Right, what I would say it's fear (spell of d2) is more useful in single player and annoying in multi. I seen in a recent video fear not make flee but hold them.. much better !! it's prevent to approaching during others bash them.
edit: I just rewatch, it's not a status of fear (where monsters only run away) now it's a range from the WD.
i get that, but all these classes have abilities that could be considered 'support' abilities. If he does get an aura it will probably be because he lacks in helping when it comes to group play and needs a buff. no point in bringing a monk if he doesn't do anything to help everyone else when you could bring a wizard who has a slow time ability or witch doctor fear etc etc... hes definitely meant to be an offensive destructive class
Not necessarily, we can't know already because we only know few skills...
WD fear I think it's not a supportive spell, it's annoying for a barb when he try to kill monster who run away...
edit: I just rewatch, it's not a status of fear (where monsters only run away) now it's a range from the WD.
Not necessarily, we can't know already because we only know few skills...
WD fear I think it's not a supportive spell, it's annoying for a barb when he try to kill monster who run away...