1.) You're working under the false assumption that being pierced by an arrow is something you survive from or can easily fix. It isn't. Using a bow and arrow takes a great deal of training and physical exertion, and being shot by one usually means death. "But," you may say, "guns are easier to use!" Well, this is true... at close range. Beyond six feet, however, guns take a LOT of skill and handling to aim, especially in combat situations. Trust me; from experience, I can safely say that even shot guns are hard to use, and the scatter effect you see in games doesn't really happen.
All this said, damage can and will be adjusted for gameplay. Being hit by a fireball or molten lava should by all rights kill you. It doesn't in Diablo.
2.) I was thinking it was more an ability, like an Assassin's traps were "abilities" that required energy. And how would that annoy people? Should I be annoyed that my Necromancer can't use the fire magic of a Sorceress?
3.) Great point, and one I was pondering over before. I don't know, but I'm sure that, if the gun were to be used at a higher level, some upgraded version could be applied, but it isn't necessary. Many of the abilities in D2 become obsolete later on and don't have a higher-level counterpart. Maybe the Flintlock is one of them?
4.) And it wouldn't deflect an arrow? Gameplay mechanics, again.
5.) Another great point. Maybe the gun has a "cooldown" time, or may be a quick way to deal damage while the player resorts to other tactics?
You can't carry a cannon in your pocket.
True story. But isn't it a small leap between the two? Wouldn't someone think, "Y'know, this weapon is great, but if I could somehow miniaturize it..." *shrug*
I'm not going to have a little swashbuckler running around Sanctuary with a flintlock pistol, that does not fit with the Diablo mood at all.
Why doesn't it fit? Amazons are a horrible idea to me. I mean, I don't like the concept, I don't like stories about them. Whenever I hear Amazon I think about some stories I'd tell or games I'd play as a kid. And yet they work in Diablo II; they come from a race of people where the lithe and dexterous women form the army of their society. As for the Witch Doctors, I would NEVER have thought of them coming into Sanctuary. I mean, look at them! Even in the game they're frail old women and men toddling about on spindly legs... alongside Barbarians, even! And yet they can hold their own.
What's so improbable about soldiers of fortune duking it out with demons? The manual itself admits that most heroes are fighting the demons for nothing more than glory and gold. What's so hard to believe about people using their wits and guile and resourcefulness in combat? Do those have no place in warfare?
Rollback Post to RevisionRollBack
Be it through hallowed grounds or lands of sorrow
All in the Forger's wake is left bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the dark Origin of Being
But be wary through what thickets it winds.
-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
Oh, this thread is rich - not because Pirate is a ridiculous idea (which it isn't) but because of the bashing it's received. Let me count the ways:
Quote from imbacraft »
Imagine a Pirate going down to hell killing demons and ultimately slaying Diablo himself without laughing. I bet you can't.
Imagine Amazons, scantily clad women from the jungle, plunging headfirst into Hell after Satan.
Sounds stupid, right? Oh, wait, it happened - and it worked.
Quote from Irrational »
I still don't see the humor in this pirate situation. A 2 year old Autistic amputee would've been able to think of a better idea, even as a joke.
Look at above. That sounds like a pretty stupid idea, right? Again, it worked.
Quote from Meteoro »
Why the hell dont Guns fit into the Diablo Universe?
They might. Play through Assassin's Creed II? Ezio had access to a one-shot pistol in his gauntlet. It worked pretty well.
In Lord of Destruction, the Barbarian weapons master mentions developing a weapon that used gun powder and cannonballs. Sanctuary has reached the age of gunpowder, like it or not.
Why would a weapon like a one-shot flintlock not work in the world of Diablo? Give me valid reasons and not snark or sarcasm.
Quote from wooties »
How do you expect a hero to come from pirates? like hell they give a shit about diablo
You assume that all pirates are horrible individuals deep inside. Even unlawful people have scruples. Just because you go against the law doesn't mean you're evil.
Even the selfish and morally bankrupt can realize the dangers of a world consumed by the foul darkness of Diablo and the Burning Hells. If you don't fight against that, then there will be no world left to you or anyone else.
I see Pirates as being dexterous warriors who depend on their skills with swords, traps, ranged weaponry, and teamwork and leadership skills to win through. Whether they're sailing the high seas or raiding on land, they're avid treasure hunters and soldiers of fortune, risking life and limb for a few more shillings, glory, or salvation. Moreover, I see this as an opportunity for the regular human to contribute to the fight against Diablo. Everyone else has magic and fire and the undead to fight with. A pirate only has his wits and martial skill to win him through.
