Just report him for trolling. Even if it turns out he is just stupid, meh no loss.
An arrogant idiot is far worse than a troll.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Haha so you admit you don't even know how to properly divide 2 numbers. I guess this is no surprise, because you don't know how to properly multiple numbers either. Adding % wpn dmg to +% overall dmg, ROFL!
You sir are either a terrible troll or a complete dunce.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
There is just one problem.... %wpn dmg per sec per mana is a number that is in no way useful.
No way useful to plebeians such as yourself, sure.
ROFL. Ok explain it to me then. Show me how its meaningful. I am betting you won't answer, because its not. Its like dividing the speed of light by 50 newtons just for the sake of doing it.
This thread has received more attention than it deserved, I think. Unfortunately, it seems this only ends with people constantly flaming each other :(.
*Consistently stabs thread* DIE, DIE, DIE!
Crap, I'm so tired.
See what happens when I try to voice my OPINION on a skill and for some reason bring math into play. I forget two words and everything goes to hell XD Anyways, back on topic, the reasons I like Haunt are:
I r smart.
I gradiated from the 6th grade, and it only took 3 years.
Derp
Yes very compelling arguments.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
No it isn't. Splinters has over 3 times the %WD/S/Mana. I actually typed out BOTH of those numbers. No math involved. You literally just had to look at them and notice 20>6.66. Literally just look. You must be a troll, no one could function with this level of incompetence.
Also, in the English language, you don't have to use the exact word "efficiency" to be talking about it. Welcome to the language.
2. My original math was correct, I forgot to add two words which was definitely warranting the presumptuous reply you gave, I agree.
So now your argument is that you didn't mean to use %wpn dmg per mana, but %wpn dmg per sec per mana.
RIGHT.... There is just one problem.... %wpn dmg per sec per mana is a number that is in no way useful.
We've all come to the conclusion that haunt is utterly useless. It has now become a debate about who has the better grade of math and able to calculate numbers. LOL
Nah thats obvious. We are just making fun of the troll now.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Base Haunt:
9 mana per cast
360% weapon damage over 15 seconds
this gives us 24% weapon damage per second
which gives us 2.66% weapon damage per mana
Resentful Spirit Haunt:
9 mana per cast
180% weapon damage over 3 seconds
this gives us 60% weapon damage per second
which gives us 6.66% weapon damage per mana
This math is wrong.
Base Haunt:
9 mana per cast
360% weapon damage over 15 seconds
this gives us 24% weapon damage per second
which gives us 2.66% weapon damage per second per mana Which is actually 40% weapon damage per mana.
Resentful Spirit Haunt:
9 mana per cast
180% weapon damage over 3 seconds
this gives us 60% weapon damage per second
which gives us 6.66% weapon damage per second per mana Which is actually 20% weapon damage per mana.
Actually your math is wrong. You are comparing a 15 second skill to a 3 second skill. In other words, the CORRECT comparison would be 40 to 100 (not 20, you forgot to multiply by 5).
HAHA you can't even divide 2 numbers!!
Did I say the 7th grade? I meant the 3rd grade.
You might as well just delete that account and start over dude....no one will ever take you seriously.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
It did a long time ago, but it was changed. Now you can cast it as much as you want.
I love it.
Damn I should of put 2+2 = 4 in the list of concepts you don't understand. Ohh well, what were you saying now?
Ohh yes, you are suggesting those 2 underlined statements are the same. Except, ya know it isn't.
Having unlimited haunts =/= cast haunt as much as you want!
These are radically different statement. In the 1st one you are suggesting you can have an infinite # of haunts up, which is herp derp stupid for obvious reasons. In the other, I am explaining that you can cast haunt as much as you want.
Of course, spamming haunt is a terrible strat.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
If you look at the abilities for monks healing, some wd spells, even potions.. they're all in the thousands.. 35,000 for a single potion, which is ROUGHLY GUESSTIMATED at 15% of total hp.. so 155 life per second seems incredibly low for haunt to heal back at higher levels.
