I don't think anyone said he was going to be purely supportive. No one will doubt he can hold his own in single play, as ALL Diablo characters should. However, he just has more supportive skills than everyone else(everyone else having like.. None? Lol). Making him the MOST supportive character of all the classes.
which abilities seem supportive? i have seen one or so... the rest seem completely offensive.
and the WD zombie wall and the WD fear are both great ways to crowd control mobs. Seems like great supportive abilities to me... not to mention his minions can take focus off of the party as well.
The wizards slow time ability seems extremely overpowrered in party play as well. the range on it is huge
Not necessarily, we can't know already because we only know few skills...
WD fear I think it's not a supportive spell, it's annoying for a barb when he try to kill monster who run away...
well the 15+ minutes of monk gameplay say otherwise... doubt blizzard would release gameplay to show what the class is not going to be?
also your argument for WD fear not being a supportive spell is not very... detailed... and its anoying for the barbarian when a monster runs away? bad argument as well just in general plus have you seen monsters running away in diablo 3 much?
he might have a more supportive build in one tree but wasn't it already stated that there is not going to be any full on support classes..
Because he has holy magic, which reminds them of the Paladin. Also because Blizzard said they're looking into giving one of the classes auras or similar abilities, and if they do it will most likely go to the Monk.
But yes, the Monk reminds me alot more of the Assassin in terms of gameplay.
i get that, but all these classes have abilities that could be considered 'support' abilities. If he does get an aura it will probably be because he lacks in helping when it comes to group play and needs a buff. no point in bringing a monk if he doesn't do anything to help everyone else when you could bring a wizard who has a slow time ability or witch doctor fear etc etc... hes definitely meant to be an offensive destructive class
really confused on why the monk is seen to anyone as a supportive class? from what i have seen he seems like a pure offensive class. He rushes large groups of mobs in less than 3 seconds 50% of everything seems to be dead. I'm not sure what all the abilities are that the monk has or will have upon release but he seems to me as the 'rogue' of the classes. No daggers or swords but very fast and agile i highly doubt this will be a purely supportive class
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which abilities seem supportive? i have seen one or so... the rest seem completely offensive.
and the WD zombie wall and the WD fear are both great ways to crowd control mobs. Seems like great supportive abilities to me... not to mention his minions can take focus off of the party as well.
The wizards slow time ability seems extremely overpowrered in party play as well. the range on it is huge
well the 15+ minutes of monk gameplay say otherwise... doubt blizzard would release gameplay to show what the class is not going to be?
also your argument for WD fear not being a supportive spell is not very... detailed... and its anoying for the barbarian when a monster runs away? bad argument as well just in general plus have you seen monsters running away in diablo 3 much?
he might have a more supportive build in one tree but wasn't it already stated that there is not going to be any full on support classes..
i get that, but all these classes have abilities that could be considered 'support' abilities. If he does get an aura it will probably be because he lacks in helping when it comes to group play and needs a buff. no point in bringing a monk if he doesn't do anything to help everyone else when you could bring a wizard who has a slow time ability or witch doctor fear etc etc... hes definitely meant to be an offensive destructive class