yeah, i messed up the descrip for sacrifice dance (i think that's the one i messed up). Don't see how it's of much use the way it is, i'll edit and maybe rebalance i couple skills (I never even liked hellrift, a friend came up with it and wanted me to add it)
edit: truth is, i already had a whole list of skills involving teleportation, but all for a concept class called Flashdancer.
double-edit: fixed sacrifice dance and renamed blackest plague to ashen field until i can think of something better (considering Green Zone or Encalming Fluid, as u can see i don't have any good ones yet) and l-triptophane is something in turkey that allegedly (not really unless certain conditions are met) makes you sleepy, I think tryptophan is the same thing but i'll do more research on it when i'm awake. Blood doesn't reach my head till maybe 3 at night.
triple-edit (hate double posting): the voodoo armor is a repeat skill from necromancer's iron maiden, it was just always one of my favorites and i'd miss it with my necro gone)
A compilation of skills i thought up when i couldnt sleep last night. Not my best, but far from worst. Some would be best as 1 point skills, plz plz don't hate because if by some stretch it resembles wow, because i never even played that game, this is what I think works for diablo 3 alone. Hope ya like 'em. oh, and about my summoning system:
it has three sets of summons.
minions: use Mongrels and cerberus or use cannibal swarm
+
Bodyguard: use snake, voodoo doll or The Swarm golem
+
Tanker: Mongrel golem or Meatwagon
so you can have 1 set of minions, a bodyguard, and a tanker, but not a bodyguard and two tankers.
voodoo armor
damage dealt to caster over x seconds is reflected to attacker.
Raise mongrel construct
raises mongrel golem that slowly decays over x seconds (doesn't die but does significantly less damage over time)
Voodoo Doll
summons voodoo doll that reflects x% of damage dealt to attacker.
Attract
All enemies within light radius rush to caster
stone sight
all enemies within radius freeze for x seconds
outbreak
enchants target (or without target, caster) with disease damage
boneyard
skeleton arms reach out of ground in a small radius around caster, dealing x damage per hit for y seconds
Ashen Field
no one in radius including caster can attack for x seconds
sacrifice dance
all enemies within radius are dealt x damage caster takes y damage
festering wound
target in melee range is dealt x damage over y seconds
summon meatwagon summons golem made of dead organs, eats bodies to heal or, if at full health, spits corpses as ranged attack (holds up to three unused)
Brawling Callouses passive
Meat Wagon and Mongrel Golem gain x% resistance to physical attacks
Placebo effect passive
x% of elemental damage taken is converted to disease damage
Immunity of ages passive
x% of all disease damage resisted
Tolerance
All disease ignored for x seconds
Acid Trap
Sets a trap that deals x% damage every second an enemy stands in it
Triptophane Trip (dart attack)
Deals x% weapon damage and reduces target movement speed by y%
Summon Binding python
Summons python. Does no damage but attack stuns.
Solstice dance
Caster sacrifices x% health for y% mana
Raptor riding (assuming there are mounts, i want raptors that MAYBE turn into dragons)
Raptor moves x% faster
Poison Dart Cluster
Shoots x (3-10) darts that spread, dealing x% weapon damage each
Cannibal Urges
Character gains x% health for every enemy killed, Meatwagon kills don't count
Soul Copy
Caster makes a copy of target to attack original for x seconds
300 souls
Caster sends wave of spirits in front of him, dealing x% magic damage
Black cat spirit
basically new bone spear
Ember Totem
(x) totems raise from the ground randomly around caster dealing y damage to enemies above
Cerberus Unleashed
Summon a (up to x) three headed mongrels, each with it's own ranged attack (fire/magic/poison)
Hellrift
Creates a portal that leads x feet ahead
Rise of the Shaman
Everything in x foot radius of caster gains y% increased mana but Z% decreased strength for x seconds
Spark of life
Nearest creature is trackable, even if outside light radius (via point on minimap, counts hostile players and critters)
Rally Minions passive
Cannibal sprites and mongrels gain x% elemental resistance
Bodyguard's Boon passive
Voodoo doll and locust golem gain x% magical and disease damage, respectively
Addictive Toxins
Caster uses ranged attack that deals x damage, y damage over z seconds, and target must move in a straight line to caster
Swamp Gas Jar a.k.a. Fireblight
Caster rolls an explosive to target for x disease damage and y fire damage (rebounds off of walls and trees)
Zombie Skin
Elemental resistance of caster increased by x% movement speed reduced by y% percent
Soul Anchor
Target is pushed back x meters
Cannibal Swarm
Summon x (6...15) cannibal sprites that will attack enemies with a 33% chance to attack each other
Release The Swarm
Summons a golem made of locusts
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[SIGPIC][/SIGPIC] Don't be mad because I'm...