You're right, the other classes do have better healing skills than the WD. Since this class lacks a decent source of life regain (potions have a cooldown, so their limited to one use per mob fight), I think the 155 life leech from a number of different targets is the best way for the WD to gain health without worrying for cooldowns.
Idk about that.
Sacrifice can yield over 47k worth of healing, and sacrifice which is only a 15 sec CD can yield over 20k hp.
The wizard in contrast has no direct heals, and only has a heal over time if she takes galvanizing ward.
Well magic weapon - blood magic - might heal...maybe.
True, Sacrifice is also a great alternative. The only problem I have with it is that in order for me to use it I have to allocate that and Summon Zombie Dogs in two slots, and these skills have no effectiveness in my build. For anyone else's build, I'm sure it would work great for the same purpose.
True. Though even in the standard persons build they would only be useful in a situation where you were going to run away or the CD was ready. I have been debating on it, but I really like soul harvest.
The mana return from sacrifice is pretty intriguing as well. 180 mana per dog, for up to 720 mana. That is nearly your full mana bar back at 60.
i did say 15% was a rough guesstimate, but clearly those 2 words mean nothing in this arguement. I thought haunt could only affect 3 enemies at most? that or i'm reading back to patch 3/4
It did a long time ago, but it was changed. Now you can cast it as much as you want.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
You also have to remember though, you can have UNLIMITED Haunts active at any point in time. If you choose that rune, the level of healing you receive from the skill is entirely up to you
Please just ignore our local troll here. He doesn't understand simple concepts. Like you can't have unlimited haunts.
I can't tell......are you.....serious?
Go back to the battlenet forums that you ran away from like a little girl. You aren't going to let them get away with calling you an idiot are you?
If you look at the abilities for monks healing, some wd spells, even potions.. they're all in the thousands.. 35,000 for a single potion, which is ROUGHLY GUESSTIMATED at 15% of total hp.. so 155 life per second seems incredibly low for haunt to heal back at higher levels.
You're right, the other classes do have better healing skills than the WD. Since this class lacks a decent source of life regain (potions have a cooldown, so their limited to one use per mob fight), I think the 155 life leech from a number of different targets is the best way for the WD to gain health without worrying for cooldowns.
Idk about that.
Sacrifice can yield over 47k worth of healing, and soul harvest, which is only a 15 sec CD, can yield over 20k hp.
The wizard in contrast has no direct heals, and only has a heal over time if she takes galvanizing ward.
Well magic weapon - blood magic - might heal...maybe.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
If you look at the abilities for monks healing, some wd spells, even potions.. they're all in the thousands.. 35,000 for a single potion, which is ROUGHLY GUESSTIMATED at 15% of total hp.. so 155 life per second seems incredibly low for haunt to heal back at higher levels.
You also have to remember though, you can have UNLIMITED Haunts active at any point in time. If you choose that rune, the level of healing you receive from the skill is entirely up to you
Please just ignore our local troll here. He doesn't understand simple concepts. Like you can't have unlimited haunts.
If you look at the abilities for monks healing, some wd spells, even potions.. they're all in the thousands.. 35,000 for a single potion, which is ROUGHLY GUESSTIMATED at 15% of total hp.. so 155 life per second seems incredibly low for haunt to heal back at higher levels.
Where are you getting 15% at? I would think it would be much higher than that with the long cooldown.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I guess I was the naive one to think that the "community" over here was more mature than the official forums.
I guess you have, after all, proven me wrong about something.
Oh, and your "argument" that haunt sucks? Its meaningless unless you can "prove" it, unfortunately you've so far displayed an inability to do so. You've pretty much displayed an inability to do much of anything. One could argue based on that, that so far you've been useless to this thread.
edit: logic is fun
It would be hard or at least tiring to mathematically prove that haunt is crap. Anyone who understood that would already know haunt sucks, but seeing as you don't then you probably wouldn't be able to understand or accept it anyways. So in the end I would just be wasting my time.
