actually that's the exact opposite of misleading, by definition.
You've done a good job of showing us the meaning of "hypocrisy" as well.
You're going to have to explain this one. A simple calculation error that still proved the point that haunt is bad, even if by a lesser margin, is different than figures that are wrong and infact pointless. Even if it were the same thing, that's still not hypocrisy.
Actually, the fact you questioned my intentions as ironic is in itself ironic.
No it isn't, but go on.
And back to efficiency are we? Well like I said, unless I specifically stated that was my intention with my calculations (which I didn't), its safe to assume that wasn't the purpose.
if the calculations of damage per mana aren't for efficiency, then they are literally pointless. Calculations for damage would include either %WD/mana or %WD/cast, which would lead to a priority queue. So if the purpose of calculating everything with respect to mana isn't efficiency, what could it possible be?
Apparently this is a hard concept for you to understand, but its pretty fundamental in nature. Let me ask you something which might shed a little more light into your questionable reasoning:
If you're out on a first date with a guy at a restaurant and the check comes, do you assume hes paying?
Yes, given that it is the first date and social norms dictate that he should pay, it's safe to assume that.
Just like it's safe to assume that when you're talking about damage with respect to mana and how you can do damage at low mana and without running out of mana, you're talking about efficiency even if you don't know it.
I could be wrong in either case (Cheap guy or guy posting random math to sound smart) but it's not wrong of me to assume that people aren't bad or dumb in general.
Hmm. So I FORGOT to include two words which is "incredibly misleading." You incorrectly calculate the wd/s/m for Splinters because you failed to read ONE number correctly in the patch notes. Then you acknowledge my sarcastic and annoyed tones, which were caused by your presumptuous reply to me FORGETTING to include two words.
It's incredibly misleading because %WD/s/mana is a useless metric. The only useful ones for WD are %WD/s and %WD/mana. It's also incredibly misleading as those 2 words completely flip the outcome to show that unruned is worse.
edit: you've been pretty blackly ironic too my friend, ms. kettle
You don't know the definition of irony. Which I guess isn't bad, since most people don't. You didn't seem to know the definition of efficiency either considering your post was all about what to do at low mana and the like, so I guess it's not worth continuing.
2. My original math was correct, I forgot to add two words which was definitely warranting the presumptuous reply you gave, I agree.
Those 2 missing words make it completely incorrect. It's also misleading.
3. I'm not sure how you got 20 wd/s/m for Splinters when it costs 6 mana to cast 180% worth of weapon damage and you're claiming it casts in 1 second.
Ah, even higher than. I thought it cost 9 mana. I'll go back and correct it.
4. Another person who needs to use insults to argue. Maturity at its best.
5. If you're going to make so many assumptions, be prepared to be wrong. Unless I said "efficiency" in my post, its safe to say I was not implying it either. You're definitely free to continue making incorrect assumptions though.
You did straight up call me an ass, said (Incorrectly) that I was wrong and you were right multiple times, and used a very sarcastic tone.
I got it from the entire rest of the post being about efficiency, and you making a point to factor it down with mana in mind.
Otherwise you would have stopped at % weapon damage per second, which which case you might find it interesting that poison dart with splinters is 180% weapon damage per second or 20% weapon damage per second per mana.
Yep, I used the exact word "efficiency" in that post before providing the calculations. Oh wait. I guess not, just another ASSumption you've made. Thanks for posting this math though, you just proved my point regarding Haunt's versatility. Its (Splinters) WD/SEC/MANA being the same as Resentful Spirit's while the latter can path THROUGH objects and be applied to multiple targets at once. Cool!
No it isn't. Splinters has over 3 times the %WD/S/Mana. I actually typed out BOTH of those numbers. No math involved. You literally just had to look at them and notice 20>6.66. Literally just look. You must be a troll, no one could function with this level of incompetence.
Also, in the English language, you don't have to use the exact word "efficiency" to be talking about it. Welcome to the language.
Actually the math isn't wrong, I simply forgot to add "per second" in there. But the efficiency aspect wasn't my intention in posting the math either (not sure why you made that assumption). The damage increase was, which is an effective 2.5x increase.