All that said, Pirates would be a cross between Assassins and Amazons, fulfilling our need for a ranged support class and trap-oriented warrior.
Now give me valid reasons why this wouldn't work.
Rollback Post to RevisionRollBack
Be it through hallowed grounds or lands of sorrow
All in the Forger's wake is left bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the dark Origin of Being
But be wary through what thickets it winds.
-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
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1.) You're working under the false assumption that being pierced by an arrow is something you survive from or can easily fix. It isn't. Using a bow and arrow takes a great deal of training and physical exertion, and being shot by one usually means death. "But," you may say, "guns are easier to use!" Well, this is true... at close range. Beyond six feet, however, guns take a LOT of skill and handling to aim, especially in combat situations. Trust me; from experience, I can safely say that even shot guns are hard to use, and the scatter effect you see in games doesn't really happen.
All this said, damage can and will be adjusted for gameplay. Being hit by a fireball or molten lava should by all rights kill you. It doesn't in Diablo.
2.) I was thinking it was more an ability, like an Assassin's traps were "abilities" that required energy. And how would that annoy people? Should I be annoyed that my Necromancer can't use the fire magic of a Sorceress?
3.) Great point, and one I was pondering over before. I don't know, but I'm sure that, if the gun were to be used at a higher level, some upgraded version could be applied, but it isn't necessary. Many of the abilities in D2 become obsolete later on and don't have a higher-level counterpart. Maybe the Flintlock is one of them?
4.) And it wouldn't deflect an arrow? Gameplay mechanics, again.
5.) Another great point. Maybe the gun has a "cooldown" time, or may be a quick way to deal damage while the player resorts to other tactics?
True story. But isn't it a small leap between the two? Wouldn't someone think, "Y'know, this weapon is great, but if I could somehow miniaturize it..." *shrug*
Why doesn't it fit? Amazons are a horrible idea to me. I mean, I don't like the concept, I don't like stories about them. Whenever I hear Amazon I think about some stories I'd tell or games I'd play as a kid. And yet they work in Diablo II; they come from a race of people where the lithe and dexterous women form the army of their society. As for the Witch Doctors, I would NEVER have thought of them coming into Sanctuary. I mean, look at them! Even in the game they're frail old women and men toddling about on spindly legs... alongside Barbarians, even! And yet they can hold their own.
What's so improbable about soldiers of fortune duking it out with demons? The manual itself admits that most heroes are fighting the demons for nothing more than glory and gold. What's so hard to believe about people using their wits and guile and resourcefulness in combat? Do those have no place in warfare?
All in the Forger's wake is left bereft and fallow-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
Imagine Amazons, scantily clad women from the jungle, plunging headfirst into Hell after Satan.
Sounds stupid, right? Oh, wait, it happened - and it worked.
Look at above. That sounds like a pretty stupid idea, right? Again, it worked.
They might. Play through Assassin's Creed II? Ezio had access to a one-shot pistol in his gauntlet. It worked pretty well.
In Lord of Destruction, the Barbarian weapons master mentions developing a weapon that used gun powder and cannonballs. Sanctuary has reached the age of gunpowder, like it or not.
Why would a weapon like a one-shot flintlock not work in the world of Diablo? Give me valid reasons and not snark or sarcasm.
You assume that all pirates are horrible individuals deep inside. Even unlawful people have scruples. Just because you go against the law doesn't mean you're evil.
Even the selfish and morally bankrupt can realize the dangers of a world consumed by the foul darkness of Diablo and the Burning Hells. If you don't fight against that, then there will be no world left to you or anyone else.
I see Pirates as being dexterous warriors who depend on their skills with swords, traps, ranged weaponry, and teamwork and leadership skills to win through. Whether they're sailing the high seas or raiding on land, they're avid treasure hunters and soldiers of fortune, risking life and limb for a few more shillings, glory, or salvation. Moreover, I see this as an opportunity for the regular human to contribute to the fight against Diablo. Everyone else has magic and fire and the undead to fight with. A pirate only has his wits and martial skill to win him through.
All that said, Pirates would be a cross between Assassins and Amazons, fulfilling our need for a ranged support class and trap-oriented warrior.
Now give me valid reasons why this wouldn't work.
All in the Forger's wake is left bereft and fallow-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order