Just think of this sort of like global warming and evolution. Don't bother thinking about the validity of it, rather just accept that some really smart people already figured this shit out for you and that you should just accept it.
You seriously just said proving something Diablo based with math is hard? Seriously? The math involved is incredibly simple. You could have just said that you don't know how. Don't worry nobody would have thought anything less of you.
Considering you haven't provided links to any of this stuff these really smart people have figured out, I think I'll pass on taking your word for it.
#4 Glass cannon and magic weapon and + attack and +intellect have all been tested, and proven to work as multiplicative effects.
Its interesting you mention these two skills only. Considering neither mention "additional damage." Of course, the logic taken to deduce a word such as "additional" is referring to additively when needed for computations, eluding you isn't that surprising either. At least not when the authority you've established yourself with, is what we've seen ITT.
How can someone be this dumb? I think its pretty obvious why you left the battle net forums.
I am just going to report you for trolling. I have made a lot of points and you haven't addressed one of them. Its obvious you don't want an intelligent conversation.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
I guess I was the naive one to think that the "community" over here was more mature than the official forums.
I guess you have, after all, proven me wrong about something.
Oh, and your "argument" that haunt sucks? Its meaningless unless you can "prove" it, unfortunately you've so far displayed an inability to do so. You've pretty much displayed an inability to do much of anything. One could argue based on that, that so far you've been useless to this thread.
edit: logic is fun
It would be hard or at least tiring to mathematically prove that haunt is crap. Anyone who understood that would already know haunt sucks, but seeing as you don't then you probably wouldn't be able to understand or accept it anyways. So in the end I would just be wasting my time.
Just think of this sort of like global warming and evolution. Don't bother thinking about the validity of it, rather just accept that some really smart people already figured this shit out for you and that you should just accept it.
I guess I was the naive one to think that the "community" over here was more mature than the official forums.
Respect is earned. So far all your comments are little more than herp derp. If you want respect, stop trolling, shut up,.and maybe take an algebra class.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Says the twit who adds %additional dmg to %wpn dmg.
I already told you the reason...its not good for aoe, and its not worth it in single target to waste a spot. Haunt is shit, and everyone knows it, except maybe you.
Prove that thats not how the damage is calculated. Oh...you can't? K. Oh. And good job staying relevant to the topic at hand. You nailed that one too. Oh wait, you purposefully redirected because you couldn't come up with a rebuttal to what I said in my last post. Gotcha.
#1 Common fucking sense. You only add like terms. 2x + 3y =/= 5x
#2 Common fucking sense. Adding additional % dmg to wpn dmg would have massive effect on skills with low %wpn dmg, and miniscule effects on high dmg abilities. Some abilities have very low dmg, like hydra, but overall do a massive amount of dmg. If this was additive, hydra would be stupidly OP.
#3 Common fucking sense. It says an additional % to dmg.
#4 Glass cannon and magic weapon and + attack and +intellect have all been tested, and proven to work as multiplicative effects.
Seriously you must of dropped out of school at the 7th grade.
You keep thinking skills which serve clear purposes are shit. I'll keep thinking what I do. In the end, I'll be making money and finishing up Inferno when you're still struggling in Hell. If you don't believe me, feel free to PM me your battletag and I'll add you come release.
What a dumb statement. I will beat you to inferno, and while I am making pocket change, you will still be in hell. HAHA
And maybe thats true...but guess what? HAUNT STILL SUCKS ASS!!! LOL
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Says the dude who thinks yo are supposed to adds %additional dmg to %wpn dmg.
I already told you the reason...its not good for aoe, and its not worth it in single target to waste a spot. Haunt is shit, and everyone knows it, except maybe you.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Fine I will tell ya, Haunt sucks! OK? Is that what you wanted to hear? Fucking sucks!
Actually, if runed for damage (Resentful Spirit) its the second best single target spell Witch Doctors have as far as weapon damage % per mana I believe. Beaten only by Poison Darts' Splinter effect.
Of course, if you're using either for their efficiency, I'd say Haunt is vastly superior in that you can have as many applications of it active at a time as you want.