I got it from the entire rest of the post being about efficiency, and you making a point to factor it down with mana in mind.
Otherwise you would have stopped at % weapon damage per second, which which case you might find it interesting that poison dart with splinters is 180% weapon damage per second or 30% weapon damage per second per mana.
Actually your math is wrong. You are comparing a 15 second skill to a 3 second skill. In other words, the CORRECT comparison would be 40 to 100 (not 20, you forgot to multiply by 5).
My math is correct. You are free to do it by hand and check the units. I even corrected your units for you.
You forgot to multiply the mana cost by 5 if you're going to cast the 3 second version 5 times, which still makes it a less efficient spell. It's obviously less efficient, just by looking at the numbers.
Anyways, you're picking fights, so I'm leaving now. Just don't spread misinformation.
Base Haunt:
9 mana per cast
360% weapon damage over 15 seconds
this gives us 24% weapon damage per second
which gives us 2.66% weapon damage per mana
Resentful Spirit Haunt:
9 mana per cast
180% weapon damage over 3 seconds
this gives us 60% weapon damage per second
which gives us 6.66% weapon damage per mana
This math is wrong.
Base Haunt:
9 mana per cast
360% weapon damage over 15 seconds
this gives us 24% weapon damage per second
which gives us 2.66% weapon damage per second per mana Which is actually 40% weapon damage per mana.
Resentful Spirit Haunt:
9 mana per cast
180% weapon damage over 3 seconds
this gives us 60% weapon damage per second
which gives us 6.66% weapon damage per second per mana Which is actually 20% weapon damage per mana.
So, I assume it goes like this. Haunt is 350% weapon damg, but Poison Dart I assuem you have the rune "Splinters" that "Shoot 3 darts at once that deal 70% weapon damage as Poison each." combine with the default poison darts damg. "Shoot a deadly poison dart that deals 100%weapon damage as Poison and an additional80% weapon damage as Poison over 2 seconds." Therefore, with each dot you are doing 750% weapon damg.
Whaa?
The second post in the thread was right.
Rollback Post to RevisionRollBack
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No it isn't, but go on.
if the calculations of damage per mana aren't for efficiency, then they are literally pointless. Calculations for damage would include either %WD/mana or %WD/cast, which would lead to a priority queue. So if the purpose of calculating everything with respect to mana isn't efficiency, what could it possible be?
Yes, given that it is the first date and social norms dictate that he should pay, it's safe to assume that.
Just like it's safe to assume that when you're talking about damage with respect to mana and how you can do damage at low mana and without running out of mana, you're talking about efficiency even if you don't know it.
I could be wrong in either case (Cheap guy or guy posting random math to sound smart) but it's not wrong of me to assume that people aren't bad or dumb in general.
You don't know the definition of irony. Which I guess isn't bad, since most people don't. You didn't seem to know the definition of efficiency either considering your post was all about what to do at low mana and the like, so I guess it's not worth continuing.
Ah, even higher than. I thought it cost 9 mana. I'll go back and correct it.
You did straight up call me an ass, said (Incorrectly) that I was wrong and you were right multiple times, and used a very sarcastic tone.
Are you trying to be ironic?
Also, in the English language, you don't have to use the exact word "efficiency" to be talking about it. Welcome to the language.
Otherwise you would have stopped at % weapon damage per second, which which case you might find it interesting that poison dart with splinters is 180% weapon damage per second or 30% weapon damage per second per mana.
You forgot to multiply the mana cost by 5 if you're going to cast the 3 second version 5 times, which still makes it a less efficient spell. It's obviously less efficient, just by looking at the numbers.
Anyways, you're picking fights, so I'm leaving now. Just don't spread misinformation.
Base Haunt:
9 mana per cast
360% weapon damage over 15 seconds
this gives us 24% weapon damage per second
which gives us 2.66% weapon damage per second per mana
Which is actually 40% weapon damage per mana.
Resentful Spirit Haunt:
9 mana per cast
180% weapon damage over 3 seconds
this gives us 60% weapon damage per second
which gives us 6.66% weapon damage per second per mana
Which is actually 20% weapon damage per mana.
The second post in the thread was right.