I don't think that each class should occupy a seperate "vital" role in a party. Playing in a party with all members of one class should be just as viable as playing in a party with a mix of classes.
For that reason, I don't think that supporting abilities be that much of a feature in D3.
I think they should and they do. If you think about it. Elementally weak moosters are really for the wizard and WD to kill respectiveley they only have certain types of attacks. Like say first boss has a resistence to poison and is durable against straight up attacks. There youd want a wD or Wiz because they both have fire, a barb pally and ranged bow class wont do much good as they have no elemental attacks that we know of. Maybe if you count holy for the monk. Then say the final boss has a full resistence to all elements such as holy fire lghtning frost poison and arcane. Here a wizard and pretty much a fire poison WD and a monk would be useless cause they cant really hurt him the monk can with regular attacks but if he only invests in holy skills it wont do much good. Thats why you have barb and ranged class to help out while the others can pretty much support. It really depends on how the monsters are made and the situation the person is in to fully make the assumption but it seems like they have a role each of their own that will come into play sooner or later in the game.
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