No Cooldown. You can basically spam it, over GCD when surrounded by monsters. The more monsters, the better.
That's exactly my point. You're gambling on using it over and over when surrounded and "the more monsters, the better" doesn't hold true for the higher difficulties. I dunno, I don't like the fact that for the skill to work you have to put yourself in a shitty situation.
When revenge works it's amazing, you destroy 10924791024 monsters with it's ridiculous damage output and finish the pack in a matter of seconds with full hp, but when it doesn't you're left creating "help my barb can't do anything in inferno" topics.
Well ancient spear is a good idea, but overpower with revel means you can't use overpower with critical increase and that means cooldown on it will be pretty big.
You may easily way 13 seconds before casting second overpower, while if surounded the revenge can be caster several times in a row especially with rune which give 30% to activate. There is no way you gonna cast overpower several times in a row.
That's a fair point, I wasn't really suggesting that anyone should drop revenge for Overpower (Revel), just pointing out that there are alternatives for healing (if that's what you want from Revenge, although I personally feel the strongest point is the ridiculous damage for free).
I don't understand why people are using Revenge, it's terrible in the higher difficulties. You're basically gambling at a chance of staying alive.
Anyone who has experienced hell/inferno knows you melt in a matter of seconds, so why the hell to you rely on a skill that requires you to be hit to activate and then to be in the danger zone for maximum effectiveness? It hits like a truck and is amazing on normal/nightmare where you just leap mobs and go from 1% to 100% health, but useless beyond that.
If you want the heal, Ancient Spear (Dread Spear) is a lot better and it works as a peeling tool, Overpower (Revel) is way more reliable for the same AoE pack heal.
If I'm missing anything on why Revenge is good please let me know, because I find it pretty lackluster after the initial reaction of OMFG THIS KILLS EVERYTHING AND IM IMMORTAL BBQSAUCE.
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That's exactly my point. You're gambling on using it over and over when surrounded and "the more monsters, the better" doesn't hold true for the higher difficulties. I dunno, I don't like the fact that for the skill to work you have to put yourself in a shitty situation.
When revenge works it's amazing, you destroy 10924791024 monsters with it's ridiculous damage output and finish the pack in a matter of seconds with full hp, but when it doesn't you're left creating "help my barb can't do anything in inferno" topics.
That's a fair point, I wasn't really suggesting that anyone should drop revenge for Overpower (Revel), just pointing out that there are alternatives for healing (if that's what you want from Revenge, although I personally feel the strongest point is the ridiculous damage for free).
Anyone who has experienced hell/inferno knows you melt in a matter of seconds, so why the hell to you rely on a skill that requires you to be hit to activate and then to be in the danger zone for maximum effectiveness? It hits like a truck and is amazing on normal/nightmare where you just leap mobs and go from 1% to 100% health, but useless beyond that.
If you want the heal, Ancient Spear (Dread Spear) is a lot better and it works as a peeling tool, Overpower (Revel) is way more reliable for the same AoE pack heal.
If I'm missing anything on why Revenge is good please let me know, because I find it pretty lackluster after the initial reaction of OMFG THIS KILLS EVERYTHING AND IM IMMORTAL BBQSAUCE.