We've all come to the conclusion that haunt is utterly useless. It has now become a debate about who has the better grade of math and able to calculate numbers. LOL
I still fail to see the damage to be significant enough to be viable *of course its viable, but not the best choice*
Cast Haunt x3 on a pack of 5 in hell/inferno, by the time you've cast it that many times, you could've killed 1-2 enemies using darts + aoe spells and dropped their hp far lower than dotting 3x then using abilites. It works, don't get me wrong, but i see it just being an extremely longer way to kill mobs than going for a more direct dmg approach.
Even Poison dart without rune would do more dmg in the same time as selecting 3x haunt targets.
i hardly read patch notes, as im not in beta. But even still. casting haunt 9x on a group of mobs would take longer to do than pop grasp and burn with acid rain or even poison dart spam. And not to mention the fact that i'd probably only get 2 ticks before the monsters died, which again, seems like more time wasted than gained.
i did say 15% was a rough guesstimate, but clearly those 2 words mean nothing in this arguement. I thought haunt could only affect 3 enemies at most? that or i'm reading back to patch 3/4
If you look at the abilities for monks healing, some wd spells, even potions.. they're all in the thousands.. 35,000 for a single potion, which is ROUGHLY GUESSTIMATED at 15% of total hp.. so 155 life per second seems incredibly low for haunt to heal back at higher levels.
How to judge haunt sucks. Cast haunt on SK in beta. Watch 1-2 dmg ticks. Watch Every single other ability hit/tick for 10+
Fact: Haunt is underpowered to the point of being basically useless unless used in an incredibly long term fight. Even still, you could use better abilities with bigger damage output instead of haunt.
Cast Haunt x3 on a pack of 5 in hell/inferno, by the time you've cast it that many times, you could've killed 1-2 enemies using darts + aoe spells and dropped their hp far lower than dotting 3x then using abilites. It works, don't get me wrong, but i see it just being an extremely longer way to kill mobs than going for a more direct dmg approach.
Even Poison dart without rune would do more dmg in the same time as selecting 3x haunt targets.
Fact: Haunt is underpowered to the point of being basically useless unless used in an incredibly long term fight. Even still, you could use better abilities with bigger damage output instead of haunt.