Most people think of healers/buffers when they hear the word supporter I think of whatever benefits the party.
Then anything is support. So talking about "support" in D3 are just tautology?
Not in my opnion. Traditionaly the support hole are taken by a character that does not direcly fight, instead, he maintain his party alive and strong so they can do the dirty work. Supporters are healers or insanely strong buffers/debuffers and we know that D3 will not have this kind of stuff.
While most of my theory is speculative, if you watch this video you can see he casts inner sanctuary, the rune on the floor stays there and I can only assume any party member can enter it for its benefits. I think that these runes will be a great twist on the pally's auras without it being the same.
Ok i understand what you're saying now. But please lets not call those scriptions on the ground "runes" once we already have something with this name (items that augment and change skills) and that may sound confusing.
And i think those scriptions are just a good graphical way to represent a monk skill. Remenber the Monk pannel in BlizzCon? "Matial Arts, Speed, Combos and Holy Magic". Party support was not mentioned at all. And that the execly kind of stuff to be mentioned in a class pannel...
Skill #1. Crippling Wave - Crippling wave is an attack that on the first two hits slows attack speed and attack strength. The third hit refreshes each timer. In the Heroes discussion panel they say that they had to give the Monk some form of defense and they did not want higher hp or greater defense. They said they went with more of a debuff for his defense. If the Monk has more skills like crippling wave, which he probably will based off of this information, then he will be viable to support the other players in debuffing the monsters.
Though I agree Debuffing is a form of suport just like Buffing, I can't see the main focus on support here. Like blizz said, those debuffs are designed to compensate his low defence. Theres no evidence that a build based at debuffs to and ONLY TO increase party efficiency is viable.
By that logic the barbarian have more "support points" because he have threatening shout wich reduces 80% of monsters damage in a wider area pluss the shouts that actually buff your character.
Skill #2. Inner Sanctuary - Inner Sanctuary is a skill that creates a protected region on the floor that monsters can not penetrate. Obviously this skill will be supportive for a lot of ranged players so they can stay back safely and attack. Helping your party stay alive is crucial for a support class.
Again the main reason of this skill existance is the monk's self protection, not party supporting.
Skills like Slow Time and Wall of Zumbies seens to acomplish the task of protecting your party in a much more efficient way.
Skill #3. Radiant Visage - Radiant Visage blinds the monster and stops them from attacking for x secs. Obviously another support skill. Stopping all monsters from attacking helps keep everyone in the party alive.
Again your logic of what support is is flawed. Killing stuff before they attack is also a great way of keep everyone alive as slowing then down with forst or send your pets to tank. Everyone is a support class then, expecially the WD that have pets to tank, 2 crowd controls and summon walls to block stuff.
Now of the eight skills available in the demo, 3 of them are support (excluding impenetrable defense which could also be seen as support). 3/8 skills in the demo being support tells me that he will have many more support skills later.
Those are not support skills in the sense of what we consider a support class (wich is a class with healing power, heavy buffing/debuffing skills in such a high level that the only reason of the class not be OP is because it only exist to support and help other party menbers).
Now to add to these skills the Monk also has runes. I believe these runes will act like the pally's auras except that they will be stationary and temporary. However, just like the aruas, these runes will help buff the group or debuff monsters. I assume this is how the runes work based off of skill #2 - Inner Sanctuary. If you watch the demo yuo can see that the Monk often leaves these runes on the ground and they stay there even if he moves away from them. The only thing disproving this theory is that the seven-sided strike atttack has a rune on the floor too but the developers said in the panel that they added this to signify where the attacks is being made.
The only thing that disaprove this theory is that it's 100% speculative and baseless. I can make a similar theory just chaging the name monk to wizard and inner sanctuary to storm armor and assume that runed this skill will work like a aura.
Before you ask someone a reason to not believe your theory you must given then a reason to believe your theory.
Now based off of all this information, I can not see how the Monk will not be considered a support class just like the pally of D2.
Because every class have similar or even better support skills thne the monk.
If that is the case then how was the pally from D2 a support class. Today 07:42 PM
He has 20 of 30 skills that offer support by buffing and healing your party and are the only D2 class that have a viable party buffing build.