Play this build with skilled players or at least with players that are eager to learn, theres no point to use this build if you want to solo stuff or be the killing machine, this is a aoe damage, cc and support build. If you want to kill single target stuff, build a DH
I think the point Gladhehasbeta is trying to make is that even though your build is support, you still need a single target spell for bosses/special mobs. Firebats with Hungry Bats rune would do the trick. If there is only 1 mob around (e.g boss) it is the only target they can seek, if there is more than 1 mob its still a sort of AoE.
Yea... I have seen a lot of people talking about Firebats. Whenever I get the chance to play the game I am gonna try it...
well, the point of a discussion is to open mind (or change), which you did... I WILL change the build, but first, I need to see with my own eyes, if my build is really missing the single target (which is apparently). But again, I dont even have beta to get a feeling of the game and I appreciate those who have played to criticize my build.
Keep in mind that is difficult for most of us here, who dont have beta access, to really post a complete build
I just need visual/practical proof that it sucks at the moment lol
Just to show you I am not ignoring everything you say, I wil change something when I actually get the game, will remove a CC to add a single dps skill, but only after I play the game with my build and it proves me that it is not right.
Play this build with skilled players or at least with players that are eager to learn, theres no point to use this build if you want to solo stuff or be the killing machine, this is a aoe damage, cc and support build. If you want to kill single target stuff, build a DH
In the first page I said that this skill would suck. Well, it may or may not suck! I still dont have access to the beta, but during the character build contest, I used it and I kinda enjoyed the potential it has. Below I will copy my post from the contest, it also has some strategy explanation.
This is a multiplayer PVE Witch Doctor build. It offers a good amount of offensive spells to devastate your enemies in packs (AoE damage), good crowd control spells (AoE CC), so your entire team can have moments to take a breath during the intense fights and AoE Heals. They will thank you for you being on their team!
The team can be composed of any other class in the game, doesn’t matter what classes they are, you will still be very effective!
Strategy
It is pretty simple. Grasp of Dead will deal some physical damage per second to enemies within the area of effect and will slow all of them by 80% movement speed (all that lasts for 8 seconds). After you cast Grasp of Dead, you should cast Acid Cloud as it will deal heavy poison damage per second to enemies caught in the area of effect, plus more extra poison damage if the enemies remain in the area, which they will because of Grasp of Dead’s 80% slow. In addition, all enemies that are taking poison damage will deal 20% less damage because of Bad Medicine.
After that, it is up to you want to cast Mass Confusion or not, because if you do, all enemies in that same area will take extra 20% more damage. If you don’t want to use Mass Confusion for offensive purposes, you can save it for a dangerous moment to CC groups of enemies (use with wisdom as the cooldown is 60 seconds). I recommend you to use Mass Confusion for offensive purposes, since there is available another AoE crowd control spell, Horrify and Grasp of Dead (snare effect).
Hex, use and abuse! It has a low cooldown, it makes hexed enemies take extra 12% damage and periodically heals allies.
In cases of risk, you can always use Spirit Walk; it will give you mana regeneration during the spell effect and also survivability.
You will constantly have mostly of your spells under cooldown, triggering Vision Quest, increasing your mana regeneration by 300% most of the time, so mana shouldn’t be a problem.
And to finalize, Spirit Vessel will be a big time life savior, reducing your Spirit Walk and Horrify cooldowns by 2 seconds, in addition you will be ‘’resurrected’’ after a fatal blow and automatically enter in the Spirit Realm for 3 seconds, having enough time to escape from any danger situation.
Feel free to criticize but remember I cant even play the game, so if something is ridiculously wrong, lets talk!
I still dont have access to the beta, but I must agree with you.
On the videos I have seen, it is ugly, not effective and as you said, too much cost to cast, and not that good.
They should do something about it, something such as channeling or lasting longer or perhaps increasing the area of effect. Or, just get rid of it and put a new decent skill!
If you are going to play WD, I suggest you to not waste a point on this skill...
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Yea... I have seen a lot of people talking about Firebats. Whenever I get the chance to play the game I am gonna try it...
Keep in mind that is difficult for most of us here, who dont have beta access, to really post a complete build
I just need visual/practical proof that it sucks at the moment lol
If you dont trust on your group, dont use this build, simple.
This is a multiplayer PVE Witch Doctor build. It offers a good amount of offensive spells to devastate your enemies in packs (AoE damage), good crowd control spells (AoE CC), so your entire team can have moments to take a breath during the intense fights and AoE Heals. They will thank you for you being on their team!
The team can be composed of any other class in the game, doesn’t matter what classes they are, you will still be very effective!
Link to the Build: http://us.battle.net/d3/en/calculator/witch-doctor#ZWUiXQ!gdV!ZaZYaY
Strategy
It is pretty simple. Grasp of Dead will deal some physical damage per second to enemies within the area of effect and will slow all of them by 80% movement speed (all that lasts for 8 seconds). After you cast Grasp of Dead, you should cast Acid Cloud as it will deal heavy poison damage per second to enemies caught in the area of effect, plus more extra poison damage if the enemies remain in the area, which they will because of Grasp of Dead’s 80% slow. In addition, all enemies that are taking poison damage will deal 20% less damage because of Bad Medicine.
After that, it is up to you want to cast Mass Confusion or not, because if you do, all enemies in that same area will take extra 20% more damage. If you don’t want to use Mass Confusion for offensive purposes, you can save it for a dangerous moment to CC groups of enemies (use with wisdom as the cooldown is 60 seconds). I recommend you to use Mass Confusion for offensive purposes, since there is available another AoE crowd control spell, Horrify and Grasp of Dead (snare effect).
Hex, use and abuse! It has a low cooldown, it makes hexed enemies take extra 12% damage and periodically heals allies.
In cases of risk, you can always use Spirit Walk; it will give you mana regeneration during the spell effect and also survivability.
You will constantly have mostly of your spells under cooldown, triggering Vision Quest, increasing your mana regeneration by 300% most of the time, so mana shouldn’t be a problem.
And to finalize, Spirit Vessel will be a big time life savior, reducing your Spirit Walk and Horrify cooldowns by 2 seconds, in addition you will be ‘’resurrected’’ after a fatal blow and automatically enter in the Spirit Realm for 3 seconds, having enough time to escape from any danger situation.
Feel free to criticize but remember I cant even play the game, so if something is ridiculously wrong, lets talk!
Maybe you are right, and maybe this skill will be a nice tool for late game (nightmare and up)
Personally I am not going to use it, unless I see it is strong and everyone is using lolz..
On the videos I have seen, it is ugly, not effective and as you said, too much cost to cast, and not that good.
They should do something about it, something such as channeling or lasting longer or perhaps increasing the area of effect. Or, just get rid of it and put a new decent skill!
If you are going to play WD, I suggest you to not waste a point on this skill...