I think traps similar to the assassin except with a more mechanical feel. Like ones that shoot out arrows or maybe two are thrown out with a trip wire that causes an explosion.
If they were indeed more mechanical I might like them. I really disliked the assassin traps because most of them boiled down to being fire and lightning gun turrets. I wouldn't mind trip wires, or perhaps mines that shot off arrows/spikes. I also think if they go with traps they should take a second to set up instead of the previous system of run t a crowd and drop a bunch of turrets in it.
All in all, I'd rather see traps be left as part of the dungeons but not used as offensive skills. I'd like to the final class to have a ranged(bow) tree, a medium range weapon tree(whips would be a great addition) and a skill tree centered around having a single tank summon(possible be able to pick from three or so).
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If they were indeed more mechanical I might like them. I really disliked the assassin traps because most of them boiled down to being fire and lightning gun turrets. I wouldn't mind trip wires, or perhaps mines that shot off arrows/spikes. I also think if they go with traps they should take a second to set up instead of the previous system of run t a crowd and drop a bunch of turrets in it.
All in all, I'd rather see traps be left as part of the dungeons but not used as offensive skills. I'd like to the final class to have a ranged(bow) tree, a medium range weapon tree(whips would be a great addition) and a skill tree centered around having a single tank summon(possible be able to pick from three or so).
Signature and avatar courtesy of Indestructible.