I didn't play D1, but played D2, D2X and WoW. I started D2 by accident, as it was my first on line PC gaming experience: I got it for my son, and took a strong interest in it. I played DnD basic edition, when I was 12 some 30 years ago, advanced through ADnD and was in it through first edition so I had an RPG expeience. Also was a player in MTG and WH40K.
D2X was my baptism in the electroic gaming era. I understand that it wasn't perfect, and many, many improvbements and changes needs to be implemented in D3. With my last game being played was WoW and blizzard making both, I am afraid that Blizz will make changes to D3 in ways that reflect thier evolution in WoW, and if some of those changes mirror WoW then it will ruin the game for me.
I played a barb in D2 (not exclusively but it was my favorite class), never tanked and almost always played solo. The rarity was due to the lack of legit players that used legit gear. I traded with a large group of players on another forum, that was also legit. But the unwillingness to be a meatshield comes from my dislike of the playstyle it involves.
When I think of the conotation of the word "barbarian" or "warrior", I think about a charatcer that fights, and kills. I do not think of a meatshield. I think of a charatcer schooled in the arts of combat and war, not in the art of being a heavy punching bag.
I have never known in the history of warriors (barbarians being a subclass) that would walk out to an enemy army and say "Come hit me, so my friends can kill you!".
lol, I understand your fear from Wow... But barb in d3 will be able to die like others character, any character will be equal and will have the same chance to die (each will have there strong and there weakness but each will be equal) when we said "tank" we don't said character who cannot die...
Barb will only be able to go in front of fight more than other class. I hope any class we'll play we'll having fear to die. It's not because I'll take barb that I'll don't care about dead..
I hope this isn't the case at all (The Barbarian will be the best tank), as it will cause class issues that disparages play. In Wow, one of the biggest balancing issues that Blizz has is that of utility between classes. One type of tank would always be preferred over another. The would change a few in game factors and all of a sudden your class was no longer useful to tank because the predominate perception was that class X was better than class Y for tanking. Imagine going 99 levels and then finding your toon is no longer useful, that you can no longer find a group to play with.
This is why I sincerely hope D3 will focus on individual play. Sure, have group play, have PvP, but more as an after thought than a primary feature.
So what do you think of barb from d2 and warrior from d1 (I'm stilingl in blizzard game because any RPG the meaning of tank is : warriror, knight, fighter, barb... any word in this kind...)... The role of THAT KIND of class is to = tank, having defense, having good attack. From the old first dungeon & dragon, the thing work like that....
Stop to compare with Wow, don't be afraid, diablo will not be the same as Wow, we all know that...
I'm just saying that balancing like that is impossible.
1 Barbarian = average power (1 tank)
2 Barbarians = average power (2 tanks)
1 Barbarian/1 Wizard = strong power (1 tank/1 AOE damage)
They can try as much as they want, it will not succeed. D3 wil be a cooperative game, why don't we just accept that it means that party play will be encouraged.
balancing like how ?
They CAN'T let the difficulty the same when more players are in the game ?! so it's need a balancing anyway... how do you see that ?
I don't said that to arg you, I'm agree and I want a coop game !
They did this in D2, but IIRC MF wold have a great impact on the % chance of rarity in drops. I would do my MF runs and set a higher player level to increase my drop chances.
Personally I think that there should be no advantage to making a group kill over going solo.
What you are describing is WoW. Blizzard should not make D3 into WoW. It was impossible to balance WoW for many reasons and thus the balancing failed. I can see borrowing aspects from it, such as the Auction House.
However, if you want to make the difficulty harder for multiple player, but make the benefits the same, have at it. I have no issue with that.
Ohh I doesn't know that, I never touch to addictive drug that WoW is.
What I mean is : The difficulty must change depending of number of players, if not it will be too easy... it's need to be harder more the players are in the game. But harder equally depending of the number of players. If the game is little bit easier with more players the balancing is failed, it's what I mean. And it's certainly what blizzard will try to do, like any multiplayer game.
Of course, very possible, but it is going to be an advantage in most cases. If you don't need help, why would you even party? If you don't care about having company that is.
better loot ? I don't know ?
I want it more harder / challenging with more people, because it's fun to make a team strategy and planning build to fit and make you stronger with your friend (aura will bring this kind of fun :)) If it's easier with more people I consider the balancing failed, it's need to have an equal difficulty or more harder depending how strong are the build of people. (but you can have good build but it's not a good match for certain build, exemple : aura +x% physical damage will be effective with a barb but with a sorc....)
You are a tank build Barbarian, you must fight a boss in melee combat. You lose because your damage is not high enough.
Example 2:
You bring a Wizard friend. You can still tank the boss, and the Wizard can provide the damage needed to finish it.
And otherwise : you able to kill a boss but when someone come in game the difficulty increase, and he's has a poor build and don't help you enough to kill the boss.
Euh you put a "s" but it will have only one tank -> barbare !!
And why you don't want a tank !! it's a primary in this kind of game. In many game they have more than 1 tank, but in d3 they will have only one, one tank that make strong and physical job, it's a must.
I think for a tank class put that kind of feature is great. It's encouraging people to be in the middle of actions (the supposed behavior for a tank). Who's complain about the named feature "fury", don't fear it's just a name, the game will be a diablo-like not a MMO. Fury is a good idea and why change a winning formula ?
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lol, I understand your fear from Wow... But barb in d3 will be able to die like others character, any character will be equal and will have the same chance to die (each will have there strong and there weakness but each will be equal) when we said "tank" we don't said character who cannot die...
Barb will only be able to go in front of fight more than other class. I hope any class we'll play we'll having fear to die. It's not because I'll take barb that I'll don't care about dead..
So what do you think of barb from d2 and warrior from d1 (I'm stilingl in blizzard game because any RPG the meaning of tank is : warriror, knight, fighter, barb... any word in this kind...)... The role of THAT KIND of class is to = tank, having defense, having good attack. From the old first dungeon & dragon, the thing work like that....
Stop to compare with Wow, don't be afraid, diablo will not be the same as Wow, we all know that...
balancing like how ?
They CAN'T let the difficulty the same when more players are in the game ?! so it's need a balancing anyway... how do you see that ?
I don't said that to arg you, I'm agree and I want a coop game !
eurk, MF in d2 is bad feature...
Ohh I doesn't know that, I never touch to addictive drug that WoW is.
What I mean is : The difficulty must change depending of number of players, if not it will be too easy... it's need to be harder more the players are in the game. But harder equally depending of the number of players. If the game is little bit easier with more players the balancing is failed, it's what I mean. And it's certainly what blizzard will try to do, like any multiplayer game.
better loot ? I don't know ?
I want it more harder / challenging with more people, because it's fun to make a team strategy and planning build to fit and make you stronger with your friend (aura will bring this kind of fun :)) If it's easier with more people I consider the balancing failed, it's need to have an equal difficulty or more harder depending how strong are the build of people. (but you can have good build but it's not a good match for certain build, exemple : aura +x% physical damage will be effective with a barb but with a sorc....)
And otherwise : you able to kill a boss but when someone come in game the difficulty increase, and he's has a poor build and don't help you enough to kill the boss.
Why ? and how ? is it would be harder or easier ?
Normally whatever soloing or multiplaying, if you aren't good you'll have difficulty !
Euh you put a "s" but it will have only one tank -> barbare !!
And why you don't want a tank !! it's a primary in this kind of game. In many game they have more than 1 tank, but in d3 they will have only one, one tank that make strong and physical job, it's a must.