I am not counting them out just yet, but prehaps we should look at this from the begining, as that is a most logical point to start. After all, one does generally start at the beginning.
Let us say we had five ranks or levels, or prehaps three would be a better fit, Normal, Nightmare and Hell difficulty so to speak. Normal would be fairly easier to accomplish, Nightmare as the next level would be slightly harder to complete, and Hell being the the final difficulty level would prove to be, as the name would suggest, the most difficult.
If there was a time trial in normal that say gave you 1 hour to complete it, the time might be reduced to say 45 minutes in Nightmare, and reduced to 30 minutes for Hell, say.
Or what is the other type, numbers, aah yes I remember now. if it say 25 kills (or something) in 5 minutes for normal, then it might be 35 in Nightmare, and 45 for Hell.
Oh and another point, this concept is not just limited to LOD, or even the Diablo series, if anyone has ideas for say Warcraft III, or prehaps even WOW. Feel free to speak up.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Why dont you guys look up the ole' Slayers acceptance Recruiting post. lol, you guys would have to dig because it is in the middle i think. Lemme see if i can find it.
EDIT: FOUND IT
Test of Entry
The first is to have a high character level.
70-74=1 point
75-79=2 points
80-84=3 points
85-89=4 points
90-higher=5 points
Please note that "bugged rushed characters" will not be eligible for points.
(If you have more than one character that is at these level requirements, that would be added)
Baal runs by yourself
Baal run normal=1 points
Baal run nightmare=3 points
Baal run hell=5 points
Diablo runs by yourself
Diablo run normal=1 point
Diablo run nightmare=3 points
Diablo run hell=5 points
Mephisto Run Normal=1 point
Mephisto Run nightmare=3 points
Mephisto Run Hell=5 points
Total points have to equal at least 30 points. Having more is always good. The runs points are only used once. If you have 2 level 82 characters that are both able to do all the runs. Only one characters runs points are valid.
Alternate exeptions
Able to defeat ubers=This will get you into SLAYERS
All new members who wish to join starting tomorrow shall report to me for evaluation.
All SLAYERS members, please report any member that you were able to find to me via private messaging.
I will like to manage all recruiting for SLAYERS. This will help organization and maintain order for our commander.
I will monitor on Battle.net on the new recruitee's strength. If you are able to obtain at least 30 points, you will receive my OK to put in a request to Lord Silver, Elfen Lied and Carloseus. If you fail to reach the minimum points to be approved to join SLAYERS you will be subjected to another attempt after 24 hours has passed.
That seems like kind of pro stuff, also it seems that that stuff suggest the minimum level of 70.
And it doesn't really mention any sort of quick drill type thing like we were discussing, thats more sort of an advanced drill, like when your doing the final level of one of the drill in Madden.
We need to accomodate for new comers and fresh characters.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Yeh I get pretty much shafted when it comes to items, grinding my way through the game with naught but a shiny stick.
This is more fun anyways.
I kind of do a drill through force of habit, plus kinda wanting a challenge, I will often see how far I can get in the game without adding a single stat points or skill points from level ups and quests.
One time I got right up to the maggot lair with a Sorc without adding any skills or stats. Only way I had any skills was from items.
And I have beaten Andariel before with a Barbarian without adding any skills or stats.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I just thought it might be a cool idea running drills or "mini games" to distill a little activity around here, at some point, gonna be kinda preoccupied with ladder charging for a while now won't we.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
How many of you are familiar with the concept of the Training Camp from Madden Football?
Perhaps we could look to a similiar thing wherein we engage in various short (where applicable), specific drills or tasks in LOD. I believe Winston once put forward the idea of starting anew in Hardcore mode and seeing how far you can get within a set time frame, I believe he suggested 1 and 1/2 hours.
I think that is a good idea, running some sort of ser of drills. Quickest time for killing Andariel solo. I would suggest number of kills in a set time frame, but LOD doesn't record that information, you would have to do it manually, and there would be no way to stop people cheating and boosting numbers by simplily miscounting.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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I am not counting them out just yet, but prehaps we should look at this from the begining, as that is a most logical point to start. After all, one does generally start at the beginning.
Let us say we had five ranks or levels, or prehaps three would be a better fit, Normal, Nightmare and Hell difficulty so to speak. Normal would be fairly easier to accomplish, Nightmare as the next level would be slightly harder to complete, and Hell being the the final difficulty level would prove to be, as the name would suggest, the most difficult.
If there was a time trial in normal that say gave you 1 hour to complete it, the time might be reduced to say 45 minutes in Nightmare, and reduced to 30 minutes for Hell, say.
Or what is the other type, numbers, aah yes I remember now. if it say 25 kills (or something) in 5 minutes for normal, then it might be 35 in Nightmare, and 45 for Hell.
Oh and another point, this concept is not just limited to LOD, or even the Diablo series, if anyone has ideas for say Warcraft III, or prehaps even WOW. Feel free to speak up.
That seems like kind of pro stuff, also it seems that that stuff suggest the minimum level of 70.
And it doesn't really mention any sort of quick drill type thing like we were discussing, thats more sort of an advanced drill, like when your doing the final level of one of the drill in Madden.
We need to accomodate for new comers and fresh characters.
This is more fun anyways.
I kind of do a drill through force of habit, plus kinda wanting a challenge, I will often see how far I can get in the game without adding a single stat points or skill points from level ups and quests.
One time I got right up to the maggot lair with a Sorc without adding any skills or stats. Only way I had any skills was from items.
And I have beaten Andariel before with a Barbarian without adding any skills or stats.
Perhaps we could look to a similiar thing wherein we engage in various short (where applicable), specific drills or tasks in LOD. I believe Winston once put forward the idea of starting anew in Hardcore mode and seeing how far you can get within a set time frame, I believe he suggested 1 and 1/2 hours.
I think that is a good idea, running some sort of ser of drills. Quickest time for killing Andariel solo. I would suggest number of kills in a set time frame, but LOD doesn't record that information, you would have to do it manually, and there would be no way to stop people cheating and boosting numbers by simplily miscounting.