IMO skeletons, golems, things that dont have blood SHOULD not be affected by certain types of spells. Also skeletons should be immune to such effects including bleeding and poison. Because skeletons dont have any blood to bleed out and they also dont have any muscles or organs to poison!!!
People will cry "oh thats not fair" but I mean that is just the way it has to be. The same way maces do 50% more damage to undead, certain spells needed to be restricted not for realism but for common sense.
While the idea of making some units immune to certain skills based on their anatomy is realistically sound, fantasy games are in no way realisitic. This would limit monks to only certain abilities where other classes would still be donimating undead mobs.
Think of exploding palm as a spell, nothing more nothing less. It looks awesome and I'm sure the majority of hardcore Diablo fans will welcome such a bloody and awesome addition to the monks already kick ass arsenal.
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While the idea of making some units immune to certain skills based on their anatomy is realistically sound, fantasy games are in no way realisitic. This would limit monks to only certain abilities where other classes would still be donimating undead mobs.
Think of exploding palm as a spell, nothing more nothing less. It looks awesome and I'm sure the majority of hardcore Diablo fans will welcome such a bloody and awesome addition to the monks already kick ass arsenal.