You've said enough right there. RMAH is the reason Diablo 3 is a failure. Everything Blizzard is doing and has done for Diablo 3 has been out of greed, and the RMAH has been the source of that greed.
In a perfect world, an ARPG would have the Diablo dev team circa 1997 and the Blizzard money (and pick of industry talent with it) circa now.
I may be wrong, but I heard that most of PoE's devs are ex-Diablo 1/2 developers.
Also throwing Blizzard level funds at PoE is all very well, but look at where greed got Diablo 3. I'm not too sure virtually unlimited funds would be a good thing for PoE development. If you're making a game for the money, it fails. If you're making it for the players, it usually succeeds; or at least this is the case with D3/PoE.
In a perfect world PoE would run on diablo's engine
I prefer PoE's engine & graphics. D3's looks good, but it feels too much like it's painted. You can go into the woods in Act 1 and you'll see - the trees and everything are stationary and don't move. Most of the areas aren't randomized, so it's like coming back and looking at the same painting over and over. Sure it looks good, but it gets old fast.
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I may be wrong, but I heard that most of PoE's devs are ex-Diablo 1/2 developers.
Also throwing Blizzard level funds at PoE is all very well, but look at where greed got Diablo 3. I'm not too sure virtually unlimited funds would be a good thing for PoE development. If you're making a game for the money, it fails. If you're making it for the players, it usually succeeds; or at least this is the case with D3/PoE.