like 1 of the guys said theres things that blizzard makes in games that make no sense whatsoever for sake of gameplay and just like WoW mini tyrael? mini diablo? why they put those things on WoW just like the murloc in starcraft armor lol
Those things are cool because of how popular these things are.
They are the "essence" of blizzard, they are pop culture icons, at least for every Blizzard fan.
And actually D1 D2 did make allot of sense, skeletons did not bleed. If you played a Barb the skill "find potion" it did not work on slain skeletons, because they were not corpses! Imagine that.
I like how almost everybody in this topic has completely twisted mad3nch1na's words, and are actually telling him that he is asking for realism in Diablo III, despite the fact he made it perfectly clear in his original post that he isn't. People should stop shoving words down his throat and let him elaborate, in my opinion.
Yes it is amazing how some people don't read.
But I mean skeletons exploding blood does not make sense to me, because skeletons don't have blood.
That would be like popping a water balloon and having OJ Simpson jump out and shoot you in the face.
IMO skeletons, golems, things that dont have blood SHOULD not be affected by certain types of spells. Also skeletons should be immune to such effects including bleeding and poison. Because skeletons dont have any blood to bleed out and they also dont have any muscles or organs to poison!!!
People will cry "oh thats not fair" but I mean that is just the way it has to be. The same way maces do 50% more damage to undead, certain spells needed to be restricted not for realism but for common sense.
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They are the "essence" of blizzard, they are pop culture icons, at least for every Blizzard fan.
And actually D1 D2 did make allot of sense, skeletons did not bleed. If you played a Barb the skill "find potion" it did not work on slain skeletons, because they were not corpses! Imagine that.
Yes it is amazing how some people don't read.
But I mean skeletons exploding blood does not make sense to me, because skeletons don't have blood.
That would be like popping a water balloon and having OJ Simpson jump out and shoot you in the face.
How can skeletons with no blood or heart be effected by exploding heart?
and then explode in a pool of blood?
IMO skeletons, golems, things that dont have blood SHOULD not be affected by certain types of spells. Also skeletons should be immune to such effects including bleeding and poison. Because skeletons dont have any blood to bleed out and they also dont have any muscles or organs to poison!!!
People will cry "oh thats not fair" but I mean that is just the way it has to be. The same way maces do 50% more damage to undead, certain spells needed to be restricted not for realism but for common sense.