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edit: truth is, i already had a whole list of skills involving teleportation, but all for a concept class called Flashdancer.
double-edit: fixed sacrifice dance and renamed blackest plague to ashen field until i can think of something better (considering Green Zone or Encalming Fluid, as u can see i don't have any good ones yet) and l-triptophane is something in turkey that allegedly (not really unless certain conditions are met) makes you sleepy, I think tryptophan is the same thing but i'll do more research on it when i'm awake. Blood doesn't reach my head till maybe 3 at night.
triple-edit (hate double posting): the voodoo armor is a repeat skill from necromancer's iron maiden, it was just always one of my favorites and i'd miss it with my necro gone)
A compilation of skills i thought up when i couldnt sleep last night. Not my best, but far from worst. Some would be best as 1 point skills, plz plz don't hate because if by some stretch it resembles wow, because i never even played that game, this is what I think works for diablo 3 alone. Hope ya like 'em. oh, and about my summoning system:
it has three sets of summons.
minions: use Mongrels and cerberus or use cannibal swarm
+
Bodyguard: use snake, voodoo doll or The Swarm golem
+
Tanker: Mongrel golem or Meatwagon
so you can have 1 set of minions, a bodyguard, and a tanker, but not a bodyguard and two tankers.
voodoo armor
damage dealt to caster over x seconds is reflected to attacker.
Raise mongrel construct
raises mongrel golem that slowly decays over x seconds (doesn't die but does significantly less damage over time)
Voodoo Doll
summons voodoo doll that reflects x% of damage dealt to attacker.
Attract
All enemies within light radius rush to caster
stone sight
all enemies within radius freeze for x seconds
outbreak
enchants target (or without target, caster) with disease damage
boneyard
skeleton arms reach out of ground in a small radius around caster, dealing x damage per hit for y seconds
Ashen Field
no one in radius including caster can attack for x seconds
sacrifice dance
all enemies within radius are dealt x damage caster takes y damage
festering wound
target in melee range is dealt x damage over y seconds
summon meatwagon summons golem made of dead organs, eats bodies to heal or, if at full health, spits corpses as ranged attack (holds up to three unused)
Brawling Callouses passive
Meat Wagon and Mongrel Golem gain x% resistance to physical attacks
Placebo effect passive
x% of elemental damage taken is converted to disease damage
Immunity of ages passive
x% of all disease damage resisted
Tolerance
All disease ignored for x seconds
Acid Trap
Sets a trap that deals x% damage every second an enemy stands in it
Triptophane Trip (dart attack)
Deals x% weapon damage and reduces target movement speed by y%
Summon Binding python
Summons python. Does no damage but attack stuns.
Solstice dance
Caster sacrifices x% health for y% mana
Raptor riding (assuming there are mounts, i want raptors that MAYBE turn into dragons)
Raptor moves x% faster
Poison Dart Cluster
Shoots x (3-10) darts that spread, dealing x% weapon damage each
Cannibal Urges
Character gains x% health for every enemy killed, Meatwagon kills don't count
Soul Copy
Caster makes a copy of target to attack original for x seconds
300 souls
Caster sends wave of spirits in front of him, dealing x% magic damage
Black cat spirit
basically new bone spear
Ember Totem
(x) totems raise from the ground randomly around caster dealing y damage to enemies above
Cerberus Unleashed
Summon a (up to x) three headed mongrels, each with it's own ranged attack (fire/magic/poison)
Hellrift
Creates a portal that leads x feet ahead
Rise of the Shaman
Everything in x foot radius of caster gains y% increased mana but Z% decreased strength for x seconds
Spark of life
Nearest creature is trackable, even if outside light radius (via point on minimap, counts hostile players and critters)
Rally Minions passive
Cannibal sprites and mongrels gain x% elemental resistance
Bodyguard's Boon passive
Voodoo doll and locust golem gain x% magical and disease damage, respectively
Addictive Toxins
Caster uses ranged attack that deals x damage, y damage over z seconds, and target must move in a straight line to caster
Swamp Gas Jar a.k.a. Fireblight
Caster rolls an explosive to target for x disease damage and y fire damage (rebounds off of walls and trees)
Zombie Skin
Elemental resistance of caster increased by x% movement speed reduced by y% percent
Soul Anchor
Target is pushed back x meters
Cannibal Swarm
Summon x (6...15) cannibal sprites that will attack enemies with a 33% chance to attack each other
Release The Swarm
Summons a golem made of locusts