Its crap. If we are going to aoe, then single target spells suck. If we are doing single target then the dmg of haunt isn't all that amazing compared to other spells, so why waste the slot?
So yes its just fucking sucks.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Epicurus
To post a comment, please login or register a new account.
An arrogant idiot is far worse than a troll.
Epicurus
You sir are either a terrible troll or a complete dunce.
Epicurus
still waiting....
Epicurus
ROFL. Ok explain it to me then. Show me how its meaningful. I am betting you won't answer, because its not. Its like dividing the speed of light by 50 newtons just for the sake of doing it.
Yes very compelling arguments.
Epicurus
So now your argument is that you didn't mean to use %wpn dmg per mana, but %wpn dmg per sec per mana.
RIGHT.... There is just one problem.... %wpn dmg per sec per mana is a number that is in no way useful.
Nah thats obvious. We are just making fun of the troll now.
Epicurus
Did I say the 7th grade? I meant the 3rd grade.
You might as well just delete that account and start over dude....no one will ever take you seriously.
Epicurus
Ohh yes, you are suggesting those 2 underlined statements are the same. Except, ya know it isn't.
Having unlimited haunts =/= cast haunt as much as you want!
These are radically different statement. In the 1st one you are suggesting you can have an infinite # of haunts up, which is herp derp stupid for obvious reasons. In the other, I am explaining that you can cast haunt as much as you want.
Of course, spamming haunt is a terrible strat.
Epicurus
The mana return from sacrifice is pretty intriguing as well. 180 mana per dog, for up to 720 mana. That is nearly your full mana bar back at 60.
It did a long time ago, but it was changed. Now you can cast it as much as you want.
Epicurus
Go back to the battlenet forums that you ran away from like a little girl. You aren't going to let them get away with calling you an idiot are you?
Idk about that.
Sacrifice can yield over 47k worth of healing, and soul harvest, which is only a 15 sec CD, can yield over 20k hp.
The wizard in contrast has no direct heals, and only has a heal over time if she takes galvanizing ward.
Well magic weapon - blood magic - might heal...maybe.
Epicurus
Please just ignore our local troll here. He doesn't understand simple concepts. Like you can't have unlimited haunts.
Where are you getting 15% at? I would think it would be much higher than that with the long cooldown.
Epicurus
How can someone be this dumb? I think its pretty obvious why you left the battle net forums.
I am just going to report you for trolling. I have made a lot of points and you haven't addressed one of them. Its obvious you don't want an intelligent conversation.
Epicurus
It would be hard or at least tiring to mathematically prove that haunt is crap. Anyone who understood that would already know haunt sucks, but seeing as you don't then you probably wouldn't be able to understand or accept it anyways. So in the end I would just be wasting my time.
Just think of this sort of like global warming and evolution. Don't bother thinking about the validity of it, rather just accept that some really smart people already figured this shit out for you and that you should just accept it.
Respect is earned. So far all your comments are little more than herp derp. If you want respect, stop trolling, shut up,.and maybe take an algebra class.
Epicurus
#2 Common fucking sense. Adding additional % dmg to wpn dmg would have massive effect on skills with low %wpn dmg, and miniscule effects on high dmg abilities. Some abilities have very low dmg, like hydra, but overall do a massive amount of dmg. If this was additive, hydra would be stupidly OP.
#3 Common fucking sense. It says an additional % to dmg.
#4 Glass cannon and magic weapon and + attack and +intellect have all been tested, and proven to work as multiplicative effects.
Seriously you must of dropped out of school at the 7th grade.
What a dumb statement. I will beat you to inferno, and while I am making pocket change, you will still be in hell. HAHA
And maybe thats true...but guess what? HAUNT STILL SUCKS ASS!!! LOL
Epicurus
I already told you the reason...its not good for aoe, and its not worth it in single target to waste a spot. Haunt is shit, and everyone knows it, except maybe you.
Epicurus
So yes its just fucking sucks.
Epicurus