Can you please add non-survivability oriented shouts and passives to the spreadsheet? Battle Shout, Weapon Master, etc. I know it's surivvability focused, but since it's calculating dps anyway, it would be nice to get a more accurate picture.
Err... Also, the spreadsheet is telling me I *lose* effective health if I turn on Tough as Nails. Is this even theoretically possible?
For Frenzy I see the numbers 777 and 0.75. I don't see the number 1.3125 anywhere, which from reading earlier posts in this thread is apparently the LoH Coefficient for Frenzy / Sidearm. So how do I compute this number from looking at the table?
Is there any way to factor Block% into your effective health calculation? It doesn't seem to be used for anything currently.
I'm not sure how this would (or could) work since you don't know how much your average enemy is hitting you for in the first place, but being that it's one of the most important starts for tanking Barbarians, it seems like there should be some way of summarizing the efficacy of a block% change somewhere.
Something doesn't work right. I have Nerves of Steel and Tough as Nails passives. Also have Enchantress with Focused Mind and Powered Armor. Unbuffed, my armor value reads 8806 (with Enchantress as my active follower). The details panel in game says I have 74.59% reduction from armor.
I use Warcry and my armor goes up to 10,064 and now the details panel says I have 77.04% reduction from armor.
In the spreadsheet, I have entered 8806 in the Current Armor value column, and I have selected
Tough as Nails + Nerves of Steel + Impunity + Powered Armor + Focused Mind = 1
In the Damage Reduction section of the Spreadshet, at the bottom, it says Armor is 77.30%, compared to 77.04% that is shown in the game. Granted the difference is quite small, but given that we're talking about almost a quarter of a percent, it seems significant enough to warrant concern.