I would like a very minimal amount of control over my minions, like three settings similar to aggressiveness settings on some RPG and RTS games.
Control: Your minions either attack or try to attack whatever target you are attacking, no matter what.
Semi-Control: Your minions attack whatever target you are attacking unless a) they are being attacked by something else, in which they will turn and retaliate or they cannot access your target, so they attack the nearest target.
Free: Your minions decide what to attack based off of your target, the nearest enemies, and the level of threat of the enemies in the area.
These three settings could be all contained in a single graphic button which would show a red Bullseye/target looking thing when your minions are focused on your target, a yellow icon when they are semi-focused, and a green icon when they are fully self directing.
I think the WD should have a spell similar to necromancer's Attract. This would let you put a mark on the ground and all your pets would move to that place and attack the closest enemy.
that would be nice to have. do you think this would be overpowered as a base ability? (i.e. being able to tell your minions what to attack being built into the game)
or do you think it should be a talent?
how effective do you think d2 minions were in attacking what you wanted them to attack? what about pathing? will it be better or should we be able to direct our minions?
Control: Your minions either attack or try to attack whatever target you are attacking, no matter what.
Semi-Control: Your minions attack whatever target you are attacking unless a) they are being attacked by something else, in which they will turn and retaliate or they cannot access your target, so they attack the nearest target.
Free: Your minions decide what to attack based off of your target, the nearest enemies, and the level of threat of the enemies in the area.
These three settings could be all contained in a single graphic button which would show a red Bullseye/target looking thing when your minions are focused on your target, a yellow icon when they are semi-focused, and a green icon when they are fully self directing.
that would be nice to have. do you think this would be overpowered as a base ability? (i.e. being able to tell your minions what to attack being built into the game)
or do you think it should be a talent?
how effective do you think d2 minions were in attacking what you wanted them to attack? what about pathing? will it be better or should we be able to direct our minions?
hmmmmm
by "at what level" i meant "to what degree"...
I wouldn't want *too* much micromanaging, but a little bit of optional spells would be nice (and maybe a single, occasional cooldown or something)